1606
General Calculator Help / Re: What calculator is best?
« on: November 14, 2011, 09:04:17 pm »
CAS as in Computer Algebra System? It's in the name, shouldn't it be for algebra?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1606
General Calculator Help / Re: What calculator is best?« on: November 14, 2011, 09:04:17 pm »
CAS as in Computer Algebra System? It's in the name, shouldn't it be for algebra?
1607
Computer Usage and Setup Help / Re: I might have I virus HELP!« on: November 14, 2011, 09:00:17 pm »
First, if at all possible, save all your important files to something removable or a storage place , like drop box or something. Then work on fixing the problem. Just one thing I know from experience is that every virus is different and they sometimes take many different ways to get rid of them, so just save all your important stuff first! as for getting rid of the virus, try epic's way! Good luck
1608
TI Z80 / Re: Mario Shotgun and screenie« on: November 14, 2011, 08:56:35 pm »
well, technically, he is pxl-tested on the lines only when he jumps. but it looks like this:
:if getkey(4) and ((pxl-Test(X,Y+8) or pxl-Test(X+7,Y+8)) //checks too see if mario is touching the line : 13->J //J= the jump variable, it was originally set at 0->J :END :If (J>0) //Also like if getkey(4) was pressed :Y-1->Y //move sprite up :J-1->J //J variable will go down :If (pxl-Test(X+7,Y+8) or pxl-Test(X,Y+8)=0) and (J=0) // checks if there isn't a line under it and J is zero :Y+1->Y //move down :pause 5 // set speed :end That's how I did it in my game, basically it just checks to see if a line is under it, and if it is the it will =1 if not it =0, Do you understand this or shall I rephrase? 1609
TI Z80 / Re: Mario Shotgun and screenie« on: November 14, 2011, 08:39:50 pm »
Personally, I went way easy and just used pxl-test.
1611
TI Z80 / Re: Mario Shotgun and screenie« on: November 14, 2011, 08:18:18 pm »
The newest version of Mario Shotgun is complete! Now with 3 levels of difficulty, and 3 levels, it is just about done! Actually, if their aren't too many bugs, it IS done! What I'm thinking about adding though is a level editor, just for fun But that will take a while, and I'm borderline/always lazy! Anyways, here is the newest source code, so just compile it and SHOOT THE LIVING DAYLIGHTS OF OF THOSE GOOMBAS!!
1612
Miscellaneous / Re: What software do you use to program?« on: November 14, 2011, 08:08:03 pm »
AXE AXE AXE!
1613
General Calculator Help / Re: What calculator is best?« on: November 14, 2011, 08:07:37 pm »
Ti 84+ SE, All the way! In my opinion, it is all better for programming in the sense that it is easier to use not only for school when necessary but also for programming. Also I know at least my school requires a 84+ or 84+ SE for the math classes, so out of the two I think it would be best with the 84+ SE. Pretty good memory space too!
1614
POGO
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=738 Basically its your standard dodge the falling object game. Very basic and easily made, but it was my first game and I figured I might as well post it. Use the left and Right keys to move, and press Delete to end. 1615
TI Z80 / Re: Mario Shotgun and screenie« on: November 13, 2011, 09:25:20 pm »
AH I see. The only problem is that sometimes it gets confusing which points you've already pxl-tested, and which you haven't which equals, hours (less) on end of test after test after test! But always remember, PT-change is your friend!
Edit: Also it is easier to share with others, because it is a little less confusing to read and fix. 1616
Miscellaneous / Re: Who do you know personally?« on: November 13, 2011, 09:23:16 pm »
plus 10? I think that was one of the first codes I ever made also! Go Math!
1617
TI Z80 / Re: Mario Shotgun and screenie« on: November 13, 2011, 09:21:49 pm »
Are you suggesting I shouldn't? I find them to be easier to understand.
1618
TI Z80 / Re: Mario Shotgun and screenie« on: November 13, 2011, 09:10:03 pm »
Level two (medium) is being worked on right now, but I won't release it until hard is also finished. It looks good, and if any of you try it and find problems, please tell me and I will fix them! Thanks a lot!
1619
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 13, 2011, 09:08:13 pm »
This is gonna be SO awesome!.... er um Epic! can't wait to see the finished project!
1620
Miscellaneous / Re: Where Did Your Name Come From?« on: November 13, 2011, 09:06:18 pm »
It is my P.S.P. network user name! Go Creativity!
|
|