Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - saintrunner

Pages: 1 ... 101 102 [103] 104 105 ... 119
1531
Axe / Re: Stages and Collision
« on: November 19, 2011, 03:15:28 pm »
mhmm! and to hellninjas, just pxl-test the feet of your characters sprite. so when you jump, it first checks to see if your feet are touching a line then it jumps and falls till you touch a line again, here is a game I started a while ago that uses this, tell me if this isn't what your looking for!

edit: wrong screenie one sec

edited:here is the right one! also I can show you an easier but less advanced way for bullets

1532
TI-BASIC / Re: Wierd error
« on: November 19, 2011, 03:12:23 pm »
makes sense. Yeah you should report it

1533
Axe / Re: Stages and Collision
« on: November 19, 2011, 03:10:18 pm »
*pxl-test*

1534
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 03:09:13 pm »
do you have a quit? or is that just a seperate key

1535
TI-BASIC / Re: Wierd error
« on: November 19, 2011, 03:08:38 pm »
did you try pressing prgm when the error message comes up to see where the error is?
I've never seen that error message outside of Axe

1536
Axe / Re: Tile mapping tutorial? for axe?
« on: November 19, 2011, 03:06:02 pm »
thanks!

1537
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 03:05:34 pm »
I think you should! or at least add a new game option and a continue game option, because if it is going to save. it might as well be able to delete. in my opinion

1538
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 03:01:29 pm »
Are you gonna leave it that way? or add to it?

1539
Axe / Re: Tile mapping tutorial? for axe?
« on: November 19, 2011, 03:00:40 pm »
Thanks that helps! can someone also explain movement with tile mapping? like if I have a character I want to be able to move? I would assume it would be similar to the regular getkey stuff

1540
TI Z80 / Re: POGO
« on: November 19, 2011, 02:56:08 pm »
sorry its called

POGO Dark/Light

1541
TI-Nspire / Re: Bloxorz
« on: November 19, 2011, 02:55:42 pm »
Takes away from the challenge.

1542
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 02:55:10 pm »
YEP! someone had asked for an inverted mode, so that's all it is, but the important thing is that that is the first menu I have ever made on my own!

1543
TI Z80 / Re: POGO
« on: November 19, 2011, 02:51:13 pm »
Ok so I made a dark and light version of this game!! its somewhere in the forums, so go find it and tell me how it is!

1544
TI-Nspire / Re: Bloxorz
« on: November 19, 2011, 02:46:57 pm »
yeah the way I've always seen the game, It has the block turn on its side when you go a direction. like this
http://www.coolmath-games.com/0-bloxorz/index.html

But I assume this is what your doing.
And it looks really good so far!

1545
TI Z80 / POGO Dark/Light version
« on: November 19, 2011, 02:36:58 pm »
So someone asked that I make this game inverted, and so I made this!

Ok here you go! A dark/light version of POGO! and I made a menu! My first one I might add

Pages: 1 ... 101 102 [103] 104 105 ... 119