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Messages - qazz42

Pages: 1 ... 17 18 [19] 20 21 ... 82
271
epic, pure epic. Necropost EXCUSED!

272
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: January 08, 2011, 10:36:51 am »
80: Dont use 1337 spk. ever

273
TI-Nspire / Re: TI-Nspire GB Emulator
« on: January 08, 2011, 10:36:20 am »
some games that are supposed to be classic NES games for the Gameboy color just give me a game pak error :(

274
News / Re: Omnimaga on Facebook
« on: January 08, 2011, 09:18:51 am »
I lieked and made a comment :D

275
News / Re: Bwang demoted
« on: January 02, 2011, 04:14:19 pm »
aww, perhaps he will be back soon :/ mabey he haad family problems or something (remember his brother?)

276
TI Z80 / Compat8x
« on: January 02, 2011, 02:55:07 pm »
Crosspost from cemetech by Sircmpwn

Quote
Hello,
I'm announcing the first project for KnightOS. When it's done, I'll get started on Compat8x. Like Wine for Linux, Compat8x will be a compatibility layer allowing TIOS programs to run under KnightOS. I will support PartesOS as well when it's released, and the reverse (KOS on TIOS) could also be possible. How it works is this (for TIOS on KOS):
The program is copied to RAM twice. Compat8x looks through the first copy for CALL, JP, and LD. I'll talk about that in a moment. It needs to know if a given address lies within the program, and that can be calculated like so:
TIOS programs run from $9D95
If a program is $200 bytes, all addresses between $9D95 and $9F95 are internal.
Compat8x will set aside RAM that will mock SafeRAM from TIOS. When it encounters a load, if it is external, it changes the address to the corresponding mocked SafeRAM. If it's internal, it changes to the second copy in RAM.
Compat8x will also keep a jump table that leads to the KnightOS equivalent routines to commonly used bcalls. All external cals/jps/bcalls/bjumps are changed to their corrponding values in the jump table.

I know it wouldn't be perfect, but it could allow few programs to run.

apparently SirC could not make it to post here because there is no copy-paste feature on his phone  :w00t:

277
Other Calculators / Re: Let's overclock Nspire to x2 or x4
« on: January 02, 2011, 01:27:53 pm »
SNES emulation might be hard for games like Star Ocean, Star Fox, Mario RPG or other games using all sort of special chips, but otherwise it should be easy. I guess even chipped games should be doable, but they would run slower. I think with Star Fox, you have to emulate an additional 30 MHz, right?

what about Super Castlevania 4?

278
nDoom / Re: nDOOM - Work in progress
« on: January 02, 2011, 01:26:24 pm »
Woah, this is over 9000, I have played doom a bunch of times, and have memorized the map pretty much, this is an almost exact replica from what I see, good job :D

279
J'ai prefere Ti-Basic.

280
Gaming Discussion / Re: I AM ERROR.
« on: December 31, 2010, 08:13:38 pm »
 :angel:

oh boy, now I have some images in my head that I would like to get out now, thanks alot dj and eeems  :mad: :mad: :mad:

281
Gaming Discussion / Re: I AM ERROR.
« on: December 31, 2010, 07:59:20 pm »
err, nnootthhhiinggg

282
Gaming Discussion / Re: I AM ERROR.
« on: December 31, 2010, 07:55:21 pm »
O_O
* qazz42 wonders if it can go further
* qazz42 runs!

283
Gaming Discussion / Re: I AM ERROR.
« on: December 31, 2010, 01:44:53 pm »
wasnt there a code to play as her in a swimsuit?

284
News / Re: Ndless 1.3, 1.4 & updates on nspire_emu
« on: December 31, 2010, 01:42:41 pm »
no one told me there was a ndless 1.3 :( I could have used that a looooooong time ago

285
Other Calculators / Re: Let's overclock Nspire to x2 or x4
« on: December 31, 2010, 11:16:59 am »
At 300 MHz, GBA emulation would be no sweat.  This is awesome.

what about SNES and the like?

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