Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - saintrunner

Pages: 1 ... 10 11 [12] 13 14 ... 119
166
TI-BASIC / Re: BASIC movement
« on: February 17, 2012, 07:42:15 pm »
It works now thanks!

could you explain it?

167
TI-BASIC / Re: BASIC movement
« on: February 17, 2012, 07:27:14 pm »
cool thanks :)

edit: hmmm doesn't seem to work

168
TI-BASIC / BASIC movement
« on: February 17, 2012, 06:57:25 pm »
Code: [Select]
:ClrHome
:4→X
:5→Y
:
:Lbl A
:Output(X,Y,"@"
:While 1
:getKey→G
:While G=0
:getKey→G
:End
:If G=24
:Then
:Output(X,Y," "
:Y-1→Y
:Goto A
:End
:
:If G=25
:Then
:Output(X,Y," "
:X-1→X
:Goto A
:End
:
:If G=26
:Then
:Output(X,Y," "
:Y+1→Y
:Goto A
:End
:
:If G=34
:Then
:Output(X,Y," "
:X+1→X
:Goto A
:End
:
:
:If G=45
:Then
:ClrHome
:Stop
:End
:
:If G≠24 or 25 or 26 or 34
:Goto A
:End

can someone help me with this? I feel there is a more effective way to code movement. ???

Thanks

~saint~

169
TI Z80 / Re: Caedes (Carnage): An Axe RPG
« on: February 17, 2012, 05:37:04 pm »
most likely not, I'll continue working on other projects so don't think I'm stopping coding O.O

170
TI Z80 / Re: Caedes (Carnage): An Axe RPG
« on: February 17, 2012, 05:18:12 pm »
nope, just some boredom and loss of interest in it for now

171
TI Z80 / Re: Caedes (Carnage): An Axe RPG
« on: February 17, 2012, 05:04:09 pm »
:project discontinued:


for now.

To much stuff going on :( but at least I know I am capable of creating something like this! And I do plan on coming back to it eventually.

my apologizes for inconveniences,

~saint~ 

172
TI Z80 / Re: Caedes (Carnage): An Axe RPG
« on: February 17, 2012, 02:46:12 pm »
For now, I will more then likely change the sprites later

173
TI Z80 / Re: Caedes (Carnage): An Axe RPG
« on: February 16, 2012, 09:48:43 pm »
Collision will soon be up and working, then on to maps :) hope you all are enjoying this lol, but I fear progress will be put on pause once my PRIZM arrives lol

Thanks,
~saint~

174
TI Z80 / Re: Zombie Gun
« on: February 16, 2012, 09:44:29 pm »
Aaah yes I forgot :P

175
Portal X / Re: Portal Prelude
« on: February 16, 2012, 09:43:44 pm »
Atleast Builder is allowing us to enjoy his awesome vame Nighmare as we await portal :) although a screenie would be nice simple to entice our interests further!

176
TI Z80 / Re: Zombie Gun
« on: February 16, 2012, 09:41:22 pm »
How about a release too! :) please

177
Minecraft Discussion / Re: Minecraft
« on: February 16, 2012, 09:39:45 pm »
I made people in New Jersey mad when I first started.....basically cause I was stupid and didn't know what was acceptable and what wasn't ( saint winks to Thundermagnet) lol.... Actually kinda like when I joined omni O.O I had negative 5 respect my first hour here lol.... Now its like 79! I guess I catch on fast :) and thanks! I hope I continue to have time and opporunities to play minecraft! It is a lot of fun

178
Minecraft Discussion / Re: Minecraft
« on: February 16, 2012, 09:29:04 pm »
Played minecraft for the first time today at Thundermagnets house. I think I'm addicted O.O

179
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 15, 2012, 08:17:22 pm »
If you sent it before me and these are processed in order....I'd email them a polite email asking if it was received. but keep in mind they have A LOT OF EMAILS TO GO THROUGH!

180
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 15, 2012, 06:35:06 pm »
Blakpilar: Most likely it will be.


Just got my Prizm confirmation!!! WOOO

Pages: 1 ... 10 11 [12] 13 14 ... 119