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Messages - pimathbrainiac

Pages: 1 ... 59 60 [61] 62 63 ... 125
901
Miscellaneous / Re: Cleverbot!
« on: July 09, 2013, 07:00:45 pm »
O.O

* pimathbrainiac smacks cleverbot

902
Humour and Jokes / Re: If there was tech support in botswana...
« on: July 09, 2013, 06:32:44 pm »
Then use Creepers

They blew up.

903
Humour and Jokes / Re: If there was tech support in botswana...
« on: July 09, 2013, 06:01:14 pm »
no because I steal all yours

I don't have room to build a ball machine.

904
Humour and Jokes / Re: If there was tech support in botswana...
« on: July 09, 2013, 05:12:53 pm »
no.

HOLY NECROPOST BATMAN!!!

905
Miscellaneous / Re: AP Tests
« on: July 09, 2013, 03:38:11 pm »
Me, I had to get a 4 or a 5 on Calc AB to get into a distance learning class for calc II/III

Spoiler For my score:
4

906
Miscellaneous / Re: Cleverbot!
« on: July 09, 2013, 03:32:20 pm »
I haven't gotten it to say it lost when I say "THE GAME" yet, though.

907
Miscellaneous / Re: Cleverbot!
« on: July 09, 2013, 03:28:34 pm »
The first time cleverbot has ever lost the game:


908
Humour and Jokes / Re: Weird/funny pictures thread
« on: July 09, 2013, 03:09:03 pm »


yo dawg, I heard you like OSs, so I put OSX in your Ubuntu in your Windows so you can Unix while you Linux while you DOS.

909
General Discussion / Re: Watcha Been Listening To?
« on: July 09, 2013, 10:38:26 am »
I also love these two songs by Imagine Dragons:





Also: The Black Keys






910
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: July 09, 2013, 10:34:08 am »
That looks AMAZING!!!

Keep up the good work, as always!

911
General Discussion / Re: Watcha Been Listening To?
« on: July 08, 2013, 05:51:10 pm »
Been listening to a lot of 30 Seconds to Mars





Also: Linkin Park


912
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: July 08, 2013, 03:18:39 pm »
How about you make each pixel of a texture a border-less wall within the drawn wall? (just do a bit of one-time division for scaling)

would that potentially make it faster?
I think it would be way slower, since you'll have to do a lot more calculations during the drawing and some standard scanline optimisation techniques won't work as well.

But what if the textures were calculated beforehand with the rest of the room, and then rendered like the walls?

913
Miscellaneous / Re: Birthday Posts
« on: July 08, 2013, 10:20:19 am »
Happy birthday!

may THE GAME be with you.

914
Computer Projects and Ideas / Re: Tooth and Cog: Online Strategy Game
« on: July 08, 2013, 10:17:08 am »
The guy talking in the beginning needs to have more excitement, but at a believable level, if that makes sense

915
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: July 08, 2013, 09:58:26 am »
How about you make each pixel of a texture a border-less wall within the drawn wall? (just do a bit of one-time division for scaling)

would that potentially make it faster?

Pages: 1 ... 59 60 [61] 62 63 ... 125