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Messages - rivereye
Pages: 1 ... 65 66 [67] 68 69 ... 72
991
« on: December 16, 2005, 03:20:00 pm »
ok, new version, but before you run it, you will need a list RPGA, at least a dim of 13, but not all features will work with a 0
{43,50,15,20,4,3,2,1,1,1,0,5,5} is good for what you need
992
« on: December 16, 2005, 01:13:00 pm »
will try to do Kevin
BCTurk, you will definatly get in the readme, if not co-author cred when I upload
993
« on: December 16, 2005, 10:04:00 am »
ok, it was up for me, weird
994
« on: December 16, 2005, 09:37:00 am »
cool, acording to BCTurk there is a story line up now, Kevin, you know where to find it
995
« on: December 15, 2005, 02:23:00 pm »
anyway, oh well, expect a new walking engine by monday (I hope)
996
« on: December 15, 2005, 12:29:00 pm »
ok, there is a start to the stroy line, thanks to BC Turk here, but most of it will not be added until I start doing the actual game, though some of it will be for engine testing.
Kevin, it looks like then when the battle engine is done that you can feature if you choose, but no until then
997
« on: December 15, 2005, 10:17:00 am »
that may make things a bit interesting
998
« on: December 15, 2005, 10:15:00 am »
any of them, that would make it from 3-7 for me (EST), I think #omnimaga might be our best option, but #rivereye I own, your call.
Edt: I hope you mean EFNET (where this channel is)
999
« on: December 14, 2005, 02:38:00 pm »
looks like when I get this done, I will be done with the walking engine, plus or minus a few things, and it will be all battle till then, then add the two together and see what happens
1000
« on: December 14, 2005, 03:44:00 am »
give it a shot
1001
« on: December 14, 2005, 03:41:00 am »
thanks, I think we should chat on IM or something so we can get something together and not revel the plot line. This should be done once the engines are completed, this way we know what will work.
Also, the next version of the walking engine should be out by the weekend. This one will include the in game menu, and should be a better idea on how this will work. Then the battle engine will be started on (I hope I can get this comleted as quickly as possible)
1002
« on: December 13, 2005, 07:20:00 am »
>(<') go blub
1003
« on: December 13, 2005, 05:05:00 am »
@tifreak #3 isn't too bad @Kevin: even with my binaryknowledge i was still confused
1004
« on: December 13, 2005, 04:12:00 am »
this is going into my new RPG
1005
« on: December 13, 2005, 03:56:00 am »
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