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Messages - saintrunner

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781
TI Z80 / Re: Swords 2
« on: January 06, 2012, 10:11:21 pm »
Want me to give it a try? I've been told I'm good with sprites :)

edit: Here is an attempt number one, what do you think? 6x6 is small lol
the second is it blown up a bit...don't worry it will look bigger on calc if you use it

782
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 10:02:14 pm »
Hey saintrunner, do you think you could resize the tiles themselves, starting with the normal world, so I can see how they look in my new tilemapper? Thanks a ton ^^


ok so here is a temporary ground sprite. its 8x8 and just black and white, so it will be easy to add in for a test :) You should post a screenie once you have the test working! I'll get all of the ground stuff to you soon, and all the landscape done before I resume on objects

783
TI Z80 / Re: Sonic Physics
« on: January 06, 2012, 09:51:22 pm »
That looks cool, but I think he could make an even better one!

784
TI Z80 / Re: Sonic Physics
« on: January 06, 2012, 08:11:31 pm »
This makes me think a calc 'line rider' is possible! If you haven't hear of line rider check out www.linerider.com to play it :)
This is so cool!

785
TI Z80 / Re: Swords 2
« on: January 06, 2012, 08:04:01 pm »
I think he wants some thing to symbolize the growth of his sword.... I think an anval is Perfect

786
TI Z80 / Re: Swords 2
« on: January 06, 2012, 07:47:00 pm »
How about a .... Ugh I don't know what there called but those things you use to craft medal on! An anval I think!

787
TI Z80 / Re: Swords 2
« on: January 06, 2012, 07:32:47 pm »
I think he means having an arrow pointing up as the object for the mini sword to hit and 'grow'

And congrats!

788
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 07:29:46 pm »
I don't think it is that much of a problem having the trees the same size. I really feel that the person sprite is good, I've seen it be done before and it looks fine. And ill get those tiles to you when I get home, I am not in the presence of my laptop. They'll be done by at least 9 or 10 o'clock

Edit: I haven't even made the tree sprites so we don't even know if it works or not! Just leave it to me, I promise the will look fine :) no worries

789
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 05:46:51 pm »
the title is Tiny Calc then.

790
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 05:43:37 pm »
I agree...lets make a topic...WITH THE TITLE WE WANT FOR SURE! and then a few details

791
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 05:29:25 pm »
hmmm. when compiled will a player have to have all of those programs on calc? That always was a turn of on keeping games on calc

792
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 05:25:05 pm »
DOUBLE POST! sorry lol

here is the sprite sheet so far. I think there is enough to start coding a little basic stuff. I don't know how you all want the grey scale so I'll leave that up to the ones coding this. these are just your designs :)

tell me what you think! These are as close as I could have gotten with the originals, I think they will look really good on calc!

The rest are on there way!!! GO saint! Go

793
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 04:50:32 pm »
WOAH! I miss counted, sorry, lol I'll 're-add' in the changes and post a sprite update so you can be my OFFICIAL FIXER! GO Hayleia!

794
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 04:46:01 pm »
well Hayleias are good fixes, but the fixes go out past 8 width. And I am referencing the originals for mine

795
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 03:50:00 pm »
Yeah I like that :) good job! I'll make the changes on my sprite sheet
oh wait! I just check some of those...and they are 9x16 close

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