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Messages - saintrunner

Pages: 1 ... 69 70 [71] 72 73 ... 119
1051
Elimination / Re: Elimination: A New FPS
« on: December 20, 2011, 11:39:49 pm »
This looks really cool!

1052
TI Z80 / Re: Seeker
« on: December 20, 2011, 11:38:22 pm »
Yeah thats what I thought, oh and Have you gotten past level 3? on the new one? I think 4 is awesome

1053
Axe / Re: how to jump?
« on: December 20, 2011, 11:35:48 pm »
wel I do it very similar to epic....but here is it explained

[FFFFFFFFFFFFFFFF]->pic1M   //This is our sprite...yes it's a box :)
line(0,0,95,0)
line(0,63,95,63)
line(0,0,0,63)
line(95,0,95,63)   //this will draw a border
45->X
55->Y
0->J      // setting all variables
repeat getkey(15)   //main loop till 'clear' is pressed (getkey(15)=clear button)
if getkey(2) and (X/=0)  //If left button is pressed and it is not hitting the left side (I'll show you later how to do simple collision)    (/= means does not equal)
X-1->X    //move sprite over one pxl to the left
End
if getkey(3) and (X/=87)   //if right is pressed
X+1->X      //move to right
End
if getkey(4) and pxl-test(X,Y+8)    //if he is on the ground and up is pushed
15->J    //change this for your jump height
End
if (J>0)
J-1->J
Y-1->Y   //decreace J and decrease Y (bring him up...notice subtracting from Y makes him go up!)
End
if (pxl-test(X,Y+8)=0) and (J=0)   //if nothing is below him and J is 0
0->J   //just in case you land on a platform
Y+1->Y  //bring you back down
End
Pause 25   //so it's not too fast
pt-change(X,Y,pic1M)   
Disgraph
pt-change(X,Y,pic1M)
End



That should be it....any questions, and you know where to find me :)

1054
TI Z80 / Re: Seeker
« on: December 20, 2011, 11:12:36 pm »
well it would be more like 13,000..... but yeah.... How do I throw a whole main loop into appvars? I didn't know I could do that! and if I did that, the whole game would still be the same size just in a bunch of pieces

1055
TI Z80 / Re: Super Crate Box
« on: December 20, 2011, 11:07:39 pm »
updated screenie?

1056
TI Z80 / Re: Seeker
« on: December 20, 2011, 11:06:00 pm »
This might get a little big, considering I just noticed that my level engine is 560 and my current game with a menu and 5 levels is 7000..... hmm And I want at least 10 levels...

1057
TI Z80 / Re: Tag 2
« on: December 20, 2011, 10:01:15 pm »
Yeah, Doors would make it look more like an elevator....I thought it was some sort of suction chute lol, but with or with out doors, I can't wait to play this

1058
TI Z80 / Re: Axe Interpreter
« on: December 20, 2011, 08:53:44 pm »
HEY THAT'S MY TECHNIQUE!! lol :P

1059
Computer Usage and Setup Help / Re: Mouse choice
« on: December 20, 2011, 08:48:44 pm »
WHAT UNIVERSITY!! I love free stuff

1060
Hmmm...I guess I'll work on my coding skills and explaining skills, and I'll think it over and keep my eyes peeled thanks :)

1061
TI Z80 / Re: Axe Interpreter
« on: December 20, 2011, 08:43:14 pm »
So a command line? What did you use to compile?

1062
TI Z80 / Re: Ways To Spice up a Snake Game
« on: December 20, 2011, 08:36:59 pm »
I really want to see what it looks like...but not on my calc... O.O

1063
TI Z80 / Re: Axe Interpreter
« on: December 20, 2011, 08:30:42 pm »
What parts not opening? the GUI? Command Line?

1064
TI Z80 / Re: Zombie Gun
« on: December 20, 2011, 08:22:13 pm »
Oh yeah I forgot this was for a contest...sorry, ......I'm bored....so I'll probably go make one for fun....But I won't post it anywhere to avoid confusion or suspicion towards your game lol, Good Luck :)

1065
Lol, in my case, I'm on here like every day, and I have 3 projects out...besides Seeker...which actually is the best I've done so far! Altleast I think....I'm just not up to par in the coding field yet ( I only REALLY know Axe and BASIC...as for computer I know Python and a little JAVA)...or maybe I'm just super nervous about getting turned down....lol anyways, Is there a list of requirements?

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