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Messages - pimathbrainiac
Pages: 1 ... 46 47 [48] 49 50 ... 125
706
« on: December 19, 2013, 07:36:30 pm »
Necro Update! I've been meaning to post this one for a while... No screenies atm, but some bugs were fixed, and now it's much more smooth  Zip attached!
707
« on: December 19, 2013, 06:40:35 pm »
Geekboy: Off topic, you now have 100 respect  On topic: looking nice. Good luck with everything!
708
« on: December 19, 2013, 06:22:20 pm »
He comes on IRC from time to time and barely posts. From what I gather, he's lost most of his calc programming interest. * pimathbrainiac is trying to bring it back.
709
« on: December 19, 2013, 05:12:12 pm »
It depends on the poll results as of 10 mins from now... * pimathbrainiac will start marathon code then.
710
« on: December 19, 2013, 05:11:39 pm »
Knowing epic7 (and chatting with him via Facebook and collaborating with him on a Java project), he's lost a lot of his interest in this project. RIP DrillMiner.
711
« on: December 19, 2013, 05:06:31 pm »
I have already said this, but it's probably not clear. I won't be porting more than a little bit of the original game's tilemap because I'm trying to keep things creative. This will take a lot of time, but I think that the finished product, being different than the original game, will be worth it
712
« on: December 18, 2013, 09:36:22 pm »
Perhaps, but that's actually at the bottom of my priority list. It's an embellishment. Not necessarily needed, although very tempting. My priorities are making a complete game, then doing all the embellishments.
713
« on: December 18, 2013, 08:24:54 pm »
Well, I've now changed my avatar to a screenshot from VVVVVV.
What's that thing on the right, you ask? It's my 8x8 pimathbrainiac logo!
714
« on: December 18, 2013, 08:10:46 pm »
Whelp, I just realized that the updated binaries weren't in the last two updates, just the updated sources  Attached is a corrected zip. As always, enjoy!
715
« on: December 18, 2013, 04:06:19 pm »
Added a poll asking what I should be working on for the next chunk of updates.
716
« on: December 18, 2013, 08:20:36 am »
WORMS ARMAGEDDON!!! * pimathbrainiac likes what he sees...
717
« on: December 18, 2013, 08:03:50 am »
That's what I'm planning on doing  Thanks for the helpful code, guys! (and now to dominate the world...)
718
« on: December 18, 2013, 07:53:44 am »
No, I think this next one is. It's a pseudo-bugfix/optimization. I made it so that the player is no longer translucent.
No screenies atm, but the zip is attached. Enjoy!
719
« on: December 18, 2013, 07:47:40 am »
6291: You want an Arduino for Christmas, just so you can make the Arduino-based sound device for the ti-8x series that Keoni made.
720
« on: December 18, 2013, 07:26:06 am »
Do DrawInv right after you draw your tilemap and remplace all Pt-Ons by Pt-Changes and you should be good.
Okay! Will do for the next update! EDIT: UPDATE!!!  Zip attached, as always. Enjoy!
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