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Messages - pimathbrainiac
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721
« on: December 18, 2013, 07:24:45 am »
That and rotc() and rotcc() are for 8x8 sprites. Mine are 4x4.
This super-secret project is almost to a proof-of-concept release stage. Hope to post about it soon.
722
« on: December 18, 2013, 07:23:32 am »
Matref: Yeah, I have the data for that sprite, but I've been too lazy to implement it.
DT: Is there a one-time-per-loop command that will let me do that?
723
« on: December 17, 2013, 06:38:45 pm »
That's a problem in the rendering, I think. It calculates weather you've been hit or not, then it renders the frame. If I change the order, it should be better with the spikes, I think. Maybe. I'll try later, but I'm too lazy at the moment
This was untrue... I did fix the bug, however, but decreasing the left-right detection area to fit the size of the actual sprite (6x8) instead of the 8x8 that I had before... Seen here: Zip attached, as always. Enjoy!
724
« on: December 17, 2013, 12:20:39 pm »
* pimathbrainiac can't even do that because he doesn't have an orion or have a 2.5mm jack converter (b/c parents, go figure *shrugs*)... @DJ: yeah, I'm working on it
725
« on: December 17, 2013, 12:19:27 pm »
Nice, as always. Wasn't I the one who originally wanted to do a 3d portal, anyways?
727
« on: December 16, 2013, 04:34:34 pm »
That's a problem in the rendering, I think. It calculates weather you've been hit or not, then it renders the frame. If I change the order, it should be better with the spikes, I think. Maybe. I'll try later, but I'm too lazy at the moment
728
« on: December 16, 2013, 04:20:16 pm »
Matref, thanks for the better translation. * pimathbrainiac can't wait for the contest to begin!
729
« on: December 16, 2013, 02:49:45 pm »
Hello and welcome here! Have your complementary peanuts! I don't have an HP Prime, sadly, though I want one. It's great to see more HP users on Omni now, though!
730
« on: December 16, 2013, 02:46:56 pm »
bump again! Small map update. I changed the most recent level a bit to make it more challenging! Zip attached, as always. Enjoy!
731
« on: December 16, 2013, 02:44:21 pm »
Sounds awesome. I might compete again this year! For those of you who are english-speaking like me, here's a google-translated version of the original post: Hello everyone! : D It's official, the TI- Contest begins December 26, 2013 at 16 hours French time ( GMT +1) ! I certainly hope that this fourth edition of the competition will be very successful . , D
Oral will take place from April 5 to 11 , and testing machines held on 12 and 13 April for the final results on April 28 . You will notice that the competition begins early to finish early (compared to previous years ), so that there is no conflict with everything contest / year -end exams / etc .
The jury
The jury is composed of volunteers satisfying the following conditions: * Be at least 16 years * Know how to program in the category in which it is registered (logical) * With good calculators to test * Speak French and / or English ( English jurors are accepted now ) .
Obviously, if you are a minor , your parents must agree. : D The jury is responsible for design topics (qualification, oral test machine.) It determines the scale then used to rank the candidates . It was also he who made oral pass, hence the importance of knowing how to speak correctly. Note that this takes time, especially in TI- Basic Z80 , so wear a volunteer only if you are sure you have enough time!
Lots
Surprise! : D But there will be , for sure , and we will tell you more by the end of the month , I promise. , D [img] http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif [/ img]
To register ...
The website is scheduled to open enrollment to 16 hours battery on Dec. 26 . If you're afraid to forget the meantime , do not hesitate to pre-register [url = http://www.ti-concours.com/inscription.php ] here [/ url] so that we send an e -mail at the beginning of the competition ( you receive one automatically if you participated in 2013) . I certainly hope that you will be as many as possible to participate. ; D
Well, that's all, thank you for your reading .
732
« on: December 15, 2013, 01:03:07 pm »
Geekboy: Thanks for letting me sit in on that coding session the other day and thanks for helping me understand flags! (ya know, I'm actually quite interested in helping with this project now )
733
« on: December 14, 2013, 10:38:06 am »
* pimathbrainiac bows down humbly to the 3D master overlord!
734
« on: December 12, 2013, 07:14:12 pm »
Ah okay, thanks. * pimathbrainiac will release screenies of this project soon.
735
« on: December 12, 2013, 02:54:51 pm »
bump.
Well, There was a bug where right-facing spikes wouldn't kill you. This was due to a mis-typed number in the code. It's fixed in the attached zip.
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