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Messages - program4
1
« on: December 21, 2011, 11:28:51 am »
This looks amazing right now. I can't stop playing this How about including an option to undo a move? Sometimes, I would like to replay a situation and see what happens if I had played a different move.
2
« on: July 17, 2011, 08:34:26 pm »
Wow, this is nice! Will this protect your programs from the Reset All menu too?
3
« on: July 06, 2011, 09:20:03 pm »
I also voted no, but if the backlight can be turned off, I would go for yes. However, I think the n-spire CX uses too much battery power on its backlight, and I really don't enjoy having to charge it every few days.
4
« on: June 24, 2011, 04:55:26 pm »
I'm glad this project is revived again! I've always been looking forward to seeing progress on this calculator.
5
« on: April 12, 2011, 08:00:07 pm »
City Saver is really fun! I just have a suggestion:
-Make the game harder as it progresses, like making the bombs shoot more often or including diagonal shots (if it doesn't slow gameplay or increase the size of the program too much).
6
« on: April 10, 2011, 08:25:00 pm »
@ztrumpet: You can change it to Laser if you want (I don't really care ) I named it Lazer just for fun, and I forgot it was misspelled. So, either name is fine. If you can't decide, just change it to Laser. And, I love Dodge'Em a lot! Nice job, ztrumpet! Also, remember, we renamed Invasion to Defense. EDIT: Also, I found a bug. In Blinded, Get them!, and Freefall (maybe some others), pushing in-game quickly displays the score and returns to the menu. I think it would be better if the game paused when it displayed the score.
7
« on: April 06, 2011, 07:37:26 pm »
I thought of cauliflower Then I searched it up, and I don't think I fell for it.
8
« on: April 02, 2011, 03:51:58 pm »
Is this still being worked on? I can't wait for the next release!
9
« on: March 30, 2011, 05:38:00 pm »
This is nice! I've always been wondering when the Factory Trio will be released.
10
« on: March 29, 2011, 08:09:34 pm »
Thanks, DJ! Version 2.1 is out! Quasilat v2.1*Fixed some errors after you beat the game *Changed Balance (the third game)- now, use STAT for this game. Pushing it reverses the direction of movement of the balance beam. I did this because it's almost impossible when you get to level 13, since the balance game used to require about half of the 96 frames to stay alive, not leaving enough for other games (since TI-BASIC only allows one keypress at a time). *Currently at 2042 bytes (45 2+4 2+1 2) EDIT: Added attachment.
11
« on: March 28, 2011, 11:22:43 pm »
Quasilat v2.0http://www.omnimaga.org/index.php?action=downloads;sa=view;down=642Quasilat is a game where you play many games simultaneously! You start out from 1 game at a time, increasing to 2 and 3 games at once, until the grand finale of 4 games at once! At only 45 2=2025 bytes and including 15 levels and 2 modes, this game is a must-have for anyone!
12
« on: March 28, 2011, 08:45:31 pm »
I played against the AI, and after 10 or so moves, after I leave the calculator for about 2 minutes without pushing a button, I try moving the cursor, but the arrow keys stop working (the cursor stops flashing also). I know the program didn't freeze, since the grayscale was still working (not black and white lines). I was forced to pull a battery. I have OS 2.43, but I don't know why this occurs.
13
« on: March 28, 2011, 08:31:02 pm »
The final release!
Quasilat v2.0 *11 bytes more efficient
Attachment below, and also uploaded to ticalc.org.
14
« on: March 27, 2011, 08:28:02 pm »
Yeah. Basically, you play without a queen or knight (queen odds or knight odds), or without certain combinations of pieces (like 2 rooks). This could all be in the options menu.
Also, can there be an option to undo moves? Often I make a move by mistake and I can't go back and change it.
15
« on: March 27, 2011, 06:26:11 pm »
Amazing, except for some bugs and improvements:
•make an option for the cursor to not change position after the AI moves •take care of threefold repetition/50-move rule (if it's not too hard) •take care of stalemate •provide the AI with an opening book and endgame database, and make it so that it tries to checkmate, since even when I try to lose, the AI checks me perpetually or stalemates me (even when there is an obvious mate in one) •odds (show a chess board; the user can click a square to toggle whether he/she starts with that piece in the beginning or not) so that the AI can be a challenge to beat
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