976
Site Feedback and Questions / Omnimaga forum RPG
« on: December 28, 2005, 05:15:00 am »
cheater, oh well, Kevin, fix it
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 976
Site Feedback and Questions / Omnimaga forum RPG« on: December 28, 2005, 05:15:00 am »
cheater, oh well, Kevin, fix it
977
News / SourceCoder 2 Update« on: December 28, 2005, 05:02:00 am »
yeah, still bugs though, the last two bytes of your program will be truncated off
978
Other Calc-Related Projects and Ideas / Rivereye« on: December 28, 2005, 04:45:00 am »
right, that will come later, a little at a time here
979
Other Calc-Related Projects and Ideas / Rivereye« on: December 28, 2005, 04:41:00 am »
well, an excel spreadsheet is very helpful keeping it organized
980
TI-BASIC / no lib guide to basic sprites and maps« on: December 28, 2005, 04:39:00 am »
now here in Michigan, land of snow, all ours melted for Christmas
981
Other Calc-Related Projects and Ideas / Rivereye« on: December 28, 2005, 04:36:00 am »
yeah, I have a sheet of my wariables, the reals, Lists, Stirngs, and Matrix data, the reals I have removed the graphing one, yeah, it is good, my battle engine does keep in mind the walking engine
982
Other Calc-Related Projects and Ideas / Rivereye« on: December 26, 2005, 04:22:00 pm »
yeah, it will probably be indepedent of the walking for a while
983
Other Calc-Related Projects and Ideas / Rivereye« on: December 26, 2005, 03:40:00 pm »
Starting work on the battle engine, no idea on how long it will take, but it is working all right
984
News / PongWars Update« on: December 23, 2005, 04:37:00 am »
Kevin: if you would be interested, I could set one up at Rivereye Studios for you
985
Other Calc-Related Projects and Ideas / Rivereye« on: December 18, 2005, 01:07:00 pm »
if you are talking about the one that took 30 seconds to load, that one is gone, otherwise, from the second version on, the rendering spped hasn't changed
986
Other Calc-Related Projects and Ideas / Zelda progress« on: December 17, 2005, 08:07:00 pm »
*rivereye
987
Other Calc-Related Projects and Ideas / Rivereye« on: December 17, 2005, 08:03:00 pm »
BCTurk, all I do is a disp command that does the top 7 lines of the map, and an output for the last one. A matrix is created for hit detection purposes
989
Other Calc-Related Projects and Ideas / Rivereye« on: December 17, 2005, 01:24:00 am »
yeah, I am addressing all those, the zip will resolve those.
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Other Calc-Related Projects and Ideas / Rivereye« on: December 16, 2005, 03:57:00 pm »
I will look at it, see what is going on, I may start zipping the files, expect a zip by monday
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