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Messages - saintrunner

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1231
Axe / menu background
« on: December 11, 2011, 12:12:47 am »
so I want to put in a background for my menu, but I don't know how to make one design one or anything. In axe please :) thanks

1232
TI Z80 / Re: Grappler!
« on: December 10, 2011, 11:59:38 pm »
this makes me feel like a Spiderman game is possible!

1233
TI Z80 / Re: Seeker
« on: December 10, 2011, 11:54:51 pm »
sorry to double post, but could you go in depth on the jumping part and what you are doing in the code? thats the part i need, thanks

1234
TI Z80 / Re: Seeker
« on: December 10, 2011, 11:03:56 pm »
THANK YOU SOOO MUCH!!!

1235
TI Z80 / Re: Seeker
« on: December 10, 2011, 05:06:53 pm »
Yeah what i have is y+v->y and v+a->a and then v is set as a negative. and the pxltests work for whereever you start but, it goes so fast that you can't jump onto a platform

1236
TI Z80 / Re: Seeker
« on: December 09, 2011, 11:04:17 pm »
hmmm that might work, if you figure it out tell me :)

1237
TI Z80 / Re: Seeker
« on: December 09, 2011, 11:02:33 pm »
I know I got that, sorry, PLEASE OMNI GODS! SEND AN INTELLIGENT CODER WHO KNOWS PXL-TESTING TO THIS THREAD!!!   (and not saying you guys can't help, but I think we all need one of this people.)

1238
TI Z80 / Re: Seeker
« on: December 09, 2011, 10:58:22 pm »
Oh no I get the gravity, It's just he jumps through lines except the the starting line

1239
TI Z80 / Re: Seeker
« on: December 09, 2011, 10:54:39 pm »
did you get it to work? could copy and paste it into my code example above, so I can see it?

1240
TI Z80 / Re: Seeker
« on: December 09, 2011, 10:51:48 pm »
lol oh yeah sorry...question.....256 inflation maybe? I just realized its going through the lines :P

1241
TI Z80 / Re: Seeker
« on: December 09, 2011, 10:44:02 pm »
here is an example:

[FFFFFFFFFFFF]->pic1
line(0,63,95,63)    //line at bottom of the screen
45->X
55->Y
-5->V      //velocity, change to adjust height
repeat getkey(15)
if getkey(4) or (pxl-test(X,Y+8)=0  //pressed up or nothing is below you
Y+V->V    //Keep in mind V is a negative, so it is like subtracting from Y, until it gets to zero....
V++      //This will get V to 0 so Y is added to
end
if pxl-test(X,Y+8)=1    //If you hit a line
-5->V   //resets your velocity so you can jump again.
end
pt-change(X,Y,pic1)
pause 50
displaygraph
pt-change(X,Y,pic1)
end


this gives the jump an arch

          _ _   
       _       _
      /          `   
    /              ` 
  /                  `
/                      `      .. sorta but not flat lol

rather then
           
      /`
    /    `
  /        ` 
/           `   

1242
TI Z80 / Re: Seeker
« on: December 09, 2011, 10:23:11 pm »
fixed all my ram clear calc crash issues ( atleast that I know of :P ) And I have implemented gravity for realism!

1243
General Calculator Help / Re: 84+ file transfer problem
« on: December 09, 2011, 10:09:49 pm »
ok so I have a 84 + also, and I have this same problem.....easy fix. Re-install ti connect :) and make sure you restart your computer once it is installed. Not a calc or OS problem. Oh and don't ever forget that ti connect will always have trouble, and it's not the best of software. I suggest Tilp if you get too fed up with it :) OH and welcome to Omni!

1244
TI Z80 / Re: Seeker
« on: December 09, 2011, 03:57:15 pm »
yeah....collisions are confusing, cause I don't think you can just put pxl-test(x,y+8) and be done with it.

1245
TI Z80 / Re: Seeker
« on: December 09, 2011, 03:51:28 pm »
Ahh... I see, well the real problem is the jump is pointed at the top, so it's written so when j=15 y adds to itself, so your position just constantly changes....But I need an arched jumped....Which I can do simply by adding one more variable which is acceleration and then changing j to v as velocity. click up. character goes up. velocity hits zero as it gets higher then y's spot 'inverts' (negative to positive) and I come back done. ALL in a curve. I like fancy lol

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