This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - ruler501
Pages: 1 ... 5 6 [7] 8 9 ... 184
91
« on: July 13, 2013, 05:29:44 pm »
I was recently at a robotics conference where we always played a game called mao. I really started liking it so now I'm writing an IRC bot for it.
The rules for it can be simple or complex and the point is to get rid of all of your cards. The only rule you are allowed to be told is that you cannot discuss the rules. One person starts it with a few rules and at the end of every round the winner gets to add a rule.
92
« on: July 13, 2013, 05:22:56 pm »
My school paid for 4 of mine and the last one was $60 because of some math/science discount. I don't know if that's just my school or everywhere though.
93
« on: July 09, 2013, 11:47:02 pm »
I got a 5 on all my AP Tests Calculus BC Physics C Mechanics and E&M Physics B Human Geography
94
« on: June 22, 2013, 04:05:34 pm »
Great job Sorunome. It helps a lot to have that on the forum. Helps for us to work together and fix some bugs to get the next release out.
95
« on: June 21, 2013, 07:22:37 pm »
I think it is great that TI is helping to find cheating. I would love if they let linux run and left their calculators open, but I don't complain too much I can still use 3.1 with nlaunch if I want. Other than the new anti-cheating and boot2 are there any new features that you know of or could disclose?
96
« on: June 21, 2013, 12:18:51 am »
I'll enter with a particle force program in C. I won't be able to start on it for a few weeks, but I'm excited about it so I think it should be at least partially finished on time.
97
« on: June 11, 2013, 12:31:42 am »
you should use [code][/code] tags to show the code better
it is casting it to a int to start so it may well be covering up any letters typed
98
« on: June 09, 2013, 10:08:47 pm »
Honestly I'm not sure I like this idea of having to incentivize posting, but good luck creating more activity. The forums could use it.
99
« on: June 09, 2013, 08:35:31 pm »
Welcome to omni what do you like to do? Calc gaming, programming or oncomp stuff?
100
« on: June 09, 2013, 04:46:29 pm »
Thanks. Its still pretty small, but I think its a pretty fun game.
101
« on: June 09, 2013, 02:55:51 pm »
Thats actually one of the things I'm going to work on implementing. A system to let the server generate a report of who's online, what they are playing, and how long its been up.
102
« on: June 09, 2013, 02:19:55 am »
Most of the time there are very few people online in our version. Hopefully we start getting more people though so the game can be more enjoyable for everyone(currently I host the only always on server)
103
« on: June 08, 2013, 09:40:54 pm »
I have recently started as a developer on this game called AssaultCube Reloaded(ACR). It is a fork of AssaultCube which is a fork of the original Cube. So far I haven't done much other than tweak weapon damage/recoil, modify how grenades do damage, and some linux compatibility issues. Recently I have started working on adding in the ability to set custom teams. If anyone finds any bugs please post here or on the forums and the bug tracker, link below. Any issues or suggestions I'm glad to work on them. http://assaultcuber.codeplex.com/ downloads and code https://code.google.com/p/assaultcuber/issues/list bug tracker
104
« on: June 06, 2013, 10:46:21 pm »
More comp work. I've become more active on the forum for the game I've been working on, but I don't do much calc stuff so I'm not very active here.
105
« on: June 02, 2013, 03:59:59 pm »
Asshole is almost the same as thirteen, but thirteen has 4 players and 3 of spades is the lowest card.
Pages: 1 ... 5 6 [7] 8 9 ... 184
|
|