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Messages - saintrunner

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961
Art / Re: how do I display a pic in a program?
« on: December 24, 2011, 02:02:28 pm »
nah, if you have like copy([pic1],L6,768), and the pic1 is outside of the prgram(like drawn on a graph,no hex) then it will copy into the compiled program, so lets say you compiled it, and then wanted to send it to a friend, you just have to transfer the compiled program :)


962
Axe / Re: Axe TextBox input?
« on: December 24, 2011, 01:45:40 pm »
->str1 ??

963
Gaming Discussion / Re: new game by Notch
« on: December 24, 2011, 01:38:10 pm »
their was a thread on all that tilemapping awhile ago...it cleared stuff up a lot...let me go find it :)

edit: here... aeTIos made it simple  http://ourl.ca/14189

964
Gaming Discussion / Re: new game by Notch
« on: December 24, 2011, 12:41:50 pm »
so who wants to do it? lol

965
Other Calculators / Re: The inside of a cheap calc
« on: December 24, 2011, 12:05:57 pm »
actually Juju gave me a great idea....using the spare parts ? ! when crappy calcs are useful!

966
Art / Re: how do I display a pic in a program?
« on: December 24, 2011, 12:00:57 pm »
....umm the image is distorted.....

edit: I fixed it! :) Thanks guys for all your help!

sorry if you didn't notice this but the problem was resolved up here, any ways I just wanted to display a full screen pic, which I did, but thanks anyways :)


addition:

There was already a topic made about this a few days ago :P
And you were posting in it :P

Also it should be 96x64 instead of 96x63

Wouldn't you need to have the pic exist every time you run it unless you do [pic0]->pic0?

L6 isn't called a list. None of the Ls are called lists in axe.
L6 is the monochrome buffer and so it's just copying the pic to the buffer.
The greyscale buffer is L3, so you can copy to L3 instead and have it be grey.

no you don't need a pic once it is compiled, you don't even need the source code, but you do need it if you make changes later and try and recompile :)

also thanks for the L3 and L6 help, I did'nt know that

967
Other Calculators / Re: The inside of a cheap calc
« on: December 24, 2011, 01:10:59 am »
I WANT TO POST PICS OF DESTROYED CALCS!! 

*saintrunner goes to find hammer*

....jk :)

968
Axe / Re: scrolling?
« on: December 24, 2011, 12:44:07 am »
or you can set your bottom line as like
:95->A
: Line(0,63,A,63)


then when ever you use your horizontal + you could add 1 to A....therefore extending the line :) I think that might work, so long as A is set to 95 outside of the loop

edit: wait nevermind!! It is easier to just draw the line over....I'm stupid sorry, lol

969
Gaming Discussion / Re: Omnimaga Steam Group
« on: December 23, 2011, 09:46:39 pm »
mine has three other users....to be fair the have what the want, and I have what I want....but it's all cool cuz I'm getting my own (well nicer then my current own) and I'll get TF2 then :)

970
Gaming Discussion / Re: Omnimaga Steam Group
« on: December 23, 2011, 09:40:08 pm »
my computer has WAY TOO MUCH STUFF ON IT!!! *saintrunner goes to clean

971
Gaming Discussion / Re: Omnimaga Steam Group
« on: December 23, 2011, 09:28:31 pm »
I just have space issues :P

972
Gaming Discussion / Re: Omnimaga Steam Group
« on: December 23, 2011, 09:15:51 pm »
yeah......

973
Gaming Discussion / Re: Omnimaga Steam Group
« on: December 23, 2011, 09:13:58 pm »
thats what it said

974
Gaming Discussion / Re: Omnimaga Steam Group
« on: December 23, 2011, 09:05:33 pm »
Is TF2 any good? If I get it, it will take up 6952 MB of my space...Thats a lot....not sure if it's worth it

975
The Axe Parser Project / Re: Features Wishlist
« on: December 23, 2011, 07:03:02 pm »
oooh, I like that! That would have helped with Pogo Dark/Light....then again, I just used drawinv..

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