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Axe / menu background
« on: December 11, 2011, 12:12:47 am »
so I want to put in a background for my menu, but I don't know how to make one design one or anything. In axe please thanks
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Axe / menu background« on: December 11, 2011, 12:12:47 am »
so I want to put in a background for my menu, but I don't know how to make one design one or anything. In axe please thanks
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TI Z80 / Re: Grappler!« on: December 10, 2011, 11:59:38 pm »
this makes me feel like a Spiderman game is possible!
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TI Z80 / Re: Seeker« on: December 10, 2011, 11:54:51 pm »
sorry to double post, but could you go in depth on the jumping part and what you are doing in the code? thats the part i need, thanks
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TI Z80 / Re: Seeker« on: December 10, 2011, 05:06:53 pm »
Yeah what i have is y+v->y and v+a->a and then v is set as a negative. and the pxltests work for whereever you start but, it goes so fast that you can't jump onto a platform
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TI Z80 / Re: Seeker« on: December 09, 2011, 11:04:17 pm »
hmmm that might work, if you figure it out tell me
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TI Z80 / Re: Seeker« on: December 09, 2011, 11:02:33 pm »
I know I got that, sorry, PLEASE OMNI GODS! SEND AN INTELLIGENT CODER WHO KNOWS PXL-TESTING TO THIS THREAD!!! (and not saying you guys can't help, but I think we all need one of this people.)
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TI Z80 / Re: Seeker« on: December 09, 2011, 10:58:22 pm »
Oh no I get the gravity, It's just he jumps through lines except the the starting line
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TI Z80 / Re: Seeker« on: December 09, 2011, 10:54:39 pm »
did you get it to work? could copy and paste it into my code example above, so I can see it?
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TI Z80 / Re: Seeker« on: December 09, 2011, 10:51:48 pm »
lol oh yeah sorry...question.....256 inflation maybe? I just realized its going through the lines
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TI Z80 / Re: Seeker« on: December 09, 2011, 10:44:02 pm »
here is an example:
[FFFFFFFFFFFF]->pic1 line(0,63,95,63) //line at bottom of the screen 45->X 55->Y -5->V //velocity, change to adjust height repeat getkey(15) if getkey(4) or (pxl-test(X,Y+8)=0 //pressed up or nothing is below you Y+V->V //Keep in mind V is a negative, so it is like subtracting from Y, until it gets to zero.... V++ //This will get V to 0 so Y is added to end if pxl-test(X,Y+8)=1 //If you hit a line -5->V //resets your velocity so you can jump again. end pt-change(X,Y,pic1) pause 50 displaygraph pt-change(X,Y,pic1) end this gives the jump an arch _ _ _ _ / ` / ` / ` / ` .. sorta but not flat lol rather then /` / ` / ` / ` 1242
TI Z80 / Re: Seeker« on: December 09, 2011, 10:23:11 pm »
fixed all my ram clear calc crash issues ( atleast that I know of ) And I have implemented gravity for realism!
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General Calculator Help / Re: 84+ file transfer problem« on: December 09, 2011, 10:09:49 pm »
ok so I have a 84 + also, and I have this same problem.....easy fix. Re-install ti connect and make sure you restart your computer once it is installed. Not a calc or OS problem. Oh and don't ever forget that ti connect will always have trouble, and it's not the best of software. I suggest Tilp if you get too fed up with it OH and welcome to Omni!
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TI Z80 / Re: Seeker« on: December 09, 2011, 03:57:15 pm »
yeah....collisions are confusing, cause I don't think you can just put pxl-test(x,y+8) and be done with it.
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TI Z80 / Re: Seeker« on: December 09, 2011, 03:51:28 pm »
Ahh... I see, well the real problem is the jump is pointed at the top, so it's written so when j=15 y adds to itself, so your position just constantly changes....But I need an arched jumped....Which I can do simply by adding one more variable which is acceleration and then changing j to v as velocity. click up. character goes up. velocity hits zero as it gets higher then y's spot 'inverts' (negative to positive) and I come back done. ALL in a curve. I like fancy lol
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