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Messages - rivereye

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451
TI Z80 / Status
« on: October 26, 2006, 02:48:00 pm »
ok, I may have probably asked this a lot by now, but what would a good ASM Lib be for just archiving/unarchiving things?

452
Miscellaneous / The Happy Birthday Thread
« on: October 26, 2006, 04:28:00 am »
I won't say in here.

453
News / Dragon__Lance resigns
« on: October 26, 2006, 04:27:00 am »
wow, good luck man, hope to see you around.

Btw, are we in need of a new New Editor then at all or not? Btw, this is not me applying.

454
Miscellaneous / The Happy Birthday Thread
« on: October 25, 2006, 01:08:00 pm »
mine is tomorrow, YAY!!!

455
News / omnimaga.org
« on: October 24, 2006, 12:05:00 pm »
I have to get around to re-adding Omnimaga as an affiliate.

Btw, everyone should get FF 2

456
News / omnimaga.org
« on: October 24, 2006, 04:24:00 am »
yeah, that part I don't know about, but the other I do.

457
TI Z80 / Status
« on: October 24, 2006, 04:23:00 am »
not always though, like I said.

458
TI Z80 / Status
« on: October 24, 2006, 04:02:00 am »
actually, the price is not halved. Also, if the selling price is higher than the buying price, then the item is free for you (you do not make a profit on this).

459
News / omnimaga.org
« on: October 24, 2006, 04:00:00 am »
thanks, this rocks. As to the login thing, the reason you have to is cookie data. The cookie was set at the domain dyndns.org, omnimaga.org can't access dyndns.org cookies.

460
TI Z80 / Status
« on: October 24, 2006, 03:57:00 am »
not entirely true. Lets say that I have the Leather Jacket, the selling price is 10 on it, the buying prics of the Vest is 15, so the cost of the vest to you is 5. (please note that these are test values and that things will probably change as I start programming in the storyline stuff.

461
TI Z80 / Status
« on: October 23, 2006, 02:37:00 pm »
@xlibman, what?

as to the bug Radical Pi discoved, I found the source of it and am correcting. Thanks again.

462
TI Z80 / Status
« on: October 23, 2006, 12:48:00 pm »
no armor should have an effect on your attack stats (I think it may be a bug I didn't pull out, but like I said)

463
TI Z80 / Status
« on: October 23, 2006, 11:49:00 am »
that is odd. Being the forumula is something like round(attack*3/defense,0), the only way for you to deal negative damage is either the enemy has negative defense (non of which do), or you have negative attack (and again, shouldn't happen). Tell me what you did exactly, and I will see if I can replicate it.

464
TI Z80 / Status
« on: October 22, 2006, 10:48:00 am »
and still do. Don't worry though, once I leave demo phase and go into story line additions, enemys will be like the easy one.

465
TI Z80 / Status
« on: October 22, 2006, 10:29:00 am »
@xlibman: plus, some of the slowness came from the store being more dynamic (uses 99.9% the same code for all three stores, and knows which is which).

Thanks Killerplayer. Yeah, there are no items yet for battle use, also, I have turned off all the spells (as I have that system pretty much done and bug tested, but I can tell you how to turn them on if you really need to see them).  

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