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Messages - rivereye
Pages: 1 ... 57 58 [59] 60 61 ... 72
871
« on: February 26, 2006, 12:42:00 pm »
thank you. I put a lot of thought and trial and error into that. I eventually plan to have it where you can change the RPG based on the map program with no changes needed to any of the engines
872
« on: February 25, 2006, 04:32:00 pm »
ok, I will look at those
Kalan, if you do, let me know what you do. I think only the Walking needs some, but the battle might be able to use some
873
« on: February 25, 2006, 02:44:00 pm »
well, for ideas or something. might speed up progress
874
« on: February 25, 2006, 11:46:00 am »
quick question, can someone recomend to me a good ASCII RPG to model this off of (engine wise)
875
« on: February 25, 2006, 10:41:00 am »
pxl-on point-on
or you can make a picture and
recalpic
876
« on: February 25, 2006, 03:17:00 am »
I would say an RPG, just because there are too many pong and snake games. You would have to create something really unique in them
877
« on: February 25, 2006, 03:16:00 am »
sounds cool. I like fish
878
« on: February 25, 2006, 03:13:00 am »
thanks. This took a lot of work. If you want some emulator help Jon, IM me
879
« on: February 24, 2006, 01:33:00 pm »
quick question, say a Use knows spell 1+3 but not two, should the display be
1
3
or 1 3
(note the space)
880
« on: February 24, 2006, 04:03:00 am »
Jons, even an ASCII RPG takes a lot of work, trust me. It is not necisarrily that hard, just time consuming. If you want some pointers though, this is the place for RPGs
881
« on: February 24, 2006, 03:49:00 am »
I hope so too. All depende on how bad my math classes are in the coming weeks
882
« on: February 23, 2006, 01:27:00 pm »
working on spells right now
883
« on: February 23, 2006, 12:33:00 pm »
sounds really cool, I may use a few of those
884
« on: February 23, 2006, 11:54:00 am »
ok, I will take these into account
Weapons could be interestingto add, I will think about them
885
« on: February 23, 2006, 05:03:00 am »
it is, maybe I make an area for my RPG there
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