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Messages - ruler501

Pages: 1 ... 168 169 [170] 171 172 ... 184
2536
Computer Programming / Re: What's the best C++ 2D graphics Library?
« on: February 03, 2011, 08:29:17 pm »
Willl you be starting a thread for your project? I'd like to help out where I can.
(which won't be many places because I know almost no C++ or C and a ot of python) I know I'll help with ideas :hyper:

2537
Introduce Yourself! / Re: Hi together!
« on: February 03, 2011, 08:24:59 pm »
That probaly would have something to do with it

2538
Computer Programming / Re: What's the best C++ 2D graphics Library?
« on: February 03, 2011, 08:24:06 pm »
Awesome I'm happy I could help. Just make sure all the features you are wanting to use are in the free version. It would really suck if they were in the pro version.
Can't wait to see your game what will it be about do you think

2539
Computer Programming / Re: What's the best C++ 2D graphics Library?
« on: February 03, 2011, 08:17:26 pm »
Is that what you wanted I know almost nothing about it it was just a library I had seen downloaded and remembered one day. I've never used it.

2540
Other Calculators / Re: My new useless Nspire
« on: February 03, 2011, 08:07:47 pm »
I guess this means we aren't all on there blacklist. They must not know us yet

2541
Computer Programming / Re: What's the best C++ 2D graphics Library?
« on: February 03, 2011, 08:04:00 pm »
I'm not completely sure let me shhow you a link to it. Wait just a second for me to find it please

EDIT: Here you go. It might be 3d though I'm not sure it is supposed to be able to make full out games http://www.thegamecreators.com/?m=view_product&id=2128

2542
Introduce Yourself! / Re: Hi together!
« on: February 03, 2011, 08:03:00 pm »
It was a rickroll I think. I never saw it. If you are ever redirected to Youtube without trying to go there exit quickly its a rickroll. It also happens if you post "the game" in IRC.

I lost the game and so did you :hyper: ;D

2543
Computer Programming / Re: What's the best C++ 2D graphics Library?
« on: February 03, 2011, 08:01:06 pm »
Dark GDK is an OK library if you want to try it. I haven't used it but I've looked at the code it doesn't seem that complicated. Seems to be pretty good also

2544
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: February 03, 2011, 07:57:49 pm »
@qazz42 LOL
1214: You set your computer to automatically go to omnimaga at startup and search for new posts
1215: Your computer periodically takes a snapshot of the entire education.ti.com site in case TI accidentally releases important information.
I didn't think ti ever released important information aren't you supposed to find that out yourself

2545
Computer Projects and Ideas / Re: My physics game
« on: February 03, 2011, 07:56:27 pm »
Right now I'm experimenting with different values for them and the starting angle

2546
Introduce Yourself! / Re: Hi together!
« on: February 03, 2011, 07:55:32 pm »
I exited before the video started
You will never get me

2547
Axe / Re: Physics Lessons
« on: February 03, 2011, 07:38:04 pm »
If launched at an angle it is more complex but It was explained to me so I don't think its as hard anymore. i still think there should be an article here for it though. I can't do it because I couldn't show sample code. I only know python and C++. these lessons are still applicable there which is why I'd like an article here

2548
Computer Projects and Ideas / Re: My physics game
« on: February 03, 2011, 07:35:01 pm »
That definitely helps time for me to start writing. I should have the next part done by the end of tomorrow yet another day with no school. I have so much free time approximately 16 hours a day(I have to sleep)

2549
Computer Projects and Ideas / Re: My physics game
« on: February 03, 2011, 07:29:35 pm »
How would you calculate the changing angle as it moved through the air. This is my main problem i get the rest of it though
(even though it was in a different language :'( )

2550
Axe / Re: Physics Lessons
« on: February 03, 2011, 07:17:56 pm »
Another good one to go here I believe is projectile motion. To get it realistic and efficient frame by frame can be complicated(at least to me)

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