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Messages - pimathbrainiac

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661
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: December 26, 2013, 04:17:26 pm »
Cool. Keep the great work coming!

662
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: December 26, 2013, 04:11:54 pm »
This is very amazing! How will the players be able to tell which worms are their own, though?

663
News / Re: Happy Christmas 2013
« on: December 26, 2013, 04:10:23 pm »
I feel left out... D:

664
Miscellaneous / Re: Christmas 2013 - What did you get?
« on: December 26, 2013, 12:35:13 pm »
I forget to mention LoZ: A Link Between Worlds in my post

Nice stuff, Turiq

665
Miscellaneous / Re: Christmas 2013 - What did you get?
« on: December 26, 2013, 12:24:05 pm »
A Kindle, a few books (not Kindle), and Amazon giftcard (for Kindle), an "Arrested Development" shirt, a thing my older sister made with a Portal 2 quote on it, and my favorite:

AN ARDUINO

and assorted parts...

* pimathbrainiac is happy :D

666
Other / Re: Knex Ball Machine Apocalypse
« on: December 26, 2013, 12:17:43 pm »
Nice work, my pony.

* pimathbrainiac wants a video!

667
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: December 26, 2013, 12:17:00 pm »
I believe the line is "5 is right out!" :P

Anyways, do you have any new screenies for us?

668
TI-BASIC / Re: Why aren't there so many programs using the dcs gui lib?
« on: December 23, 2013, 11:48:37 pm »
If I may throw in my two cents:

I don't use external libs/GUIs (other than Axioms that work for Axe compiled to nostub asm) because I use appvars for pretty much everything, and archive them. I just don't have room for DCS unless I'm not working on a project :I

669
Music Showcase / Re: Pimath's WIP Music Topic
« on: December 23, 2013, 11:37:51 pm »
There is because those measures are blank in Finale, and it just wrote the whole song to mp3 instead of the written portion D:

Thanks for the feedback!

670
ROM Hacking and Console Homebrew / Re: Starblaze -A PlayStation Mobile Game
« on: December 23, 2013, 02:33:18 pm »
Nice. I play piano in my school's top big band and top combo. It's awesome!

Back on subject: Are you switching to Java for the game for the PC? Or did I misread that?

671
General Discussion / Re: best video game music
« on: December 23, 2013, 02:28:53 pm »
This:


672
Music Showcase / Re: Pimath's WIP Music Topic
« on: December 23, 2013, 02:26:48 pm »
Updated the song that is linked in the first post.

673
TI Z80 / Re: VVVVVV
« on: December 23, 2013, 01:38:18 pm »
Okay, because I wasn't sure if there were enemies in the original.

There were a few level-specific "touch and you die" enemies in the original, but they really are level specific.

Glad to hear about the tilemapper, it should be much easier to create levels. :)

Not only that, but Matref is going to be helping me with custom level support!
Once again, a million thanks!

674
TI Z80 / Re: VVVVVV
« on: December 23, 2013, 01:33:34 pm »
That is undecided, since this is a platform/reflex puzzler. Maybe. Maybe not. I don't know at this point.

675
TI Z80 / Re: VVVVVV
« on: December 23, 2013, 01:20:01 pm »
So I made a slight modification to that level (just where you enter it), and it should be ready by the next release.

And DJ, yeah, that was the only added level...

Matref also made me an on-calc tilemapper specific to the game :D

A million thanks to him!

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