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Introduce Yourself! / Re: Hello community!
« on: February 07, 2012, 07:33:14 pm »
Welcome!!!! I hope you enjoy your stay
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 226
Introduce Yourself! / Re: Hello community!« on: February 07, 2012, 07:33:14 pm »
Welcome!!!! I hope you enjoy your stay
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Art / Re: saintrunner Sprites (my best pxl work)« on: February 06, 2012, 10:20:27 pm »
Just as a heads up, I won't be taking request for sprites for a while, due to my work on Caedes (check it out in the threads ) but if it's urgent and no one else can possibly do it, I might carve out time to try it. Oh and Builder Boy, if you read this it doesn't mean I won't help sprite for nightmare anymore, since I committed to your game before mine, you can bombard me with nightmare requests as you please!
Thanks for all the support, saintrunner 230
Fruit Ninja / Re: Fruit Ninja« on: February 06, 2012, 03:18:59 pm »
DJ: You haven't seen the popular fruit ninja game for the ipod touch? Look it up! Lol it is tons of fun.......seemingly impossible one the calc untill......
Deep: amazing! Simply amazing as usually!!! Can't wait to see it when it is done 231
TI Z80 / Re: Caedes (Carnage): An Axe RPG« on: February 06, 2012, 03:04:45 pm »
Thydow: I'm actually using a variable dedicated to whether or not you have a weapon/tool. In words its kinda like this:
If you open this chest, sword variable is turned on. In the equipment menu (which will be more elaborate and better looking later) if a sword variable is on (or a certain number) the it displays the sword name (later a pic too) and allows you to select it for the ability to release 'Carnage' or in latin 'Caedes' Art: Glad you are enjoying it I'll have a demo done soon (week or so) once I pretty it up 232
Grammer / Re: Grammer Examples« on: February 05, 2012, 09:15:53 pm »
85 bytes!! Wow that is sweet!
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TI Z80 / Re: Carnage: An Axe RPG« on: February 05, 2012, 05:28:39 pm »
Update screenie:
most of the engines are done. just gotta pretty stuff up, and fix a few minor bugs then I can get to map designs and some other fun stuff and surprises also, since this is turning into more of a zelda/pokemon style game....a name change may be in order, so if you have any good name ideas just PM them to me Thanks saint 234
TI Z80 / Re: Carnage: An Axe RPG« on: February 05, 2012, 03:35:08 pm »
Possibly. I'm bad with names though
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TI Z80 / Re: Carnage: An Axe RPG« on: February 05, 2012, 10:10:13 am »
I hope so, I'm nearing a demo period in about a week if progress keeps up. Currently adding a equipment menu, and some more weapons.
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Miscellaneous / Re: So on July 11th, I met AaroneusTheGreat in person.« on: February 05, 2012, 09:21:53 am »
Canada is just north of Ohio! If you ever come south, Binder News, Thunder Magnet, and I would love to meet up
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TI Z80 / Re: Carnage: An Axe RPG« on: February 04, 2012, 06:38:59 pm »
This is turning into more of a Zelda style game. I am finding that the more I work on it the farther away the idea of a random kill everything game goes and the closer the idea of an actually plot based game comes
OH and the speech stuff is working now so you can interact with other characters 238
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]« on: February 04, 2012, 06:30:25 pm »
*saint just past out
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TI Z80 / Re: 2-3 person project?« on: February 03, 2012, 08:27:04 pm »
not sure what we all need. hows the character movement coming?
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TI Z80 / Re: FLAK - an anti-aircraft shooting game« on: February 03, 2012, 06:51:34 pm »
I feel controlling a turret, and a tank, and shooting might be a bit to hard to multi-task with But thats just for me, I have a bad run with multitasking
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