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Messages - saintrunner

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121
Casio Calculators / Re: Casio Prizm skinning promotion
« on: February 21, 2012, 04:51:25 pm »
I've gotten my code but it doesn't work on the Casio or Skinit websites.
Still says my code is invalid, and yes I checked the spelling and everything
same thing happened to me :(

Kerm found a solution. :D

http://www.cemetech.net/forum/viewtopic.php?p=176131#176131

;)

As I stated before, Kerm found a solution to the issue. If you are having problems, please refer to his post.
Still says my code is invalid, and yes I checked the spelling and everything
same thing happened to me :(

122
Casio Calculators / Re: Casio Prizm skinning promotion
« on: February 21, 2012, 04:17:19 pm »
I've gotten my code but it doesn't work on the Casio or Skinit websites.

same thing happened to me :(

123
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 20, 2012, 07:36:38 pm »
:( well that's no fun, I know I double posted, but I was excited


edit: nevermind it's all good

BTW My PRIZM is a lot of fun

124
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]
« on: February 20, 2012, 07:35:56 pm »
The only problem is when you move at variable speeds, though. Otherwise in a game like this where there's no physic involved, this is fine.

So that means that pegasus boot/seed will not be implemented? D:
Also, I would like to see the sword swinging animation. (You know, the 3-frame sword animation.)
Still, looking good.

not sure how I will do that yet, but I'll probably figure that out and other cleaning up things later :) Or Blak will figure it out

125
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 20, 2012, 07:34:21 pm »
Why was I down rated? ^^

126
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 20, 2012, 06:06:27 pm »
Sorry for the double post, but ITS HERE!!!

127
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]
« on: February 20, 2012, 04:49:19 pm »
Looking good so far. Good luck with enemies and things...

yeah...I know

128
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]
« on: February 20, 2012, 04:21:43 pm »
That looks great! Can't wait to see the finished game! :)

Thanks! I appreciate all the positive comments :)

129
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 20, 2012, 03:21:51 pm »
Got mine in the mail today :)
how long did it take?

130
Portal X / Re: Portal Prelude
« on: February 20, 2012, 11:40:31 am »
Well BBoy is probably spending most of his time with Nighmare right now :(

131
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]
« on: February 20, 2012, 11:38:57 am »
I could do that, as If you look through my sprites thread in my sig, I already did a Zelda logo in grayscale!

132
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 20, 2012, 11:35:04 am »
4 days, and no PRIZM

133
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]
« on: February 20, 2012, 11:32:18 am »
Yes blak I do know how to make it grayscale :) but it might slow it down too much, also as far as other stuff coded, I have the weapon stuff about done minus the sprites and specific coding. Lol if you haven't noticed a lot of my code in this project IS from Caedes :) waste not ;)

Today I think I'll work on text boxs, and chests to be opened!

134
TI Z80 / Legend of Zelda: Link to the Future [name subject to change]
« on: February 19, 2012, 10:08:13 pm »
Coming to you soon from "BlakPilar and saintrunner Productions"


edit: also if you up rate a post by me, make sure you up rate a post by BlakPilar too, as this is an equally shared project by us both, so one of us shouldn't receive all of the respect

135
Art / Re: worm 8x8
« on: February 19, 2012, 05:56:31 pm »
That might be hard if you choose to use the original sprites as a design base :P

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