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Messages - saintrunner
Pages: 1 ... 87 88 [89] 90 91 ... 119
1321
« on: November 28, 2011, 05:14:02 pm »
And if you are making the sprite move, I suggest using Pt-change(X,Y,pic#) dispgraph Pt-change(X,Y,pic#) pt change simply changes the point from on to off, or vis versa. And pt-on just turns it on, or pt-off which is off.
1322
« on: November 28, 2011, 05:09:11 pm »
HAHA I fixed it! and yes SCB IS AMAZING!
1323
« on: November 28, 2011, 04:04:25 pm »
Here ya go
1324
« on: November 28, 2011, 04:01:32 pm »
not sure, I'd have to play it.
1325
« on: November 28, 2011, 03:49:26 pm »
sounds good
1326
« on: November 28, 2011, 03:46:05 pm »
The only game I've played that wasn't mine was Swords and then saintrunner's idea for a game. So, swords.
my Idea for a game, was pretty much a fail, lol, was that the jumping one? It had potential
1327
« on: November 28, 2011, 03:43:59 pm »
Backups acquired.
so for some reason, my calc(or my computer) won't let me transfer this file! I really wanted to play it Wabbit works though, but it's harder
1328
« on: November 28, 2011, 03:42:36 pm »
How should the character die? 1. Enemy chasing it, 2. Avalanche style, 3. Endless pits 4. Lava (might make pxl-tests harder) 5. Something else... I'll probably do a combination.
You should have an enemy chasing it, and have spikes on the floor! So when you start grapling, you have to keep going of you'll die!
1329
« on: November 28, 2011, 03:39:37 pm »
Random, But it's easy to dodge them if you know what the code is written to lol
1330
« on: November 28, 2011, 03:19:25 pm »
ZOOMhttp://www.omnimaga.org/index.php?action=downloads;sa=view;down=749Everyone can drive! But not everyone can drive while avoiding randomly appearing spiked boxes! Spend hours avoiding boxes, and sharpening your driving skills (not really)! :w00T: (Also this used to be called Fade, but the name didn't match ) Oh keep your eyes peeled, as a level editor is ON THE WAY!
1331
« on: November 27, 2011, 07:20:52 pm »
SAME
1332
« on: November 27, 2011, 07:19:01 pm »
ok cool well I guess we were arguing two completely irrelevant points lol Glad thats worked out
1333
« on: November 27, 2011, 07:17:40 pm »
ok so what I meant was, How do I save a level in one of my games as an appvar, and how do I get it into my games main program later? In Axe?
but I figured it out
1334
« on: November 27, 2011, 07:15:04 pm »
ok I know, all I was saying was you need noshell installed to run a program you compiled in noshell. I know what noshell does, I just wanted to know if Epic had noshell on wabbit, cause that might have been his problem
screenie because clearly my typed words don't make sense... sigh
and sorry but no I'm not mad or yelling
1335
« on: November 27, 2011, 07:05:59 pm »
No, sorry I meant, all of my programs I used no shell to compile, I've had to have noshell downloaded and installed to run them on my calc and wabbit
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