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Messages - saintrunner

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1636
TI Z80 / Re: Mario Shotgun DEMO
« on: November 12, 2011, 07:45:13 pm »
Okay thank's! I probably will soon, *saintrunner looks off in the distance as more code ideas flow through his creative mind*

1637
Other Calculators / Re: AxeSynth-MJ's Thriller
« on: November 12, 2011, 07:39:26 pm »
That's so awesome!

1638
TI Z80 / Re: Mario Shotgun DEMO
« on: November 12, 2011, 07:36:37 pm »
You should feel happy! I was at a complete block that could have taken forever, and you help a ton! so THANKS!

1639
TI Z80 / Re: Yet another game idea!
« on: November 12, 2011, 07:29:22 pm »
That's the current idea, kinda of like the challenge aspect. But it's just an idea so it's changeable! :)

1640
TI Z80 / Re: Yet another game idea!
« on: November 12, 2011, 06:59:14 pm »
Thanks!

1641
TI Z80 / Yet another game idea!
« on: November 12, 2011, 06:42:52 pm »
This is a game idea I came up with in study hall! It's pretty simply and easy to do, but I'm to lazy and busy to push it or add to the idea, but I figured there had to be someone out there who is interested in the concept   ;D
Here is the idea:
You are a stick man.
You have to jump to the flag to win.
You have a problem.
You can't jump high enough.
What do you do?
You find the power shoes! Conveniently hidden invisibly on every level!
Now you can reach the goal! But wait!
You can get a bonus! Simply by finding the other invisibly hidden bonus spot!
Now you can win at the goal!

Feel free to tell me if this is stupid, I don't mind, like I said, I was bored and I'm too busy to continue this idea.
But I would appreciate, you don't have too, some sort of credit, if you continue on on this project!
And I'm not posting the code yet cause I don't know what you all think...... But here is a screenie!  :w00t:

1642
TI Z80 / Re: Mario Shotgun DEMO
« on: November 12, 2011, 06:24:56 pm »
Yes I can! :) And I know what you meant, I was speaking to everyone. And I do have to say, I have always loved leaving games open to possibilities! Adds purpose and makes them more fun to code and build onto!

1643
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 12, 2011, 06:22:58 pm »
For the random bullet, I fixed it by putting the shooting part at the beginning of the main loop, and moving my getkeys to the end of the loop after the display graph. Could I take a look at your code inside the loop? I might be able to help!

1644
TI Z80 / Re: Mario Shotgun DEMO
« on: November 12, 2011, 06:17:14 pm »
The flickering is where you choose easy medium or hard, and it is an effect. although right now there is only one level. And I'm sure you all know this but if you choose to use this or any part of it, please ask and then give me credit, thanks!

1645
TI Z80 / Mario Shotgun DEMO
« on: November 12, 2011, 05:49:10 pm »
My Mario shotgun game, now with a menu (thank you so much Thundermagnet) and better Goomba movement! Only one level right now (easy, medium, and hard all go to the same level) but is still a great demo!

Also, to parser padwan, I put your name in the credits because of the awesome help you gave me with the mario movement and jumping, but if you don't want your name in just tell me! :)  :hyper:

1646
TI Z80 / Re: help with my mario shotgun game!
« on: November 11, 2011, 10:12:49 pm »
Here's the source if you want to see it. It doesn't work though.

1647
TI Z80 / help with my mario shotgun game!
« on: November 11, 2011, 10:01:56 pm »
Ok so I need some help!
As you see in the screenie, the goomba snaps down to each line. I am trying to fix this by setting it so if the (a-x axis,b-y axis) :(pxl-test(a,b+8)=0 and pxl-test(a+7,b+8)=0) :b+1->b This should work but it isn't. here is my current code....please help me get it to work!

:repeat getkey(15)
:bunch of stuff
:display graph
:bunch of stuff with the getkeys
:end
:pt-change(A,B,pic1B)    //pic1B is the goomba sprite
:A-1->A
:(pxl-test(A,B+8) and pxl-test(A+7,B+8)
:If (pxl-test(A,B=8)=0 and pxl-test(A+7,B=8)=0)
:B+1->B
:End
:pause 20
:pt-change(A,B,pic1B)
:End



If you see the problem(s) please tell me what to fix! I think it's an order problem, but im not sure.

1648
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 10, 2011, 06:01:45 pm »
actually that code be useful!

1649
TI Z80 / Re: Pogo screenie
« on: November 09, 2011, 08:48:14 pm »
Hmmmm, well then I can't help sorry, feel free to continue optimizing if you want :) I'm headin to bed. My mind is done for the day. :P

1650
TI Z80 / Re: Pogo screenie
« on: November 09, 2011, 08:45:00 pm »
Yeah, try that, that might work :)

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