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TI Z80 / Re: Swords
« on: November 21, 2011, 04:39:41 pm »
can't wait!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1488
TI Z80 / Re: POGO Dark/Light version« on: November 21, 2011, 04:34:07 pm »That looks pretty hard. And just so you all know, I am working on a strobe light version! 1489
TI Z80 / Re: Mario Shotgun and screenie« on: November 21, 2011, 04:32:55 pm »
yeah I put it out on there. (glad they even accepted it) but I will give the source code to anyone (on here) that wants to change or add anything!
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TI Z80 / Re: Swords« on: November 21, 2011, 04:29:52 pm »
oh yeah I meant alpha, but thats good! and I can't get over passed the wall on that level. my advice, is to not make it so difficult that a player gets frustrated and gives up, as I did. lol, there is a thing as too challenging
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TI Z80 / Re: Statues« on: November 20, 2011, 05:58:36 pm »
Just so it is recorded that I said it first, I'm good! lol it's all in the subconscious! I suggested it and your brain took the idea involuntarily! teamwork! and If you need any help, You know where to find me!
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TI Z80 / Re: Statues« on: November 20, 2011, 05:54:37 pm »
cool can't wait! And I don't mean to be a credit freak, but It was my name idea?! lol jk, It was an easy name idea anyway, lol it sounds fun!
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Axe / Re: quick platform pxl-testing tut« on: November 20, 2011, 05:51:29 pm »
I don't think you can use it in compounds
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Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: November 20, 2011, 05:50:41 pm »
cool! atleast that was still one of my ideas!
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TI Z80 / Re: Swords« on: November 20, 2011, 05:50:11 pm »
ok so can anyone else get past level 4? I can't do it! and Parser! I found a cheat! If you hold 2nd and mode, you move super slow, and it's easier to dodge stuff! I think this is a main loop problem
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Axe / Re: quick platform pxl-testing tut« on: November 20, 2011, 05:29:59 pm »
thanks, I forgot about that!
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Axe / Re: quick platform pxl-testing tut« on: November 20, 2011, 04:50:03 pm »
sure! ill post the one I had above.
this is a game I made a while back, and it has a lot of extra stuff, but I put a .look at this, where you need to pay attention. and It is only pxltested at the left foot! any questions just pm me! 1498
Axe / Re: quick platform pxl-testing tut« on: November 20, 2011, 04:48:38 pm »
Ew I don't like peanuts! lol, and If you compiled it you still have it in your axe backup, and for future reference, if you are about to give up on a project , just send it my way! I love working on new stuff!
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Axe / Re: quick platform pxl-testing tut« on: November 20, 2011, 04:37:25 pm »
If you send me your source, I can do it for you and you can then look at it?
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Axe / Re: quick platform pxl-testing tut« on: November 20, 2011, 04:34:54 pm »
my tip, just look at the hex pic, and write down all the sprites that are turned on, the proceed to pxl test the ones that will hit something. and I would pxl test it all. but yes this will take a while, but its the only way I know to do it. and yes the more you add to X it goes right, and the the more you add to Y the more down. Keep in mind it always starts at the upper left hand corner of the sprite box. To make things easy, only pxl test his side, if you don't want him going through a wall, I think its ok to jump through lines
edit: plus if it is a wall, you only have to pxl test his farthest right or left sprite that is on! |
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