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Messages - saintrunner

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1021
Miscellaneous / Re: Anyone play airsoft?
« on: December 22, 2011, 11:12:36 am »
hmm, never was a fan of dicks sporting goods.....but then again I never bought a REAL gun from there....only one airsoft gun.....And then I found  :w00t: http://www.airsoftsmith.com/ :w00t:

This is where my team shops...lol

1022
Miscellaneous / Re: Anyone play airsoft?
« on: December 22, 2011, 11:06:32 am »
Thats awesome!

1023
Axe / Re: how to jump?
« on: December 22, 2011, 10:52:58 am »
SEE even DJ does it :) lol and now to wabbit Emu.....basically it is an emulater for your calc, you can download it for windows or mac at http://wabbit.codeplex.com/releases/view/44625 and then follow the install instructions. I'll tell you now you are going to need to get Rom images from your calc which is explained how to in the install window, But have our calc at hand! and if you don't have TI connect...get it (I assume you do) although it is usually stupid and doesn't always transfer files.

Why do I need these?:

with TI Connect, you will be able to transfer files to and from your calc AND THEN

You can simply drag them to an open Emu window to test/get screenie/mess with, with out worrys of stupid RAM clears!....well you still get them but, it matters less.

Screenies:
when you have all this installed and a Emu window open, you can now enter the wonderful world of SCREENIES!! very helpful in shwing off your work and getting help with bugs

Just press backspace.....you'll see a blue thing around the screen, which means it is recording, and the press backspace again to stop. this will safe the screen shot as a .gif file in what ever location you specified during install (I think...you'll figure that out it's easy,just mess around with it a little)

The you can upload screenies here, by clicking Reply, then choose file for attachments, and finally finding your file. EASY!

I also recommend downloading noshell for your Emu because, then you don't have to worry about most of the shells. just download and install from apps (noshell is also good on calc, in my opinion)

find that at http://www.ticalc.org/archives/files/fileinfo/400/40005.html

well thats a simple over view, if you have any questions, you always have me, omni, or youtube :) good luck!

1024
Introduce Yourself! / Re: Hello
« on: December 22, 2011, 01:45:50 am »
Strength in numbers! lol

1025
Axe / Re: how to jump?
« on: December 22, 2011, 01:23:05 am »
Good! Also (as I hinted above *cough cough*) you can always check out my Seeker thread to see how that platformer is going :) When I first made platformers,I got Ideas from other ones, :) PLUS I need more people to test it! which I posted a demo if you have free time! also do you want me to tell you about wabbit emu now?

1026
Axe / Re: how to jump?
« on: December 22, 2011, 01:12:07 am »
unless your a perfect coding guru, who never errors.....I wish I was one lol!

edit: to be honest, I should have know it was needed by the displaygraph! lol, thats like common sense! I think it was the subroutine throwing me off :P

1027
Axe / Re: how to jump?
« on: December 22, 2011, 01:07:49 am »
:) sure thing! lol and remember to always back up your work! For my seeker game ( check it out if you don't know it, It's a pretty good platformer..not done yet though) I've hit even worse bugs, and have had over 30 ram clears!! lol trial and error my friend, trial and error :)

1028
Axe / Re: how to jump?
« on: December 22, 2011, 01:03:46 am »
try pxl-testing U and V right before the display graph...cuz your trying to see if it is hitting your character...but you need your character to move before it can test that

1029
Axe / Re: how to jump?
« on: December 22, 2011, 12:56:05 am »
hmmm, This should'nt be that difficult....go back to what you had, and just move the pxltest monster thing around... I think  you are just telling it to check for an ON pxl when it is also changing spots...so it doesn't read it

I meant

0→r→d→z→j+43→y+27→x
0→w+27→u
15→v
repeat getkey(15)
sub(MMO)
if pxl-test(u-1,v+7)=1
return
end
if getkey(2) and (pxl-test(x,y+7)≠1)
x-1→x
if z=0
2→z
elseif z=2
0→z
end
elseif getkey(3) and (pxl-test(x+7,v+7)≠1)
x+1→x
if z=0
2→z
elseif z=2
0→z
end
end
if getkey(1) and pxl-test(x+5,y+8)
3→z
elseif getkey(4)
0→z
end
if getkey(54) and (pxl-test(x+2,y+8) or pxl-test(x+6,y+8)
15→j
1→z
end
if(j>0)
j-1→j
y-1→y
end
if(pxl-test(x+6,y+8) or pxl-test(x+2,y+8)=o and (j=0)
0→j
0→z
y+1→y
end
if y=49
return
end
pause 25
pt-change (x,y,z*8+pic0p1
dispgraph
pt-change (x,y,z*8+pic0p1
pt-change(u,v,r*8+pic-M1
end

lbl mmo
pt-change(u,v,r*8+pic0M1
if u≥27 and w=0
u+1→u
elseif u≤62 and w=1
u-1→u
end
if u=27
0→w
elseif u=62
1→w
end
return

edit: and if that doesn't work I got one more idea....lol, you'll learn very quickly that a lot of coding is trial and error :P

1030
Axe / Re: how to jump?
« on: December 22, 2011, 12:28:25 am »
put your monster pxl test in he subroutine, in between the two point changes.....and I suggest moving the secon monster point change outside of the routine and after the displaygraph...do that and tell me what happens....ALSO BACK UP YOUR WORK!!!

did it work?

1031
Axe / Re: how to jump?
« on: December 22, 2011, 12:19:00 am »
lol my first one was a mario clone...with a shotgun....lol Mario is such a common clone...A GOOD ONE though is a lot harder

1032
Axe / Re: how to jump?
« on: December 22, 2011, 12:09:39 am »
I just need to see movement and displays

1033
what leads too the 'searching' of promotions? When/What decides when it's a good time to make changes?

1034
Axe / Re: how to jump?
« on: December 22, 2011, 12:06:31 am »
you need wabbit emu....but lets fix this problem first, then I'll teach you that, Ok so can you post your full code? or is that too long?

1035
Axe / Re: how to jump?
« on: December 22, 2011, 12:02:27 am »
can I see a screenie?

and did you try my code, minus a subroutine ^^

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