Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - pimathbrainiac

Pages: 1 ... 46 47 [48] 49 50 ... 125
706
TI Z80 / Re: G8LIB - 8 level grayscale lib for Axe!
« on: December 19, 2013, 07:36:30 pm »
Necro Update!

I've been meaning to post this one for a while...

No screenies atm, but some bugs were fixed, and now it's much more smooth :D

Zip attached!

707
CaDan SHMUP / Re: Cadan v2 - Progress Thread
« on: December 19, 2013, 06:40:35 pm »
Geekboy: Off topic, you now have 100 respect :D

On topic: looking nice. Good luck with everything!

708
TI-Nspire / Re: DrillMiner
« on: December 19, 2013, 06:22:20 pm »
He comes on IRC from time to time and barely posts. From what I gather, he's lost most of his calc programming interest.

* pimathbrainiac is trying to bring it back.

709
TI Z80 / Re: VVVVVV
« on: December 19, 2013, 05:12:12 pm »
It depends on the poll results as of 10 mins from now...

* pimathbrainiac will start marathon code then.

710
TI-Nspire / Re: DrillMiner
« on: December 19, 2013, 05:11:39 pm »
Knowing epic7 (and chatting with him via Facebook and collaborating with him on a Java project), he's lost a lot of his interest in this project. RIP DrillMiner.

711
TI Z80 / Re: VVVVVV
« on: December 19, 2013, 05:06:31 pm »
I have already said this, but it's probably not clear.

I won't be porting more than a little bit of the original game's tilemap because I'm trying to keep things creative. This will take a lot of time, but I think that the finished product, being different than the original game, will be worth it :)

712
TI Z80 / Re: VVVVVV
« on: December 18, 2013, 09:36:22 pm »
Perhaps, but that's actually at the bottom of my priority list. It's an embellishment. Not necessarily needed, although very tempting. My priorities are making a complete game, then doing all the embellishments.

713
Miscellaneous / Re: What is your avatar?
« on: December 18, 2013, 08:24:54 pm »
Well, I've now changed my avatar to a screenshot from VVVVVV.

What's that thing on the right, you ask? It's my 8x8 pimathbrainiac logo!

714
TI Z80 / Re: VVVVVV
« on: December 18, 2013, 08:10:46 pm »
Whelp, I just realized that the updated binaries weren't in the last two updates, just the updated sources D:

Attached is a corrected zip. As always, enjoy!

715
TI Z80 / Re: VVVVVV
« on: December 18, 2013, 04:06:19 pm »
Added a poll asking what I should be working on for the next chunk of updates.

716
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: December 18, 2013, 08:20:36 am »
WORMS ARMAGEDDON!!!

* pimathbrainiac likes what he sees...

717
Axe / Re: Support Request - How Does One Rotate a Tilemap?
« on: December 18, 2013, 08:03:50 am »
That's what I'm planning on doing :P

Thanks for the helpful code, guys!

(and now to dominate the world...)

718
TI Z80 / Re: VVVVVV
« on: December 18, 2013, 07:53:44 am »
No, I think this next one is. It's a pseudo-bugfix/optimization. I made it so that the player is no longer translucent.

No screenies atm, but the zip is attached. Enjoy!

719
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 18, 2013, 07:47:40 am »
6291: You want an Arduino for Christmas, just so you can make the Arduino-based sound device for the ti-8x series that Keoni made.

720
TI Z80 / Re: VVVVVV
« on: December 18, 2013, 07:26:06 am »
Do DrawInv right after you draw your tilemap and remplace all Pt-Ons by Pt-Changes and you should be good.

Okay! Will do for the next update!

EDIT: UPDATE!!!



Zip attached, as always. Enjoy!

Pages: 1 ... 46 47 [48] 49 50 ... 125