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Elimination / Re: Elimination: A New FPS
« on: December 20, 2011, 11:39:49 pm »
This looks really cool!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1051
Elimination / Re: Elimination: A New FPS« on: December 20, 2011, 11:39:49 pm »
This looks really cool!
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TI Z80 / Re: Seeker« on: December 20, 2011, 11:38:22 pm »
Yeah thats what I thought, oh and Have you gotten past level 3? on the new one? I think 4 is awesome
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Axe / Re: how to jump?« on: December 20, 2011, 11:35:48 pm »
wel I do it very similar to epic....but here is it explained
[FFFFFFFFFFFFFFFF]->pic1M //This is our sprite...yes it's a box line(0,0,95,0) line(0,63,95,63) line(0,0,0,63) line(95,0,95,63) //this will draw a border 45->X 55->Y 0->J // setting all variables repeat getkey(15) //main loop till 'clear' is pressed (getkey(15)=clear button) if getkey(2) and (X/=0) //If left button is pressed and it is not hitting the left side (I'll show you later how to do simple collision) (/= means does not equal) X-1->X //move sprite over one pxl to the left End if getkey(3) and (X/=87) //if right is pressed X+1->X //move to right End if getkey(4) and pxl-test(X,Y+8) //if he is on the ground and up is pushed 15->J //change this for your jump height End if (J>0) J-1->J Y-1->Y //decreace J and decrease Y (bring him up...notice subtracting from Y makes him go up!) End if (pxl-test(X,Y+8)=0) and (J=0) //if nothing is below him and J is 0 0->J //just in case you land on a platform Y+1->Y //bring you back down End Pause 25 //so it's not too fast pt-change(X,Y,pic1M) Disgraph pt-change(X,Y,pic1M) End That should be it....any questions, and you know where to find me 1054
TI Z80 / Re: Seeker« on: December 20, 2011, 11:12:36 pm »
well it would be more like 13,000..... but yeah.... How do I throw a whole main loop into appvars? I didn't know I could do that! and if I did that, the whole game would still be the same size just in a bunch of pieces
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TI Z80 / Re: Seeker« on: December 20, 2011, 11:06:00 pm »
This might get a little big, considering I just noticed that my level engine is 560 and my current game with a menu and 5 levels is 7000..... hmm And I want at least 10 levels...
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TI Z80 / Re: Axe Interpreter« on: December 20, 2011, 08:53:44 pm »
HEY THAT'S MY TECHNIQUE!! lol
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Computer Usage and Setup Help / Re: Mouse choice« on: December 20, 2011, 08:48:44 pm »
WHAT UNIVERSITY!! I love free stuff
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News / Re: And on the fifth to last day of Christmas, the managers gave to me...« on: December 20, 2011, 08:44:45 pm »
Hmmm...I guess I'll work on my coding skills and explaining skills, and I'll think it over and keep my eyes peeled thanks
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TI Z80 / Re: Axe Interpreter« on: December 20, 2011, 08:43:14 pm »
So a command line? What did you use to compile?
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TI Z80 / Re: Ways To Spice up a Snake Game« on: December 20, 2011, 08:36:59 pm »
I really want to see what it looks like...but not on my calc...
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TI Z80 / Re: Axe Interpreter« on: December 20, 2011, 08:30:42 pm »
What parts not opening? the GUI? Command Line?
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TI Z80 / Re: Zombie Gun« on: December 20, 2011, 08:22:13 pm »
Oh yeah I forgot this was for a contest...sorry, ......I'm bored....so I'll probably go make one for fun....But I won't post it anywhere to avoid confusion or suspicion towards your game lol, Good Luck
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News / Re: And on the fifth to last day of Christmas, the managers gave to me...« on: December 20, 2011, 08:17:35 pm »
Lol, in my case, I'm on here like every day, and I have 3 projects out...besides Seeker...which actually is the best I've done so far! Altleast I think....I'm just not up to par in the coding field yet ( I only REALLY know Axe and BASIC...as for computer I know Python and a little JAVA)...or maybe I'm just super nervous about getting turned down....lol anyways, Is there a list of requirements?
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