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Messages - saintrunner

Pages: 1 ... 95 96 [97] 98 99 ... 119
1441
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 22, 2011, 08:30:28 pm »
My calc won't let me play it!

1442
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 22, 2011, 08:26:25 pm »
NO! lol buy bombs!

and what are you compiling robogun in? my calc says error:invalid

1443
TI-BASIC / Re: nooboish prgrammer
« on: November 22, 2011, 08:25:48 pm »
Menu("title","Firstvariable",A,"second",B,"etc.",C)

1444
TI Z80 / Re: POGO Dark/Light version
« on: November 22, 2011, 08:21:10 pm »
WHAT?

1445
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 22, 2011, 08:19:42 pm »
I still say just make it a rare random amount! that way you don't get bored with the game:P or make a shop where you can buy them along with the guns!

1446
TI Z80 / Re: POGO Dark/Light version
« on: November 22, 2011, 08:18:05 pm »
Yeah that's his name, but I don't go into that. And also It was the first name I could think of in study hall. lol

1447
Axe / Re: Stages and Collision
« on: November 22, 2011, 05:46:05 pm »
what tests do you need to add? and did my source help?

1448
TI Z80 / Re: Pokemon Topaze (Axe)
« on: November 22, 2011, 05:28:14 pm »
I meant a finished zelda game, but this is awesome! By the way! I showed your pokemon game to like 5 people and Have already transferred it to all of them! It's a big hit with my friends! :)

1449
TI Z80 / Re: Axe Pong
« on: November 22, 2011, 05:19:24 pm »
4 dimensions!! WHAT!

1450
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 22, 2011, 04:54:42 pm »
What happens when you have no bombs, and there are a bunch of invincible robos? I say you just have one appear randomly, just VERY rarely! like
:rand^1000

1451
Axe / Re: Stages and Collision
« on: November 22, 2011, 04:46:01 pm »
sorry to double post, but I'm assuming this will be a critical fix to your game, hellninjas!

I just remade, what I think your going for in your game, and you can feel free to use it!
Below is the source and screenie! But you are going to have to draw the rest of the lines for the level! just put them in under all the other lines in the source!

Good luck and I hope this helps!

1452
Axe / Re: Stages and Collision
« on: November 22, 2011, 03:45:07 pm »
I can fix this, give me a sec!

change the and to an or in the second pixl test

It should look like this!


:.JUMPDUDE
:[1C141C080C081C22]→Pic0MR
:[1C141C0818081C22]→Pic0ML
:ClrHome
:ClrDraw
:44→X
:50→Y
:1→D
:0->J
:DiagnosticOff
:Repeat getKey(15)
:DispGraph
:ClrDraw
:GetCalc("vSTAGE1",Y0
:conj(Y0,L6,768)
:If D=1
:Pt-On(X,Y,Pic0MR)
:Else
:Pt-On(X,Y,Pic0ML)
:End
:If getKey(2) and (X≠0)
:X-1→X
:2→D
:End
:If getKey(3) and (X≠89)
:X+1→X
:1→D
:End
:If getKey(4) and (pxl-Test(X,Y+8) or (pxl-Test(X+8,Y+8)
:15→J
:End
:If J>0
:Y-1→Y
:J-1→J
:End
:If pxl-Test(X,Y+8) or (pxl-Test(X+8,Y+8)=0) and (J=0)
:Y+1→Y
:End
:End



and you will keep falling though, cause you need to draw all of those lines in the level itself, or it will make you go right through them!

1453
Miscellaneous / Re: Harry potter light up wand.
« on: November 21, 2011, 09:19:14 pm »
I can make one!
Step 1: Buy glowstick
:P

YES!!!

1454
TI Z80 / Re: Statues
« on: November 21, 2011, 09:06:48 pm »
I think a tilemap is the best. I may release a tool for tilemaps later this week if you are interested.

I could use that!

1455
TI Z80 / Re: Statues
« on: November 21, 2011, 09:01:55 pm »
AHH, yeah I usually right down dimensions and locations, before I pxl-test. It helps my brain remember the stuff better, plus its faster.

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