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Axe / Re: Axe code of jumping help!?
« on: November 07, 2011, 04:06:23 pm »
oh yeah sorry, I'm in a rush too get this game done, and I didnt even check the category. but can you help?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1696
Axe / Re: Axe code of jumping help!?« on: November 07, 2011, 04:06:23 pm »
oh yeah sorry, I'm in a rush too get this game done, and I didnt even check the category. but can you help?
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Introduce Yourself! / Re: Hi everyone« on: November 07, 2011, 03:26:35 pm »
How do you make peanuts again?
And welcome to omnimaga! 1698
Axe / Axe code of jumping help!?« on: November 07, 2011, 03:23:58 pm »
So I have read some of the tutorials on how to code an object jumping in basic, and I know that it should similarly apply in Axe, but for some reason I cant get it to work right! What im trying to do is get a sprite (of mario) to jump when I press 'up'. I also know I need to incorporate gravity, but I can't get it right. can someone help me? maybe show me an example program?
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The Axe Parser Project / Re: Axe Parser« on: November 06, 2011, 08:45:08 pm »Tilemappers are hard until you've written at least six gazillion of them like i have I swear i've had to rewrite a tilemapper for every project i've ever done, even the ones that have died...idk why. I really should reuse more code. I find myself archiving different bits and pieces of some codes as separate programs. Then I reuse them with RCL later on when needed. 1700
Other Calculators / Re: Your calculator collection« on: November 06, 2011, 08:19:49 pm »
I have a Ti 83 plus, Ti 84 plus, and a ti 84 plus se
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Axe / Re: how do you code jumping?« on: November 06, 2011, 08:10:21 pm »
Thanks!
but how do I code that in axe? 1702
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 06, 2011, 08:06:48 pm »
OK cool. as and example I had
:stuff :getkey(54) :all that shooting stuff :Pt change :Pxltest :Display graph :pt change :all the other get key functions 1703
Axe / Re: how do you code jumping?« on: November 06, 2011, 08:03:28 pm »
Can you direct me to a proper tutorial?
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TI Z80 / Re: Robo-Gun: My first big axe game« on: November 06, 2011, 08:01:10 pm »
Did you have it set up to back up?
And earlier might work, in my code I have the shooting getkey at the beggining then I have all the other getkeys after the display graph and pxl tests 1705
Axe / how do you code jumping?« on: November 06, 2011, 08:00:12 pm »
In a project I'm writing, I need to have my sprite appear to be jumping. I'd like it to be using getkey(4),UP, but I'm not sure how I can code that so It looks clean. Also I'd like to be able to jump forward, as well as backwards. Any suggestions on how this could be accomplished?
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TI Z80 / Re: Robo-Gun: My first big axe game« on: November 06, 2011, 07:56:43 pm »
Yeah when I was doing it on my calc it turned out I had just told it to shoot too early in the loop. And I think you could use and emulator...Ive never used one so I wouldnt know sorry.
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Gaming Discussion / Re: zelda v.s. pokemon« on: November 06, 2011, 03:49:14 pm »
Zelda isn't that confusing, Its just time consuming.
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Axe / Re: Mario?« on: November 06, 2011, 02:55:45 pm »
Yeah that's what I though I'd do. make it like a simply, you see mario with a gun sprite, then have controls being left right and up(jump) and 2nd is shoot. then just have a floor laid out and have goombas coming from the right and increasing in number. could be potentially a great stress reliever! I have all the controls down, and the Goombas, I just need a better mario looking sprite, and enemy movement.
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Axe / Re: Mario?« on: November 06, 2011, 02:36:57 pm »
I haven't decided, A shoot em up style would be the easiest, that I could finish in maybe less then a day, and the platformer would take longer, but would look cooler. both are cool....maybe ill start with the shoot em up, and then edit it into the platformer. kinda like a win win.
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TI Z80 / Re: Robo-Gun: My first big axe game« on: November 06, 2011, 02:32:18 pm »
Hey too address your random bullet problem at the beginning of the game, I am using similar stuff in my mario shotgun game, and I had the same problem with the random bullet. I think I fixed it by reordering either my getkeys or my bullet firing code itself. Its probably just an order problem. easy fix.
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