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Messages - saintrunner
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571
« on: January 13, 2012, 10:59:06 am »
WELCOME TO OMNI! Assembly huh? Now thats fun too learn! But if you ever get 'demotivated' you should check out Axe Parser! It's similar to BASIC and it will run pretty fast, I think I hope you enjoy your stay!
572
« on: January 12, 2012, 10:00:50 pm »
yes please if you can
573
« on: January 12, 2012, 09:38:46 pm »
thanks! I thought it was better and I think I'm still miss the game concept though
574
« on: January 12, 2012, 08:31:41 pm »
Yeah I think we could try that then We'll have to see what Parser, TBO, and Raven think about it, and of course what all of us are best at in coding. edit: and here is a grenade guy moving
575
« on: January 12, 2012, 08:24:36 pm »
Thanks! I think that will help Yeah I remember knowing of people trying group stuff before but it got to chaotic to finish anything (Not anyone on this site, but some friends from school) So I'm trying to keep the coder number low. I really enjoy group work though because it allows more updates and faster progress with out getting demotivated, so I hope Metal Slug goes well! I think I'll go do the sprites TBO wanted for now, and once that is done we can start on a basic level engine and move on from there And thanks for the grey scale suggestion, backgrounds do make things look a whole lot better
576
« on: January 12, 2012, 07:46:59 pm »
Yeah sorry, I was trying to get this back on topic. And yeah sorry, it's a habit, I'll fix that
577
« on: January 12, 2012, 07:39:30 pm »
AND I JUST CHECKED THE SPRITES!!! the standard size of 8x8 or 8x16...won't work. Me and TBO will have to REALLY redesign! I say we just take the concept and rename and make something of it
back on topic lol
578
« on: January 12, 2012, 07:31:32 pm »
WELL Whatcha think? (it's also a smaller byte size )
579
« on: January 12, 2012, 07:21:42 pm »
ok one sec
580
« on: January 12, 2012, 07:18:36 pm »
Oh I thought you wanted it like a tile...like a burning floor, but yeah I can do that, like a single flame?
581
« on: January 12, 2012, 07:03:01 pm »
I don't like you saying my game is boring considering I worked 10 hours a day on it (duiring my vacations), though <.<, and the fact it made ticalc.org front page. Also I'm not sure how it can be boring when it can be beaten in 3-4 hours (had the speed been twice faster, 1.5-2 hours)
Today newer people in the TI community tends to overestimate the work that is spent by authors in project or what each language were capable of at one point or another...
If we're gonna take jabs at other people releases in this thread, I'm gonna ignore that project from now on. I rated down your post.
OHHH NO SORRY I MEANT OUR GAME!! I LOVE YOUR GAMES I was saying that I didn't want to take a lot out of Metal Slug for calc (what we want to do) that it is no fun, sorry for the misunderstanding
582
« on: January 12, 2012, 07:00:30 pm »
AND I JUST CHECKED THE SPRITES!!! the standard size of 8x8 or 8x16...won't work. Me and TBO will have to REALLY redesign! I say we just take the concept and rename and make something of it
edit: and sorry for the double post
583
« on: January 12, 2012, 06:53:53 pm »
Yeah I think we will shrink it up a bunch, so it's good on calc but not boring
edit: no Dj this was not about your game sorry for the misunderstanding I meant when we make Metal Slug that it won't be no fun from the original
584
« on: January 12, 2012, 06:44:01 pm »
cool! we'll let you know
@TBO I can't find the shield
585
« on: January 12, 2012, 06:36:57 pm »
ok thanks..wait what sizes you want? AND ALL OF THEM?
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