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TI-BASIC / Re: BASIC movement
« on: February 18, 2012, 12:36:25 pm »
they are
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 152
TI Z80 / Re: Caedes (Carnage): An Axe RPG« on: February 18, 2012, 12:36:04 pm »
It's on my list yes
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TI-BASIC / Re: BASIC movement« on: February 18, 2012, 12:34:19 pm »
not sure, just says invalidDim
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Art / Re: nxtboyIII's pixel work (mine)« on: February 18, 2012, 12:33:29 pm »
If I have some time yes
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TI Z80 / Re: Caedes (Carnage): An Axe RPG« on: February 18, 2012, 12:32:19 pm »
random experiments with multiple languages
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Art / Re: nxtboyIII's pixel work (mine)« on: February 18, 2012, 12:18:00 pm »
I like the one with the pick axe and the ghost thing the most
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Art / Re: nxtboyIII's pixel work (mine)« on: February 18, 2012, 12:15:31 pm »
those look pretty good
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Minecraft Discussion / Re: Minecraft« on: February 18, 2012, 12:07:49 pm »If you plan on buying it, then I recommend you get it now because when they're "done" with it, it's going to be around $30, unless they changed that.It's already "done". It costs 19.95€, but I'm not sure how much that is in dollars. I believe that is around 26-30 US Dollars if I am no mistaken 162
TI-BASIC / Re: BASIC movement« on: February 18, 2012, 11:39:25 am »
Well thanks, but I was looking for collision with predrawn things. Like if I had on the screen a question mark, I wouldn't want to run through it
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TI-BASIC / Re: BASIC movement« on: February 17, 2012, 10:26:09 pm »
um, can you show me that in the first code DJ posted? Thats the one I'm using
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TI-BASIC / Re: BASIC movement« on: February 17, 2012, 10:05:23 pm »
Can someone explain how I can do collision?
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TI-BASIC / Re: BASIC movement« on: February 17, 2012, 08:20:57 pm »
just the ordering of the stuff has me slightly confused, but I bet if I look at it more, I will figure it out
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