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Messages - saintrunner

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736
Music Showcase / Re: I Need a Name!
« on: January 07, 2012, 08:41:40 pm »
Thanks! You should use that Thunder

Oh and welcome back to Omni!

737
TI Z80 / Re: Partex 2
« on: January 07, 2012, 08:36:15 pm »
Anybody want to make this?

http://www.sugartoast.com/game/sugar_sugar

738
Music Showcase / Re: I Need a Name!
« on: January 07, 2012, 08:23:44 pm »
I believe so actually

edit: actually it's from Greek, for knowledge and studying

739
Music Showcase / Re: I Need a Name!
« on: January 07, 2012, 07:32:09 pm »
hmm well let me think of some more, and I'll get back to you


edit:
well I thought of stars when I heard it so I looked for translations for that in Latin (because it sounds cool)

Sidus which is star

and

MATHEMATICUS which is star gazer (apparently)

740
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 07:30:29 pm »
I do understand why it has to have a generator, for the replay value. but lets say we have a kid who found this game, put it on his calc, but can't fully enjoy it because every time he gets somewhere, the bell rings and he has to go to a new class and end his run of Tiny Calc. How about  the menu has a continue and New game option, new game restarting the generator, That way you can have fun on a level for more time, and the if you get tired of it, you can do a new game and the fun never ends! What do you all think?

741
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 07:13:44 pm »
even if for right now all we get is one calc screen worth that we can walk around on and check out crafting

742
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 07:05:48 pm »
Ok cool :) The less changes I have to make to my sprites, the happier I am!

743
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 07:00:02 pm »
OOOH that looks nice :) I like that! How easy will it be to implement the sprites for the crafting section? You can find them above, Are the black squares under crafting 8x8 cause that is what I made my sprites for that stuff as

744
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 06:18:55 pm »
Ok I get where you are coming from.

745
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 06:13:07 pm »
Yeah, at least we could get all the stuff in, and worry about the map generation later

746
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 06:04:11 pm »
I think an easier way to do this (since we are really just copying the idea) is to have all the maps and surrounding maps predefined. This is easier to code, and we can implement a save feature

747
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 05:51:17 pm »
Thats what I said. to keep it as close to the original as possible. I was directing that towards all the confusion over making it 83+ compatible.

We need a Java and Axe Guru!

I think I know the one!

Binder News

748
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 05:45:39 pm »
I think we are over complicating this. Could we just focus on getting any version we can out, as close to he original as we can and we'll go from there.

749
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 05:39:38 pm »
"Hey Notch do you know Axe?"

750
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 05:36:21 pm »
What would be awesome would be if Notch was here :(

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