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Messages - saintrunner

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241
Art / Re: Sprite compendium- the ultimate source for game artwork.
« on: February 03, 2012, 06:24:04 pm »
Talk to Turiqwalrus about that, he started this thread

242
Art / Re: Sprite compendium- the ultimate source for game artwork.
« on: February 03, 2012, 06:17:18 pm »
NUGGET: this thread is for sprites to share, not show off.

243
TI Z80 / Re: Carnage: An Axe RPG
« on: February 03, 2012, 06:07:11 pm »
It's common custom here at Omni to post in the 'introduce yourself' forum, to let people know stuff like what type of coding, music making, or graphics you do. But you don't have to

244
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: February 03, 2012, 06:03:13 pm »
I've used that too, depends on my mood really. And again I state, the godzilla was a joke, and not at all what TBO, I believe, was looking for.

And I totally understand why you are challenging sprites, as it is good, considering quite a few people do copy and it is very sad :P

245
TI Z80 / Re: Carnage: An Axe RPG
« on: February 03, 2012, 05:59:48 pm »
Not sure what I want for it yet, I'm generally good at making sprites for others but not myself. By the way, have you introduced yourself NUGGET?

246
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: February 03, 2012, 05:47:15 pm »
A friend of mine made the original, he doesn't care for credit, and so it's all cool. It was a joke of a post anyways, trust me I know to give credit. And the shades are from jpeg compression to add texture.

edit: and so you know if you look at any of my sprites, I use Jpeg compression all the time to get the color effects....I don't rip people off, as I have had that done to myself and I was VERY angry!

247
TI Z80 / Re: Carnage: An Axe RPG
« on: February 03, 2012, 05:30:08 pm »
Update: Map code done...just need to add the data, but the screen change is working :)


248
TI Z80 / Re: Carnage: An Axe RPG
« on: February 03, 2012, 03:26:54 pm »
The level transition stuff is about done! Letting me add my data and map stuff so I can wonder around :)

249
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 08:35:18 pm »
true, but any game saved like that looses the data when ram cleared. so I'm not worried about that.

250
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 08:32:21 pm »
not if I back it up :P

251
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 08:29:33 pm »
Oh I'm just using separate programs...like one appvar though. I have all my engines intertwined through multiple programs...Axe compiles them all together

252
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 08:26:49 pm »
Thanks guys :)

I'm working on a equipment engine now

253
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 08:19:08 pm »
Naahhh, I'm a pretty decent spriter ;) I can do it

254
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 08:14:18 pm »
Nah, the other stuff would be too small...also I want the sprites all to be 8x8 for a challenge

255
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 08:12:13 pm »
I think I might change it though...to small/thin

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