Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - saintrunner

Pages: 1 ... 9 10 [11] 12 13 ... 119
151
TI-BASIC / Re: BASIC movement
« on: February 18, 2012, 12:36:25 pm »
they are

152
TI Z80 / Re: Caedes (Carnage): An Axe RPG
« on: February 18, 2012, 12:36:04 pm »
It's on my list yes :)

153
TI-BASIC / Re: BASIC movement
« on: February 18, 2012, 12:34:19 pm »
not sure, just says invalidDim

154
Art / Re: nxtboyIII's pixel work (mine)
« on: February 18, 2012, 12:33:29 pm »
If I have some time yes

155
TI Z80 / Re: Caedes (Carnage): An Axe RPG
« on: February 18, 2012, 12:32:19 pm »
random experiments with multiple languages

156
TI-BASIC / Re: BASIC movement
« on: February 18, 2012, 12:31:45 pm »
it didn't work ???

157
TI-BASIC / Re: BASIC movement
« on: February 18, 2012, 12:20:52 pm »
I'll try it out thanks

158
Art / Re: nxtboyIII's pixel work (mine)
« on: February 18, 2012, 12:18:00 pm »
I like the one with the pick axe and the ghost thing the most

159
Art / Re: nxtboyIII's pixel work (mine)
« on: February 18, 2012, 12:15:31 pm »
those look pretty good O.O

160
Minecraft Discussion / Re: Minecraft
« on: February 18, 2012, 12:07:49 pm »
If you plan on buying it, then I recommend you get it now because when they're "done" with it, it's going to be around $30, unless they changed that.
It's already "done". It costs 19.95€, but I'm not sure how much that is in dollars.

I believe that is around 26-30 US Dollars if I am no mistaken

161
TI Z80 / Re: Super Crate Box
« on: February 18, 2012, 11:51:42 am »
I miss this ......

162
TI-BASIC / Re: BASIC movement
« on: February 18, 2012, 11:39:25 am »
Well thanks, but I was looking for collision with predrawn things. Like if I had on the screen a question mark, I wouldn't want to run through it

163
TI-BASIC / Re: BASIC movement
« on: February 17, 2012, 10:26:09 pm »
um, can you show me that in the first code DJ posted? Thats the one I'm using

164
TI-BASIC / Re: BASIC movement
« on: February 17, 2012, 10:05:23 pm »
Can someone explain how I can do collision?

165
TI-BASIC / Re: BASIC movement
« on: February 17, 2012, 08:20:57 pm »
just the ordering of the stuff has me slightly confused, but I bet if I look at it more, I will figure it out

Pages: 1 ... 9 10 [11] 12 13 ... 119