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Messages - saintrunner

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1291
TI Z80 / Re: Swords
« on: December 04, 2011, 02:49:37 pm »
Parser...You have done THE awesome!
This is one of my new favorite axe games

edit: well not my favorite, I don't have favs, but it is a lot of fun, and one question, when I downloaded the app it said you had a bad app signiture?

1292
TI Z80 / Re: Dungeons and Dragons
« on: December 03, 2011, 08:55:48 pm »
Can someone post a video of d&d ? I don't think I know it... lol

1293
TI Z80 / Re: Dungeons and Dragons
« on: December 03, 2011, 08:52:22 pm »
Ahh, I get it! I was lead to believe that is includes 19! Thanks :)

So then could it still just be rand^20?

1294
TI Z80 / Re: Dungeons and Dragons
« on: December 03, 2011, 08:44:54 pm »
But axe counts from 0, so 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19
There are 20 numbers! 0 counts with axe! right?

1295
TI Z80 / Re: Dungeons and Dragons
« on: December 03, 2011, 08:02:48 pm »
0-19 is 20 numbers, but if you specificly need 1-20, add a +1

Theres your answer obon7! Good luck :)

1296
TI Z80 / Re: Dungeons and Dragons
« on: December 03, 2011, 08:01:34 pm »
WAIT back to the original point, rand^19 is still 20 numbers! so if you are setting something to chance, it doesn't matter what numbers you use!

1297
TI Z80 / Re: Dungeons and Dragons
« on: December 03, 2011, 07:58:19 pm »
*Face slap*...that is to my face lol

1298
TI Z80 / Re: Dungeons and Dragons
« on: December 03, 2011, 07:56:31 pm »
Yeah me too, and yeah I screwed up my math, I'm so tired sorry :P it is rand^20+1 or could it just be rand^21?

1299
TI Z80 / Re: Dungeons and Dragons
« on: December 03, 2011, 07:54:24 pm »
In axe it counts from 0-up. so to get 20 you have to put a 19 cuz it includes 0. And I guess you could do randint(1,20) (If it works I don't think it does though) But rand^19 is still more optimized, so I suggest using that

Edit: OH your right! I meant 21!! Opps lol! And thats easy math

1300
TI Z80 / Re: Dungeons and Dragons
« on: December 03, 2011, 07:49:35 pm »
no rand^19 is a random interval between 0 and 19, which is 20 numbers. And it's optimized

I've always used that, But it doesn't matter

1301
TI Z80 / Re: Dungeons and Dragons
« on: December 03, 2011, 07:47:56 pm »
rand^19 is optimized a little more if I'm not mistaken

and 1+rand^20...isn't that 21?

1302
TI Z80 / Re: Dungeons and Dragons
« on: December 03, 2011, 07:44:36 pm »
Sounds awesome! Oh and just so you know if you use axe, randint(1,20) would look like rand^19
, It's a little different in axe, and the 19 is because in axe the calc starts counting from 0 not 1 :) Good luck!

1303
TI Z80 / Re: Gravity Guy
« on: December 01, 2011, 05:07:13 pm »
This looks really good! Nice job!

1304
Axe / Re: help with bullets!
« on: November 30, 2011, 09:30:52 pm »
But not impossible! And they aren't really that hard, just depends on what you want them to do :)

1305
News / Re: Builderboy's Sonic Physics program gets Revamped
« on: November 30, 2011, 09:11:12 pm »
WOW this is awesome!!! it would be really cool if someone took this and made actual sonic on calc

YES! We need Sonic!

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