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Messages - rivereye

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856
Other Calc-Related Projects and Ideas / List of Spells
« on: March 10, 2006, 12:28:00 pm »
what do you mean. I have nothign 100% set on how I am going to do each spell, so I can move to do anything you come up with

857
Other Calc-Related Projects and Ideas / List of Spells
« on: March 09, 2006, 01:56:00 pm »
ol, I need names for some spells. I hae what I want to do, but I suck at names. Here is what I need:

Fire Type
Water Type
Wind Type
Earth Type
Ice Type
Darkness Type

Also, if you want to add elements and a spell name, please do so

858
News / 3 new staff: the_unknown_one, krid and rivereye
« on: March 08, 2006, 02:21:00 pm »
QuoteBegin-Radical Pi+Mar 8 2006, 18:06-->
QUOTE (Radical Pi @ Mar 8 2006, 18:06)
Congrats the_unknown_one! I don't know you very well, but your projects sound amazing!

Congrats Krid! You came out of nowhere and already you are a part of the staff!

Congrats rivereye! That RPG of yours is coming along great, and I hope you won't stop adding spells too soon!

:woot:woot.gif I'm going to pass out...  

 thanks man. If people still want to see a specific spell added, I am still taking submissions. Just look for the Rivereye Forum, list of spells topic. If I can put them in, and feel they are worthwhile, I will add them in.

859
News / 3 new staff: the_unknown_one, krid and rivereye
« on: March 08, 2006, 11:23:00 am »
just saying, but those are the two big ones I admin

860
News / 3 new staff: the_unknown_one, krid and rivereye
« on: March 08, 2006, 11:16:00 am »
I think you forgot some of the other sites I am at, just look at http://www.rivereye.net/where.php to get an idea of what I do

861
Other Calc-Related Projects and Ideas / To Do
« on: March 06, 2006, 02:58:00 pm »
right, but it may take too much coding to do the way I am working right now

862
News / Lots of Progress
« on: March 06, 2006, 11:09:00 am »
progress on Rivereye, The RPG

863
Other Calc-Related Projects and Ideas / To Do
« on: March 05, 2006, 01:29:00 pm »
Broad things to do for this

[] Finish Spells
-----[] Fully intergrate spells into battle
-----[]allow enemy to use spells
[]add shops
[]add people you can talk to
----[]make said persons talk
[]build boss engine (maybe inside of battle?)
[]intergrate storyline
[]moving enemys?

864
Other Calc-Related Projects and Ideas / Rivereye
« on: March 04, 2006, 03:33:00 am »
no, it is more like the menu in the walking engine

865
Other Calc-Related Projects and Ideas / Rivereye
« on: March 03, 2006, 11:09:00 am »
what do you mena?

866
Other Calc-Related Projects and Ideas / Rivereye
« on: March 03, 2006, 10:13:00 am »
some progress on adding spells. I have put in the healing spell right now, and things are working well. it will be very easy to add new ones now. it also moves back and forth in the battle engine well also. Will add to the menu later

867
News / Kévin retires from his admin position
« on: March 01, 2006, 11:27:00 am »
I hope so too. Kevin, I hope things get resolved here soon

868
General Discussion / Music
« on: March 01, 2006, 11:26:00 am »
my bands/artists

Alabama
Alan Jackson
Toby Keith
Cowboy Troy
Big & Rich
Mongomery Gentry
Garth Brooks
Jasen Alden
Craig Morgan

(ohters I can't think of)

869
Other Calc-Related Projects and Ideas / Rivereye
« on: February 27, 2006, 03:35:00 am »
ok, will take those into account, see what happens

870
News / Jc Actually Does Something
« on: February 26, 2006, 12:45:00 pm »
I do like the background. I want the fish game

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