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TI-Nspire / Re: Bloxorz
« on: November 19, 2011, 10:53:48 pm »
That's awesome! just wondering, in the original game, it made you fall of the edge when you went over it, are you going to do that?
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TI-Nspire / Re: Bloxorz« on: November 19, 2011, 10:53:48 pm »
That's awesome! just wondering, in the original game, it made you fall of the edge when you went over it, are you going to do that?
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Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: November 19, 2011, 10:51:17 pm »
or just "Dual Slide"
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Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: November 19, 2011, 10:43:36 pm »
statues, dual, switch, or slide....I'm not good with names lol that's all I got
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TI Z80 / Re: POGO Dark/Light version« on: November 19, 2011, 10:40:15 pm »
Yeah I probably will add power ups, not sure yet, and yes this is my first menu I've ever made!
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TI Z80 / Re: Mario Shotgun and screenie« on: November 19, 2011, 04:45:20 pm »
Yeah its mostly done, I might add a level editor later, because I'm to lazy to make a bunch of levels
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TI Z80 / Re: Super Crate Box« on: November 19, 2011, 04:26:49 pm »
Can't wait to play this! It looks really cool!
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TI Z80 / Re: POGO Dark/Light version« on: November 19, 2011, 04:03:13 pm »
wow, that looks like some difficult problems! the hardest part of coding always is the end, cause if you mess up one thing you get a bug, and then it takes forever to fix the bug!
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Axe / Re: Stages and Collision« on: November 19, 2011, 04:01:26 pm »
I make it like this
set motion variables.and set any variable as 0...lets make it J then in your main loop before the display graph put this part in This should work, here it is at the loop :repeat getkey(15) :if getkey(2) and (X/=0) // /= means doesn't equal :X-1->X :end :if getkey(3) and (X/=89) :X+1->X :end :if getkey(4) and ((pxl-test(X,Y+8) and (pxl-test(X+8,Y+8)) //checks to see if you are on the ground :15->J //what ever number you use will change the jump height :if (J>0) :Y-1->Y :J-1->J :end if ((pxl-test(X,Y+8) and (pxl-test(X+8,Y+8)=0) and (J=0) :Y+1->Y :end :now do all of your ptchange's and display graphs! get rid of the j stuff if you don't want jumping 1528
TI Z80 / Re: POGO Dark/Light version« on: November 19, 2011, 03:40:23 pm »
what bugs are left?
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Axe / Re: Stages and Collision« on: November 19, 2011, 03:40:02 pm »
yeah that will work, but you also need the ( at the beginning, but I think that was just a typo. lol
and then you need to tell it to add to 'y' if it is not equal 1 1530
TI Z80 / Re: POGO Dark/Light version« on: November 19, 2011, 03:37:37 pm »
AWESOME I can't wait till the whole thing is finished!
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