Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - qazz42

Pages: 1 ... 26 27 [28] 29 30 ... 82
406
What makes it harder to emulate, though? ???

That said it would be cool if it was done, although I think the game selection was rather small, right?
It has a lot of bugs and such the many games tend to take advantage of x.x it complicates things

407
Yeah, it would help if it was written in C a whole lot :D

408
Is it? I mean, we have a NES emu and the NES was much more complicated, so I wouldnt expect this to be that hard  ::)

Discuss (oh and think we should start with the 2600 and found over here http://en.wikipedia.org/wiki/Atari_2600)

409
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 04, 2010, 03:14:29 pm »
He means the current release of the emulator wont' function on the newer calcs. that are missing the extra ram. Only the beta that is still a work in progress works on them. :)

and only beta testers got them, although if you ask nicely, I am sure calc84 wouldn't mind sending one to you, but thats not my decision

and, err, I should make that video this friday x.x

410
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 03, 2010, 05:36:23 pm »
hmm, but even so, doesnt the sound usually loop? If it did it would not be to much of a problem if the sound it off :P

411
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 04:29:05 pm »
well, if you have a subroutine (inside the program BTW) for each card and each card only did one or two things, that wouldnt be soo bad..

412
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 04:20:03 pm »
Kis, that;s the problem, I can't find a readme x.x if anyone find it, please give.

413
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 04:15:36 pm »
AHEM *QAZZ

and on the subject of wizards, for the latest beta (second to last page methinks) there is no readme, so the game is confusing, so be sure to include a readme of how the game works ....

414
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 04:09:01 pm »
ahem, *qazz, and that is not soo true, many basic games have some ascii graphics

415
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 04:06:56 pm »
well, of course a title screen could have good graphics without being totally hard, but the game should be text based :)

416
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 04:00:04 pm »
Hmm, something this advanced in Basic will be tricky, so I warn you that cards amount would be tricky. On that note, have you looked at Wizards? It was a asm calc card game that I <3

417
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 03, 2010, 03:35:54 pm »
can't he use the crystal timers then?

418
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 03, 2010, 03:26:01 pm »
Yeah, but you need to build it yourself and such >."> and it is unstable

419
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 03, 2010, 03:17:51 pm »
yep, problem is that newer ones won't work unless you got a special beta from calc84 :P although there is the gbc4nspire but you need a nspire and a crappy OS. welcome to omni btw (I dont post in introduce yourself ^.^)

420
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 03, 2010, 03:12:50 pm »
735. your abacus has third party programming on it

Pages: 1 ... 26 27 [28] 29 30 ... 82