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Messages - ralphdspam
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451
« on: May 20, 2011, 06:52:15 pm »
Looks nice! The contest has forced us to develop so many great games in such a short amount of time.
452
« on: May 20, 2011, 06:44:26 pm »
In Axe 0.5.2, there seems to be a problem with constants and If [variable]<[constant]. When I replace GDB2 with 10, the code functions correctly. For some reason, the If statement gives a false "true" when I use GDB2. For example, 10->GDB2 If K<GDB2 .GDB2 is not compiled correctly, so it shows a false true. End If 10=GDB2 .GDB2 is compiled correctly for some odd reason. Text(0,0,":)") .A smilie is displayed, so I know that GDB2 is supposed to be compiled as 10 (Here at least). End
453
« on: May 20, 2011, 06:31:57 pm »
Epicness.
454
« on: May 20, 2011, 12:40:23 am »
* ralphdspam lost. Anyway, I have to get my game on. (No pun intended.) I'm not even done with the physics yet. I don't know if there will be any others, but if there is, they'll be chosen after the deadline arrived, to ensure they still have the time to judge anymore. Someone who participated to the contest will not be allowed to judge.
Do small monetary bribes count? J/K
455
« on: May 20, 2011, 12:35:54 am »
Mmm... Just mysterious enough to intimidate me. Sounds fun!
456
« on: May 18, 2011, 10:53:49 pm »
Thanks, Hot_Dog. This looks awesome!
457
« on: May 18, 2011, 10:52:37 pm »
That sounds nice, but then for the contest somebody will have to help me judging entries, because I haven't coded Axe in almost one year and I'll need to scan every entry to make sure only a certain percentage of Asm() and your new ASM feature is used, and sadly I might not make the difference between Axsembly stuff and regular Axe code.
So, if there are ASM commands, will they count as an Axe command? Hehe
458
« on: May 18, 2011, 10:46:51 pm »
Yes, like really old 16 bit programs. The 32 bit x86 processors had backwards compatibility with the 16 bit programs. The x64 has backwards compatibility with the 32 bit programs, but it seems to have given up 16 bit compatibility.
Of course, anyone who still uses a 16 bit program should be able to figure out a work around.
459
« on: May 18, 2011, 10:42:50 pm »
Pulleys would be really nice. NO DON"T GIVE HIM MORE IDEAS
I know. Giving him good ideas is like standing on a street corner handing out $100 bills.
460
« on: May 18, 2011, 10:31:50 pm »
The only problem I have had with Windows 7 x64 is compatibility with 16 bit programs. I can, however use the XP emulator that can be downloaded from Microsoft.
461
« on: May 18, 2011, 10:08:33 pm »
I really like Win 7 x64. In fact, I'm using it right now.
462
« on: May 18, 2011, 09:47:47 pm »
Looks really nice! Wow, I should really get started. X.x
463
« on: May 18, 2011, 01:45:12 am »
It won't be Castlevania. It will just draw some elements from it. I hope I can get over my cold so I don't fall too behind schedule.
464
« on: May 17, 2011, 10:42:58 pm »
Can someone help me port this to an Axiom? When I added a couple of commands, it started displaying glitch lines.
I think it is because the index registers take too many clock cycles. :\
intReturn: ex af, af' exx ei ret initInterrupt: ;double label just for good measure
goodInterrupt: ld a, $40 out ($30), a ;10922 Hz ld a, 2 out ($31), a ld a, 178 ;<- this is the number you change for delay out ($32), a
ld hl, plotsscreen ;use axe buffers ld ix, appbackupscreen ;\ call grayCopy jr intReturn
;################################### grayCopy: DWAIT ld a, 7 out ($10), a ;row major
ld a, (grayCarry) rra ld a, (grayMask) ;9 bit cycle push af
ld e, $80 outerGray: DWAIT ld a, $20 ;always start on left out ($10), a
DWAIT ld a, e cp $C0 ;quit at row 64 jr nz, notDoneYet
pop af ld (grayMask), a ld a, 0 rla ld (grayCarry), a DWAIT ld a, 5 ;back to column major for out ($10), a ;good measure ret notDoneYet: out ($10), a
ld b, 12
grayLoop: pop af rra push af ld d, a and (hl) ;get dark byte ld c, a inc hl ld a, d cpl and (ix) ;get light byte inc ix ;;=========When I changed this, it started glitching up. ;and (hl) ;inc hl or c ld c, a DWAIT ld a, c out ($11), a djnz grayLoop
pop af rla push af
inc e jr outerGray
grayCarry: .db 1 grayMask: ;9 bit cycle .db %01101101
465
« on: May 17, 2011, 10:39:39 pm »
I'll try to make a nice platformer game... * ralphdspam starts playing Castlevania and Super Mario Bros. 3 for inspiration.
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