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Messages - saintrunner

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1501
Axe / Re: quick platform pxl-testing tut
« on: November 20, 2011, 04:26:28 pm »
ok here you go, and I only pxl-tested the bottom left side of the sprite, but an example would be looking like this

:if getkey(2) and (pxl-test(X,Y+7)=0)
:X-1->X


and then for the right one you would do it for X+8,Y+7
and this is only at his feet, so if the line was higher you would still go through it, but then your just pxl-test his whole side for all the getkeys, which will take a while but it will work!

you know how to jump right?

1502
Axe / Re: quick platform pxl-testing tut
« on: November 20, 2011, 04:17:36 pm »
one sec I have a game I made forever ago that uses this, but I let it go through lines, so let me fix it.

1503
Axe / Re: quick platform pxl-testing tut
« on: November 20, 2011, 04:15:32 pm »
just add pxl-tests to the sides and top of him at each of your getkeys
like
:if getkey(?) and pxl-test(?,?)=0

so basically saying, if your press left, and there is not a line there then move left, and if there is a line there do nothing. that should work

1504
Axe / Re: The pxl-Test( command
« on: November 20, 2011, 04:09:15 pm »
ok I posted a mini little tutorial in the forums

1505
Axe / quick platform pxl-testing tut
« on: November 20, 2011, 04:08:22 pm »
This is mainly for hellninjas :)

Lets say you want to have a program that displays a sprite (stickman) and has various platforms for you to run and jump on! But how would you code this? PXL-TEST!

lets say you have a sprite like the one below, how would you code this so your sprite stays on a line?

heres how!

:line(0,63,95,63)
:if (pxl-test(X,Y+8) or pxl-test(X+5,Y+8)=0)
:Y-1->Y


just put this before your display graph, and where ever you display him on the screen, he will always fall until he hits a line!

If you have any questions on jumping or I missed typed something, feel free to tell me!

1506
Axe / Re: The pxl-Test( command
« on: November 20, 2011, 03:55:19 pm »
:(pxl-test(x+8,y+8) or pxl-test(x+3,y+8))

thats what you want, if your sprite has the bottom right foot on the bottom corner of the sprite box


edit:can I see your sprite?, what is the hexcode?

1507
TI-Nspire / Re: Bloxorz
« on: November 20, 2011, 10:20:09 am »
it could be released, but all it really needs is the block to fall of the edges.

1508
Miscellaneous / Re: Why did you learn how to program?
« on: November 19, 2011, 11:12:14 pm »
I had a friend show me (Thundermagnet). I first showed him how I learned to display stuff, and he showed me one of his games, and I was hooked! Haven't stopped coding yet!

1509
TI Z80 / Re: Legends
« on: November 19, 2011, 11:10:23 pm »
Haha yeah! AND WHATS WRONG WITH THAT! lol

1510
TI Z80 / Re: Swords
« on: November 19, 2011, 11:09:20 pm »
Well, ok then :) it just frustrated me, and I thought it was non-intended :P

it made the second level really hard for me

1511
TI Z80 / Re: Super Crate Box
« on: November 19, 2011, 11:07:09 pm »
O.O this is awesome!!!! you should make it into an entire game!!!

I think that is their intent! and if it isn't, SOMEONE BETTER FINISH IT! this is amazing!

edit: whats next! call of duty for the calc!

1512
Introduce Yourself! / Re: Hello ALL!!
« on: November 19, 2011, 11:05:59 pm »
WELCOME!

1513
TI Z80 / Re: Legends
« on: November 19, 2011, 11:04:38 pm »
I have friends!

1514
TI Z80 / Re: Swords
« on: November 19, 2011, 11:00:05 pm »
yeah one sec

ok so in the screenie the whole time i'am on the platform, I can't jump! and then I go to the corner and I get stuck! I think it is because of your pxl-tests at the swords handle and the double lines, easy fix though! other then that it's awesome!

1515
TI Z80 / Re: Swords
« on: November 19, 2011, 10:56:14 pm »
so I think the game is absolutely amazing! but one thing, I think I was having a little bit of trouble with the jumping from ledge to ledge. Like it occasionally didn't let me jump, I think I know how to fix this, if I could see the code, and you don't have to credit me

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