Honestly I think a greater emphasis on more viable programming platforms may help traffic. Prizm's, 83's/84's and computers are pretty unlocked while the nspire periodically gets unlocked and then blocked again a few months later. I am not by any means advocating leaving the nspire but I'm saying that we should emphasize some other kinds of work also. I still say that if we could get the computer section up and running so that it is used a good amount more then it currently is being used then it would help the whole site. Also as others have said the prizm is here and its open a port of axe or of other languages to it may help it even more so that you could have everyone be able to develop for it.
I currently play saxophone/clarinet and am going to learn how to play piano probably. I would like to learn how to write good music. What would be a good way to learn how to write good music? I have messed around with musescore before and gotten some success but they never sound quite right. I would also like to know how to understand how music works when listening to it. I would be very thankful for any free online resources for learning.
Attatched is one solo i tried to write about a week ago so you have an idea of what i know(just enough to play the instrument ) EDIT temporarily removed pdf so i could remove my real name
SDL_Surface* LoadSCImage(Uint16* image, int x, int y) { SDL_Surface *rimage, *tempsurf = SDL_CreateRGBSurfaceFrom(image, x, y, 16, 2*x, PZM_RMASK16,PZM_GMASK16,PZM_BMASK16,0); rimage = SDL_DisplayFormat(tempsurf); SDL_FreeSurface(tempsurf); return rimage; } I'll compile this and a few things from hoffa's nSDL to a seperate library when i came back to work on this in August
I think I will implement that too. I'll be putting these in a second library called pSDLlib so that my pSDL port remains SDL and pSDLlib is an addition for easier use thanks hoffa.
I need some help getting basic image loading working. I use the two arrays from sourcecoders conversion to 8 bit to create the surface. the image appears to be blue shifted on everything.
I created Simon the memory game for prizm using pSDL to show the basics of what it can currently do(I'm working on image loading and I may be able to finish before I leave tomorrow). At the first menu heres what you can do Press 1 to start it with text at the bottom for which arrow it maps to press AC/ON to start without the help press esc to exit
while it is running it will who each color/help if you enabled it for 3/4 of a second and then once all are shown it will go to black and you can start inputing arrows and the screen will change to the appropriate color if you manage to get to 25 correct you win(the game)
My code is not exactly the best example of SDL code but here it is...
static unsigned long next = 1; /* RAND_MAX assumed to be 32767 */ int sys_rand(void) { next = next * 1103515245 + 12345; return((unsigned)(next/65536) % 32768); }