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TI Z80 / Re: Banana Editor/HCONVERT
« on: December 13, 2011, 09:04:28 pm »
very helpful! thanks

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TI Z80 / Re: Banana Editor/HCONVERT« on: December 13, 2011, 09:04:28 pm »
very helpful! thanks
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TI Z80 / Re: Seeker« on: December 13, 2011, 08:50:52 pm »
like I'm simply making adjustments to variables lines and sprites for each level on one loop, but since variables are getting confusing as I use more and more, I'm just going to use a lbl to get to a new loop with new variables and stuff.
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TI Z80 / Re: Seeker« on: December 13, 2011, 08:42:08 pm »
yep. in order to not confuses variables, I'm using multiple loops......it takes a while.
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TI Z80 / Re: Seeker« on: December 13, 2011, 08:39:10 pm »
Thanks! and like I said...it's getting tedious....
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TI Z80 / Re: Swords« on: December 13, 2011, 08:25:27 pm »
for the record, I offered to fix your wall problem..lol
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TI Z80 / Re: Seeker« on: December 13, 2011, 06:15:59 pm »
ok so seeker screenie! (I changed my mind on not showing it) also I'm not sure if I'll finish this project so if anyone wants to work on it just ask
![]() also wabbit was a tad slow, and it looks a lot better on calc 1223
TI Z80 / Re: Grappler!« on: December 13, 2011, 04:47:25 pm »
awesome
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TI Z80 / Re: Grappler!« on: December 13, 2011, 04:43:39 pm »
WOAH cool sprite! how do you use paint to do that?
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TI Z80 / Re: Seeker« on: December 13, 2011, 03:48:08 pm »
I'm fixing my jumping problem in seeker (which I remind you is what this thread is for) by making it more 'moon gravity' like. faster up then down. but just a little
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TI Z80 / Re: Seeker« on: December 12, 2011, 04:08:15 pm »
no I have all that. like it jumps and moves, but if I put in a line as a plat form, the sprite jumps through it instead of landing on it...I think I is cuz it is adding and subtracting multiple numbers from the sprites position...
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TI Z80 / Re: Seeker« on: December 12, 2011, 04:04:25 pm »
I get all that stuff, I just can't get it to pxl test when I come down on a plat form..
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TI Z80 / Re: Seeker« on: December 11, 2011, 05:24:57 pm »
update, still need to fix jumping for realism. right now adding backgrounds
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Axe / Re: menu background« on: December 11, 2011, 12:55:41 pm »
can I have and example? I don't get the whole greyscale thing or the drawing
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Axe / Re: menu background« on: December 11, 2011, 12:18:56 pm »
I don't want it to interfeer with the menu though....can I use like greyscale? and how?
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