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Messages - ralphdspam

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511
I think Lesson 5 should be included.  It explains a lot about what is compiled into the actual program and what is just an instruction to the compiler.  I think it is necessary to explain how the compiler compiles the commands and how the Z80 reads the instructions.

Again, these are just my opinions.  You can do whatever you want with your lessons. ;)

512
TI-Nspire / Re: C64 Emulator on nSpire?
« on: May 07, 2011, 07:26:37 pm »
Since they have already emulated the MOS 6502 in the NES emulator, they would just have to emulate the C64's I/O.

513
TI Z80 / Re: An Axe piano with 5 octaves
« on: May 07, 2011, 04:16:24 pm »
how to use interrupts in axe ?
I could make a better sound ...

Yep, just use FnInt(LBL, FREQ)
Freq is 0-6, 6 being the slowest.
Make sure that the LBL location is formatted as a sub program (with a Return at the end).

Also, you can't use L2 while you are running custom interrupts.

At the end of the program, make sure to use LnReg.  If you don't, it will cause a ram clear.  ;)

514
Humour and Jokes / DOES ANYONE NOTICE THESE EDITED TOPICS?
« on: May 06, 2011, 08:45:06 pm »
Spamn!  I don't destroy mah cranberry-flavored brain! D:

515
Humour and Jokes / CRANBERRY SAUCE / (THE GAME * 0)
« on: May 06, 2011, 08:39:43 pm »
Now I'll be going to get spamned by "You got this wrong" ... XP

Now I will receive spam saying, "You got this wrong!"  8) (jk)

EDIT: I like how you spelled, "spamn".  :P

516
Deep Thought!  Why do you keep on doing this to me!!!!!!!!!!!!! :P
* ralphdspam stabs DT. >:D

517
Humour and Jokes / Re: Chuck Norris Jokes
« on: May 06, 2011, 08:20:31 pm »
Chuck Norris never makes a necropost.  He kills the post itself.  [I know it's lame]

All of Chuck Norris's genes are dominant.
Charlie Sheen is winning, but Chuck Norris already won. 
Chuck Norris can divide by 0.

518
How that possible???  What happen??? 

Thou hadst loseth the GAME.

519
News / Re: Calc sites bashing... by TI???
« on: May 06, 2011, 08:10:54 pm »
I wish they spent more time making their products better, not trying to hinder 3rd party development.

520
ASM / Re: Why does inc/dec not affect carry flag?
« on: May 06, 2011, 08:06:14 pm »
DEC HL does not affect any flags, not even the zero flag.  I can see why you don't want to affect the carry flag, but DEC reg16 doesn't change flags at all. 

EDIT: Ninja'd
EDIT2:
Also, it's simple enough to make your own version that affects flags by using 8-bit inc or dec instead.
Yeah, I guess.  It would be nice to do that in one instruction, though.  :\

521
ASM / Re: Why does inc/dec not affect carry flag?
« on: May 06, 2011, 08:03:06 pm »
I wonder why DEC HL does not affect any flags, though.

522
ASM / Re: 4*4 Sprite Routine Optimization/Help
« on: May 06, 2011, 01:28:31 am »
Ah, looks well optimized!  :)

Xeda or anyone else, feel free to grab this routine for your own projects. :)

Thanks, I will. :)

523
Have you tried resending the OS?  That might help.

524
Humour and Jokes / SAUCE SAUCE SAUCE SAUCE SAUCE SAUCE :P
« on: May 05, 2011, 10:23:34 pm »
Hmm...

Sounds Delicious!  :P

525
The Axe Parser Project / Re: Using OP variable
« on: May 05, 2011, 10:04:38 pm »
OP1 = {8478E}
OP2 = {8483E}
OP3 = {848EE}
OP4 = {8499E}
OP5 = {84A4E}
OP6 = {84AFE}

So you load/store the FP number to these locations in ram.  Since they're just addresses, you can just make your own arbitrary FP variables in the Lx locations in Axe.  ;)

Yeah, I think Z80 is easier for your math program.

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