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Messages - rivereye

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991
Other Calc-Related Projects and Ideas / Rivereye
« on: December 16, 2005, 03:20:00 pm »
ok, new version, but before you run it, you will need a list RPGA, at least a dim of 13, but not all features will work with a 0

{43,50,15,20,4,3,2,1,1,1,0,5,5} is good for what you need

992
Other Calc-Related Projects and Ideas / Rivereye
« on: December 16, 2005, 01:13:00 pm »
will try to do Kevin

BCTurk, you will definatly get in the readme, if not co-author cred when I upload

993
Other Calc-Related Projects and Ideas / Rivereye
« on: December 16, 2005, 10:04:00 am »
ok, it was up for me, weird

994
Other Calc-Related Projects and Ideas / Rivereye
« on: December 16, 2005, 09:37:00 am »
cool, acording to BCTurk there is a story line up now, Kevin, you know where to find it

995
Other Calc-Related Projects and Ideas / Rivereye
« on: December 15, 2005, 02:23:00 pm »
anyway, oh well, expect a new walking engine by monday (I hope)

996
Other Calc-Related Projects and Ideas / Rivereye
« on: December 15, 2005, 12:29:00 pm »
ok, there is a start to the stroy line, thanks to BC Turk here, but most of it will not be added until I start doing the actual game, though some of it will be for engine testing.

Kevin, it looks like then when the battle engine is done that you can feature if you choose, but no until then

997
TI-BASIC / Undocumented TI-BASIC tricks
« on: December 15, 2005, 10:17:00 am »
that may make things a bit interesting

998
Other Calc-Related Projects and Ideas / Rivereye
« on: December 15, 2005, 10:15:00 am »
any of them, that would make it from 3-7 for me (EST), I think #omnimaga might be our best option, but #rivereye I own, your call.

Edt: I hope you mean EFNET (where this channel is)

999
Other Calc-Related Projects and Ideas / Rivereye
« on: December 14, 2005, 02:38:00 pm »
looks like when I get this done, I will be done with the walking engine, plus or minus a few things, and it will be all battle till then, then add the two together and see what happens

1000
TI-BASIC / Undocumented TI-BASIC tricks
« on: December 14, 2005, 03:44:00 am »
give it a shot

1001
Other Calc-Related Projects and Ideas / Rivereye
« on: December 14, 2005, 03:41:00 am »
thanks, I think we should chat on IM or something so we can get something together and not revel the plot line. This should be done once the engines are completed, this way we know what will work.

Also, the next version of the walking engine should be out by the weekend. This one will include the in game menu, and should be a better idea on how this will work. Then the battle engine will be started on (I hope I can get this comleted as quickly as possible)

1002
TI-BASIC / Undocumented TI-BASIC tricks
« on: December 13, 2005, 07:20:00 am »
>(<') go blub

1003
News / Kerm Martian reaches 10000 posts on Cemetech forum
« on: December 13, 2005, 05:05:00 am »
@tifreak #3 isn't too bad
@Kevin: even with my binaryknowledge i was still confused

1004
TI-BASIC / Undocumented TI-BASIC tricks
« on: December 13, 2005, 04:12:00 am »
this is going into my new RPG

1005
News / Kerm Martian reaches 10000 posts on Cemetech forum
« on: December 13, 2005, 03:56:00 am »
2^23 - 1

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