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Messages - saintrunner
Pages: 1 ... 92 93 [94] 95 96 ... 119
1396
« on: November 23, 2011, 09:59:13 pm »
Yeah that helps a lot! One more thing so I can be sure I understand all this....Can you make a quick source code that implements this? It could just be a ball moving a crossed a platform or something. You don't have too but it would be VERY helpful since I'm a visual learner,
1397
« on: November 23, 2011, 09:46:35 pm »
DO IT! Axe is faster anyways, so there is a lot more enjoyment! Easy to learn too! I learned it in like 2 days after I learned BASIC (and I barely understood BASIC!)
1398
« on: November 23, 2011, 09:44:16 pm »
{B*4+A+GDB1}->T ;gets the tile number minus 1 to T T-- if T pt-on(a*8,b*8,T*8+pic1)
can you now explain this? And thanks so much btw, no one has explained it to me this well yet and we are just getting started!
1399
« on: November 23, 2011, 09:35:46 pm »
ok I'm having trouble understanding the for( could you go into more detail on what they are for and what they do?
1400
« on: November 23, 2011, 09:28:14 pm »
I think I get that thanks!
1401
« on: November 23, 2011, 09:14:42 pm »
1402
« on: November 23, 2011, 09:11:40 pm »
So I've read the tutorial here on Omnimaga, but I still don't get it! Can someone make a quick tutorial on tile mapping? I'd like to implement this into some of my games, and any help is appreciated!
1403
« on: November 23, 2011, 08:44:51 pm »
Yes please!
1404
« on: November 23, 2011, 08:16:56 pm »
thanks
1405
« on: November 23, 2011, 08:09:39 pm »
Can I have a link to nemo's tutorial?
1406
« on: November 23, 2011, 07:54:46 pm »
I can't find it!
1407
« on: November 23, 2011, 07:53:28 pm »
nah I didn't see that one! i'll go check it out!
1408
« on: November 23, 2011, 07:49:49 pm »
I appreciate the offer, but If I use tilemapping, I think I might want to do it myself... like a learning experience!
1409
« on: November 23, 2011, 07:46:25 pm »
for the tilemapping?
1410
« on: November 23, 2011, 07:43:25 pm »
THANKS!
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