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TI Z80 / Re: Banana Editor/HCONVERT
« on: December 13, 2011, 09:04:28 pm »
very helpful! thanks
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1216
TI Z80 / Re: Banana Editor/HCONVERT« on: December 13, 2011, 09:04:28 pm »
very helpful! thanks
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TI Z80 / Re: Seeker« on: December 13, 2011, 08:50:52 pm »
like I'm simply making adjustments to variables lines and sprites for each level on one loop, but since variables are getting confusing as I use more and more, I'm just going to use a lbl to get to a new loop with new variables and stuff.
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TI Z80 / Re: Seeker« on: December 13, 2011, 08:42:08 pm »
yep. in order to not confuses variables, I'm using multiple loops......it takes a while.
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TI Z80 / Re: Seeker« on: December 13, 2011, 08:39:10 pm »
Thanks! and like I said...it's getting tedious....
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TI Z80 / Re: Swords« on: December 13, 2011, 08:25:27 pm »
for the record, I offered to fix your wall problem..lol
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TI Z80 / Re: Seeker« on: December 13, 2011, 06:15:59 pm »
ok so seeker screenie! (I changed my mind on not showing it) also I'm not sure if I'll finish this project so if anyone wants to work on it just ask
also wabbit was a tad slow, and it looks a lot better on calc 1223
TI Z80 / Re: Grappler!« on: December 13, 2011, 04:47:25 pm »
awesome how do you get it to the calc?
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TI Z80 / Re: Grappler!« on: December 13, 2011, 04:43:39 pm »
WOAH cool sprite! how do you use paint to do that?
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TI Z80 / Re: Seeker« on: December 13, 2011, 03:48:08 pm »
I'm fixing my jumping problem in seeker (which I remind you is what this thread is for) by making it more 'moon gravity' like. faster up then down. but just a little
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TI Z80 / Re: Seeker« on: December 12, 2011, 04:08:15 pm »
no I have all that. like it jumps and moves, but if I put in a line as a plat form, the sprite jumps through it instead of landing on it...I think I is cuz it is adding and subtracting multiple numbers from the sprites position...
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TI Z80 / Re: Seeker« on: December 12, 2011, 04:04:25 pm »
I get all that stuff, I just can't get it to pxl test when I come down on a plat form..
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TI Z80 / Re: Seeker« on: December 11, 2011, 05:24:57 pm »
update, still need to fix jumping for realism. right now adding backgrounds
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Axe / Re: menu background« on: December 11, 2011, 12:55:41 pm »
can I have and example? I don't get the whole greyscale thing or the drawing
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Axe / Re: menu background« on: December 11, 2011, 12:18:56 pm »
I don't want it to interfeer with the menu though....can I use like greyscale? and how?
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