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Messages - rizoom

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1
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 04:00:22 pm »
I think the solutionneur is right, you shouldn't give points to easily. What I don't understand is why you give all the points in a category when you say yourself that it isn't perfect!

2
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 02:00:02 pm »
I would like it too!

3
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 07:12:09 pm »
Ok. Have you tried my mario on a ti 84+ ? It is really fast...

4
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 06:32:32 pm »
I said "poor english" because I used like four times " I think " and " feature " in one post!!

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Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 06:30:28 pm »
Me too! I mean poor English because I think I used like four times " I think" and " features" in one post.

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Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 06:20:47 pm »
Me?? I'm not a judge, but a simple candidate, hoping to find out what you think of my project, mario :). By the way, you have abandoned your "fun snake" project?

7
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 06:04:37 pm »
I think that the most important thing to win the contest is to find the compromise between speed and features. I think that all contestants could add more features on their project if they wanted, but it is their choice not to do that, because they think adding more features would make the game unplayable.

That's why I think it is absurd to think that the amount of features can be a justification to the slowness of the game.

Please excuse me for my poor english!

8
The Axe Parser Project / Re: ASM code and program editoring
« on: April 05, 2011, 12:24:38 pm »
What's that?

9
The Axe Parser Project / ASM code and program editoring
« on: April 05, 2011, 12:15:22 pm »
Hi,

I saw that in the Axe Parser application, when an error occurs, it is always possible to press the "prgm" button, and it opens the program editor exactly where the error is located.

Because it is sometimes very painful to scroll down the entire program, I would like to make an Axe Parser program that can open another program at the location I want.

Is there an ASM code for that? How can I do?

Rizoom

Sorry if there are some english mistakes (I'm french)

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Axe / Re: The Optimization Compilation
« on: January 24, 2011, 12:13:13 pm »
Oh yes, sorry!

11
Axe / Re: The Optimization Compilation
« on: January 24, 2011, 11:56:11 am »
And of course, instead of doing
Code: [Select]
:If EXP
:1->A
:End

or

Code: [Select]
:If EXP
:->A
:End

But this is much quicker AND smaller (saves 5 bytes)

Code: [Select]
:EXP->A

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