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Messages - saintrunner

Pages: 1 ... 16 17 [18] 19 20 ... 119
256
Computer Projects and Ideas / Re: After Dark [Mindstorm NXT]
« on: February 02, 2012, 07:41:06 pm »
How bout monster dogs :) think Nazi Zombies for COD

257
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: February 02, 2012, 07:16:21 pm »
Sorry for he double post:

here's a bear, tell me what you think

258
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 07:05:55 pm »
sorry, tile deletion code, it allows me to delete and replace tiles as I please in my tilemap. So I don't need to use any pxl-tests :) and I just noticed the sword collision and fixed it :)

259
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: February 02, 2012, 06:28:51 pm »
Ok, I think I could help you out a bit

260
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: February 02, 2012, 06:26:09 pm »
do still want all of these to be 16x16?

261
Computer Projects and Ideas / Re: After Dark [Mindstorm NXT]
« on: February 02, 2012, 06:23:06 pm »
By finishing it,lol , keep in mind as a coder, it's better to focus your attention less on the thread and more on the game. Keep in mind when any great game comes out, it doesn't get a best game award until it is released. And for the record, I constantly check this and many other threads for updates. perhaps you could work on perfecting the game, and let us all know what you are adding, and stuff like that.

262
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 06:19:06 pm »
Updated screenie:

working sword engine and hit engine, plus a deletion code

263
TI Z80 / Re: Carnage: An Axe RPG
« on: February 01, 2012, 10:24:30 pm »
yep! I'm probably gonna keep challenging myself that way, I might throw in one or two 16x16's

264
Art / Re: Sprite compendium- the ultimate source for game artwork.
« on: February 01, 2012, 10:20:02 pm »
Check my sig for a link to my sprite thread (too many to post all here plus I am doing computer sprites too now)
any can be used as long as I get credit of either an ingame shout out, readme shout out, or even a single uprating would do. lol I like the stuff I'm seeing you all make! nice job

265
TI Z80 / Re: Carnage: An Axe RPG Shooter
« on: February 01, 2012, 10:12:06 pm »
Update:

First weapon and weapon chest have been implemented.
First room is almost finished.
Size is around 1240, which I guess is good for my lack of optimizations up to now, (I occasionally optim. as I add, to reduce the size without sacrificing speed.
Also the speed still looks good, and after I finish the fighting engine, all I will focus on will be sprites and the map! I'm super excited :)

266
Art / Re: my best pxl work yet!
« on: February 01, 2012, 06:44:31 pm »
Leafy:

better?

267
Art / Re: my best pxl work yet!
« on: February 01, 2012, 03:12:24 pm »
Leafy: sure I'll work on that


And to all others:

Here are some of my finest guns I've made for BBoy's Nightmare game :)

268
Computer Projects and Ideas / Re: After Dark [Mindstorm NXT]
« on: February 01, 2012, 03:08:12 pm »
*I saw you face in the reflection...TEHE!! saint runs

269
Art / Re: nxtboyIII's pixel work (mine)
« on: January 31, 2012, 09:43:45 pm »
personal I don't ask for sprites much, but I am getting ready to host a sprite contest soon ;)

try a horse in grayscale

270
TI Z80 / Re: the beginnings of an RPG Shooter
« on: January 31, 2012, 09:25:54 pm »
almost everything :devil:

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