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Messages - saintrunner

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1321
Axe / Re: ANother noob qusestion
« on: November 28, 2011, 05:14:02 pm »
And if you are making the sprite move, I suggest using
Pt-change(X,Y,pic#)
dispgraph
Pt-change(X,Y,pic#)

pt change simply changes the point from on to off, or vis versa. And pt-on just turns it on, or pt-off which is off. :)

1322
TI Z80 / Re: Super Crate Box
« on: November 28, 2011, 05:09:11 pm »
HAHA I fixed it! and yes SCB IS AMAZING!

1323
Other Calculators / Re: ZOOM
« on: November 28, 2011, 04:04:25 pm »
Here ya go

1324
TI Z80 / Re: Grappler!
« on: November 28, 2011, 04:01:32 pm »
not sure, I'd have to play it.

1325
TI Z80 / Re: Grappler!
« on: November 28, 2011, 03:49:26 pm »
sounds good :)

1326
Other Calculators / Re: The best calculator Game you played
« on: November 28, 2011, 03:46:05 pm »
The only game I've played that wasn't mine was Swords and then saintrunner's idea for a game. So, swords.

my Idea for a game, was pretty much a fail, lol, was that the jumping one? It had potential :P

1327
TI Z80 / Re: Super Crate Box
« on: November 28, 2011, 03:43:59 pm »
Backups acquired.


so for some reason, my calc(or my computer) won't let me transfer this file! I really wanted to play it :( Wabbit works though, but it's harder

1328
TI Z80 / Re: Grappler!
« on: November 28, 2011, 03:42:36 pm »
How should the character die?
1. Enemy chasing it,
2. Avalanche style,
3. Endless pits
4. Lava (might make pxl-tests harder)
5. Something else...
I'll probably do a combination.

You should have an enemy chasing it, and have spikes on the floor! So when you start grapling, you have to keep going of you'll die!

1329
Other Calculators / Re: ZOOM
« on: November 28, 2011, 03:39:37 pm »
Random, But it's easy to dodge them if you know what the code is written to lol :)

1330
Other Calculators / ZOOM
« on: November 28, 2011, 03:19:25 pm »
ZOOM



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=749

Everyone can drive! But not everyone can drive while avoiding randomly appearing spiked boxes! Spend hours avoiding boxes, and sharpening your driving skills (not really)! :w00T: (Also this used to be called Fade, but the name didn't match :P ) Oh keep your eyes peeled, as a level editor is ON THE WAY!

1331
TI Z80 / Re: Grappler!
« on: November 27, 2011, 07:20:52 pm »
SAME :)

1332
TI Z80 / Re: Grappler!
« on: November 27, 2011, 07:19:01 pm »
ok cool :) well I guess we were arguing two completely irrelevant points lol :) Glad thats worked out

1333
Axe / Re: Axe Q&A
« on: November 27, 2011, 07:17:40 pm »
ok so what I meant was, How do I save a level in one of my games as an appvar, and how do I get it into my games main program later? In Axe?

but I figured it out

1334
TI Z80 / Re: Grappler!
« on: November 27, 2011, 07:15:04 pm »
ok I know, all I was saying was you need noshell installed to run a program you compiled in noshell. I know what noshell does, I just wanted to know if Epic had noshell on wabbit, cause that might have been his problem

screenie because clearly my typed words don't make sense... sigh

and sorry but no I'm not mad or yelling

1335
TI Z80 / Re: Grappler!
« on: November 27, 2011, 07:05:59 pm »
No, sorry I meant, all of my programs I used no shell to compile, I've had to have noshell downloaded and installed to run them on my calc and wabbit

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