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Messages - rivereye

Pages: 1 ... 64 65 [66] 67 68 ... 72
976
Site Feedback and Questions / Omnimaga forum RPG
« on: December 28, 2005, 05:15:00 am »
cheater, oh well, Kevin, fix it

977
News / SourceCoder 2 Update
« on: December 28, 2005, 05:02:00 am »
yeah, still bugs though, the last two bytes of your program will be truncated off

978
Other Calc-Related Projects and Ideas / Rivereye
« on: December 28, 2005, 04:45:00 am »
right, that will come later, a little at a time here

979
Other Calc-Related Projects and Ideas / Rivereye
« on: December 28, 2005, 04:41:00 am »
well, an excel spreadsheet is very helpful keeping it organized

980
TI-BASIC / no lib guide to basic sprites and maps
« on: December 28, 2005, 04:39:00 am »
now here in Michigan, land of snow, all ours melted for Christmas

981
Other Calc-Related Projects and Ideas / Rivereye
« on: December 28, 2005, 04:36:00 am »
yeah, I have a sheet of my wariables, the reals, Lists, Stirngs, and Matrix data, the reals I have removed the graphing one, yeah, it is good, my battle engine does keep in mind the walking engine

982
Other Calc-Related Projects and Ideas / Rivereye
« on: December 26, 2005, 04:22:00 pm »
yeah, it will probably be indepedent of the walking for a while

983
Other Calc-Related Projects and Ideas / Rivereye
« on: December 26, 2005, 03:40:00 pm »
Starting work on the battle engine, no idea on how long it will take, but it is working all right

984
News / PongWars Update
« on: December 23, 2005, 04:37:00 am »
Kevin: if you would be interested, I could set one up at Rivereye Studios for you

985
Other Calc-Related Projects and Ideas / Rivereye
« on: December 18, 2005, 01:07:00 pm »
if you are talking about the one that took 30 seconds to load, that one is gone, otherwise, from the second version on, the rendering spped hasn't changed

986
Other Calc-Related Projects and Ideas / Zelda progress
« on: December 17, 2005, 08:07:00 pm »
*rivereye

987
Other Calc-Related Projects and Ideas / Rivereye
« on: December 17, 2005, 08:03:00 pm »
BCTurk, all I do is a disp command that does the top 7 lines of the map, and an output for the last one. A matrix is created for hit detection purposes

988
Other Calc-Related Projects and Ideas / Rivereye
« on: December 17, 2005, 08:12:00 am »

989
Other Calc-Related Projects and Ideas / Rivereye
« on: December 17, 2005, 01:24:00 am »
yeah, I am addressing all those, the zip will resolve those.

990
Other Calc-Related Projects and Ideas / Rivereye
« on: December 16, 2005, 03:57:00 pm »
I will look at it, see what is going on, I may start zipping the files, expect a zip by monday

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