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Messages - saintrunner

Pages: 1 ... 76 77 [78] 79 80 ... 119
1156
TI Z80 / Re: Grappler!
« on: December 16, 2011, 10:30:41 pm »
Those variables are confusing me...and the 256 is just so it's more accurate right?

1157
Computer Programming / Re: Java files?
« on: December 16, 2011, 10:28:53 pm »
8)  oh and sipping a chai tea

1158
Computer Programming / Re: Java files?
« on: December 16, 2011, 10:26:01 pm »
Yeah sorry I just saw that....Ok thanks guys :) wish me luck...as I sit in front of my computer with a Java Progamming book for the next three hours lol

1159
Computer Programming / Re: Java files?
« on: December 16, 2011, 10:23:30 pm »
Oh that makes sense...where do I get the IDE?

1160
Computer Programming / Re: Java files?
« on: December 16, 2011, 10:21:07 pm »
Well I got all that stuff, but I can't find it on my computer...well scratch that, It installed a lot of files and I don't know which to use.... :P

1161
Axe / Re: Axe tile mapping! HELP!
« on: December 16, 2011, 10:14:46 pm »
No not an If statement, but since it is a loop it is telling it to change the variable, I thought you wanted to set a variable at the beginning like setting an X or a Y, but nevermind

1162
Axe / Re: Axe tile mapping! HELP!
« on: December 16, 2011, 10:11:07 pm »
Yeah wouldn't the for( loop be saying for this being true then change this variable? Yeah It needs the loop

1163
Axe / Re: Axe tile mapping! HELP!
« on: December 16, 2011, 09:58:42 pm »
ok then, what I usually do is put my variables and lines and hex's outside of the main loop (as far as tile maps, if you are scrolling I don't know where you put them) so you could experiment with moving those out if you haven't already.

1164
TI Z80 / Re: Grappler!
« on: December 16, 2011, 09:56:58 pm »
Yeah I still need to know how the jumping part works

1165
Axe / Re: Axe tile mapping! HELP!
« on: December 16, 2011, 09:51:27 pm »
It wouldn't do much, but it helps I guess. are you doing this for speed or size?

1166
Axe / Re: Axe tile mapping! HELP!
« on: December 16, 2011, 09:47:26 pm »
If it is storing something to a variable then no, unless it only happens if something in the loop causes it, in which case you could use lbls

1167
TI Z80 / Re: PAINT Image Editor (TI-83+/84)
« on: December 16, 2011, 09:36:31 pm »
looks cool :) By the way, Nice avatar lol

1168
TI Z80 / Re: Seeker
« on: December 16, 2011, 09:35:15 pm »
Why do games have to get tiring.... lol I'm hitting like a game designing block, and I don't know how to add to this weird and bizarre story I have in seeker!

1169
Computer Programming / Java files?
« on: December 16, 2011, 09:32:11 pm »
So I'm trying to start learning Java, But I know I need a few this first like a JDK and stuff. Any Java people out there who can direct me to where I can download files for Java? And What exactly do I need to get started?

1170
TI Z80 / Re: Tag 2
« on: December 15, 2011, 11:09:07 pm »
This looks really cool!

*saintrunner goes to try the first one

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