Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - saintrunner

Pages: 1 ... 100 101 [102] 103 104 ... 119
1516
TI-Nspire / Re: Bloxorz
« on: November 19, 2011, 10:53:48 pm »
That's awesome! just wondering, in the original game, it made you fall of the edge when you went over it, are you going to do that?

1517
TI Z80 / Re: Legends
« on: November 19, 2011, 10:52:19 pm »
Awesome job!

1518
or just "Dual Slide"

1519
statues, dual, switch, or slide....I'm not good with names lol that's all I got

1520
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 10:40:15 pm »
Yeah I probably will add power ups, not sure yet, and yes this is my first menu I've ever made!

1521
TI Z80 / Re: Mario Shotgun and screenie
« on: November 19, 2011, 04:45:20 pm »
Yeah its mostly done, I might add a level editor later, because I'm to lazy to make a bunch of levels :P

1522
TI-Nspire / Re: Bloxorz
« on: November 19, 2011, 04:28:24 pm »
Oh ok then

1523
TI Z80 / Re: Super Crate Box
« on: November 19, 2011, 04:26:49 pm »
Can't wait  to play this! It looks really cool!

1524
TI-Nspire / Re: Bloxorz
« on: November 19, 2011, 04:20:08 pm »
its the right forum

1525
TI-BASIC / Re: Wierd error
« on: November 19, 2011, 04:19:16 pm »
probably was

1526
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 04:03:13 pm »
wow, that looks like some difficult problems! the hardest part of coding always is the end, cause if you mess up one thing you get a bug, and then it takes forever to fix the bug!

1527
Axe / Re: Stages and Collision
« on: November 19, 2011, 04:01:26 pm »
I make it like this

set motion variables.and set any variable as 0...lets make it J

then in your main loop before the display graph put this part in

This should work,
here it is at the loop

:repeat getkey(15)
:if getkey(2) and (X/=0)   //   /= means doesn't equal
:X-1->X
:end
:if getkey(3) and (X/=89)
:X+1->X
:end
:if getkey(4) and ((pxl-test(X,Y+8) and (pxl-test(X+8,Y+8))  //checks to see if you are on the ground
:15->J    //what ever number you use will change the jump height
:if (J>0)
:Y-1->Y
:J-1->J
:end
if ((pxl-test(X,Y+8) and (pxl-test(X+8,Y+8)=0) and (J=0)
:Y+1->Y
:end
:now do all of your ptchange's and display graphs!


get rid of the j stuff if you don't want jumping

1528
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 03:40:23 pm »
what bugs are left?

1529
Axe / Re: Stages and Collision
« on: November 19, 2011, 03:40:02 pm »
yeah that will work, but you also need the ( at the beginning, but I think that was just a typo. lol
and then you need to tell it to add to 'y' if it is not equal 1

1530
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 03:37:37 pm »
AWESOME I can't wait till the whole thing is finished!

Pages: 1 ... 100 101 [102] 103 104 ... 119