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Messages - pimathbrainiac

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721
Axe / Re: Support Request - How Does One Rotate a Tilemap?
« on: December 18, 2013, 07:24:45 am »
That and rotc() and rotcc() are for 8x8 sprites. Mine are 4x4.

This super-secret project is almost to a proof-of-concept release stage. Hope to post about it soon.

722
TI Z80 / Re: VVVVVV
« on: December 18, 2013, 07:23:32 am »
Matref: Yeah, I have the data for that sprite, but I've been too lazy to implement it.

DT: Is there a one-time-per-loop command that will let me do that?

723
TI Z80 / Re: VVVVVV
« on: December 17, 2013, 06:38:45 pm »
That's a problem in the rendering, I think. It calculates weather you've been hit or not, then it renders the frame. If I change the order, it should be better with the spikes, I think. Maybe. I'll try later, but I'm too lazy at the moment :P

This was untrue...

I did fix the bug, however, but decreasing the left-right detection area to fit the size of the actual sprite (6x8) instead of the 8x8 that I had before...

Seen here:



Zip attached, as always. Enjoy!

724
TI Z80 / Re: VVVVVV
« on: December 17, 2013, 12:20:39 pm »
* pimathbrainiac can't even do that because he doesn't have an orion or have a 2.5mm jack converter (b/c parents, go figure *shrugs*)...

@DJ: yeah, I'm working on it

725
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: December 17, 2013, 12:19:27 pm »
Nice, as always. Wasn't I the one who originally wanted to do a 3d portal, anyways? :P

726
Music Showcase / Pimath's WIP Music Topic
« on: December 16, 2013, 04:40:45 pm »
Imma start making a music topic for all my WIP songs.

Here's the first one:

https://www.dropbox.com/s/u39604b7wlvt10d/UntitledATM.mp3

It's untitled atm.

727
TI Z80 / Re: VVVVVV
« on: December 16, 2013, 04:34:34 pm »
That's a problem in the rendering, I think. It calculates weather you've been hit or not, then it renders the frame. If I change the order, it should be better with the spikes, I think. Maybe. I'll try later, but I'm too lazy at the moment :P

728
Matref, thanks for the better translation.

* pimathbrainiac can't wait for the contest to begin!

729
Introduce Yourself! / Re: Hi all
« on: December 16, 2013, 02:49:45 pm »
Hello and welcome here!

Have your complementary peanuts!

!peanuts

I don't have an HP Prime, sadly, though I want one. It's great to see more HP users on Omni now, though!

730
TI Z80 / Re: VVVVVV
« on: December 16, 2013, 02:46:56 pm »
bump again!

Small map update. I changed the most recent level a bit to make it more challenging!



Zip attached, as always. Enjoy!

731
Sounds awesome. I might compete again this year! :D

For those of you who are english-speaking like me, here's a google-translated version of the original post:

Hello everyone! : D
It's official, the TI- Contest begins December 26, 2013 at 16 hours French time ( GMT +1) ! I certainly hope that this fourth edition of the competition will be very successful . , D


Oral will take place from April 5 to 11 , and testing machines held on 12 and 13 April for the final results on April 28 . You will notice that the competition begins early to finish early (compared to previous years ), so that there is no conflict with everything contest / year -end exams / etc .

The jury

The jury is composed of volunteers satisfying the following conditions:
* Be at least 16 years
* Know how to program in the category in which it is registered (logical)
* With good calculators to test
* Speak French and / or English ( English jurors are accepted now ) .

Obviously, if you are a minor , your parents must agree. : D
The jury is responsible for design topics (qualification, oral test machine.) It determines the scale then used to rank the candidates . It was also he who made ​​oral pass, hence the importance of knowing how to speak correctly. ;)
Note that this takes time, especially in TI- Basic Z80 , so wear a volunteer only if you are sure you have enough time! ;)

Lots


Surprise! : D But there will be , for sure , and we will tell you more by the end of the month , I promise. , D [img] http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif [/ img]

To register ...


The website is scheduled to open enrollment to 16 hours battery on Dec. 26 . If you're afraid to forget the meantime , do not hesitate to pre-register [url = http://www.ti-concours.com/inscription.php ] here [/ url] so that we send an e -mail at the beginning of the competition ( you receive one automatically if you participated in 2013) . I certainly hope that you will be as many as possible to participate. ; D

Well, that's all, thank you for your reading . :)

732
CaDan SHMUP / Re: Cadan v2 - Progress Thread
« on: December 15, 2013, 01:03:07 pm »
Geekboy: Thanks for letting me sit in on that coding session the other day and thanks for helping me understand flags!

(ya know, I'm actually quite interested in helping with this project now ;))

733
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: December 14, 2013, 10:38:06 am »
* pimathbrainiac bows down humbly to the 3D master overlord!

734
Axe / Re: Support Request - How Does One Rotate a Tilemap?
« on: December 12, 2013, 07:14:12 pm »
Ah okay, thanks.

* pimathbrainiac will release screenies of this project soon.

735
TI Z80 / Re: VVVVVV
« on: December 12, 2013, 02:54:51 pm »
bump.

Well, There was a bug where right-facing spikes wouldn't kill you. This was due to a mis-typed number in the code. It's fixed in the attached zip.

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