Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - saintrunner

Pages: 1 ... 14 15 [16] 17 18 ... 119
226
Introduce Yourself! / Re: Hello community!
« on: February 07, 2012, 07:33:14 pm »
Welcome!!!! I hope you enjoy your stay

227
Art / Re: saintrunner Sprites (my best pxl work)
« on: February 07, 2012, 07:29:40 pm »
Thanks :)

228
Art / Re: saintrunner Sprites (my best pxl work)
« on: February 06, 2012, 10:20:27 pm »
Just as a heads up, I won't be taking request for sprites for a while, due to my work on Caedes (check it out in the threads ;) ) but if it's urgent and no one else can possibly do it, I might carve out time to try it. Oh and Builder Boy, if you read this it doesn't mean I won't help sprite for nightmare anymore, since I committed to your game before mine, you can bombard me with nightmare requests as you please! :)

Thanks for all the support,
saintrunner

229
TI Z80 / Re: Swords 2
« on: February 06, 2012, 06:11:47 pm »
Lookin really good... JARED!!

230
Fruit Ninja / Re: Fruit Ninja
« on: February 06, 2012, 03:18:59 pm »
DJ: You haven't seen the popular fruit ninja game for the ipod touch? Look it up! Lol it is tons of fun.......seemingly impossible one the calc untill......

Deep: amazing! Simply amazing as usually!!! Can't wait to see it when it is done

231
TI Z80 / Re: Caedes (Carnage): An Axe RPG
« on: February 06, 2012, 03:04:45 pm »
Thydow: I'm actually using a variable dedicated to whether or not you have a weapon/tool. In words its kinda like this:

If you open this chest, sword variable is turned on. In the equipment menu (which will be more elaborate and better looking later) if a sword variable is on (or a certain number) the  it displays the sword name (later a pic too) and allows you to select it for the ability to release 'Carnage' or in latin 'Caedes' :)

Art: Glad you are enjoying it :) I'll have a demo done soon (week or so) once I pretty it up

232
Grammer / Re: Grammer Examples
« on: February 05, 2012, 09:15:53 pm »
85 bytes!! Wow that is sweet!

233
TI Z80 / Re: Carnage: An Axe RPG
« on: February 05, 2012, 05:28:39 pm »
Update screenie:

most of the engines are done.
just gotta pretty stuff up, and fix a few minor bugs

then I can get to map designs and some other fun stuff and surprises ;)

also, since this is turning into more of a zelda/pokemon style game....a name change may be in order, so if you have any good name ideas just PM them to me :)

Thanks
saint

234
TI Z80 / Re: Carnage: An Axe RPG
« on: February 05, 2012, 03:35:08 pm »
Possibly. I'm bad with names though

235
TI Z80 / Re: Carnage: An Axe RPG
« on: February 05, 2012, 10:10:13 am »
I hope so, I'm nearing a demo period in about a week if progress keeps up. Currently adding a equipment menu, and some more weapons. :)

236
Miscellaneous / Re: So on July 11th, I met AaroneusTheGreat in person.
« on: February 05, 2012, 09:21:53 am »
Canada is just north of Ohio! If you ever come south, Binder News, Thunder Magnet, and I would love to meet up :)

237
TI Z80 / Re: Carnage: An Axe RPG
« on: February 04, 2012, 06:38:59 pm »
This is turning into more of a Zelda style game. I am finding that the more I work on it the farther away the idea of a random kill everything game goes and the closer the idea of an actually plot based game comes :)

OH and the speech stuff is working now so you can interact with other characters

238
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]
« on: February 04, 2012, 06:30:25 pm »
*saint just past out

239
TI Z80 / Re: 2-3 person project?
« on: February 03, 2012, 08:27:04 pm »
not sure what we all need. hows the character movement coming?

240
TI Z80 / Re: FLAK - an anti-aircraft shooting game
« on: February 03, 2012, 06:51:34 pm »
I feel controlling a turret, and a tank, and shooting might be a bit to hard to multi-task with :P But thats just for me, I have a bad run with multitasking

Pages: 1 ... 14 15 [16] 17 18 ... 119