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Messages - saintrunner
Pages: 1 ... 63 64 [65] 66 67 ... 119
961
« on: December 24, 2011, 02:02:28 pm »
nah, if you have like copy([pic1],L6,768), and the pic1 is outside of the prgram(like drawn on a graph,no hex) then it will copy into the compiled program, so lets say you compiled it, and then wanted to send it to a friend, you just have to transfer the compiled program
962
« on: December 24, 2011, 01:45:40 pm »
->str1 ??
963
« on: December 24, 2011, 01:38:10 pm »
their was a thread on all that tilemapping awhile ago...it cleared stuff up a lot...let me go find it edit: here... aeTIos made it simple http://ourl.ca/14189
964
« on: December 24, 2011, 12:41:50 pm »
so who wants to do it? lol
965
« on: December 24, 2011, 12:05:57 pm »
actually Juju gave me a great idea....using the spare parts ? ! when crappy calcs are useful!
966
« on: December 24, 2011, 12:00:57 pm »
....umm the image is distorted.....
edit: I fixed it! Thanks guys for all your help!
sorry if you didn't notice this but the problem was resolved up here, any ways I just wanted to display a full screen pic, which I did, but thanks anyways addition: There was already a topic made about this a few days ago And you were posting in it
Also it should be 96x64 instead of 96x63
Wouldn't you need to have the pic exist every time you run it unless you do [pic0]->pic0?
L6 isn't called a list. None of the Ls are called lists in axe. L6 is the monochrome buffer and so it's just copying the pic to the buffer. The greyscale buffer is L3, so you can copy to L3 instead and have it be grey.
no you don't need a pic once it is compiled, you don't even need the source code, but you do need it if you make changes later and try and recompile also thanks for the L3 and L6 help, I did'nt know that
967
« on: December 24, 2011, 01:10:59 am »
I WANT TO POST PICS OF DESTROYED CALCS!! *saintrunner goes to find hammer* ....jk
968
« on: December 24, 2011, 12:44:07 am »
or you can set your bottom line as like :95->A : Line(0,63,A,63) then when ever you use your horizontal + you could add 1 to A....therefore extending the line I think that might work, so long as A is set to 95 outside of the loop edit: wait nevermind!! It is easier to just draw the line over....I'm stupid sorry, lol
969
« on: December 23, 2011, 09:46:39 pm »
mine has three other users....to be fair the have what the want, and I have what I want....but it's all cool cuz I'm getting my own (well nicer then my current own) and I'll get TF2 then
970
« on: December 23, 2011, 09:40:08 pm »
my computer has WAY TOO MUCH STUFF ON IT!!! *saintrunner goes to clean
971
« on: December 23, 2011, 09:28:31 pm »
I just have space issues
972
« on: December 23, 2011, 09:15:51 pm »
yeah......
973
« on: December 23, 2011, 09:13:58 pm »
thats what it said
974
« on: December 23, 2011, 09:05:33 pm »
Is TF2 any good? If I get it, it will take up 6952 MB of my space...Thats a lot....not sure if it's worth it
975
« on: December 23, 2011, 07:03:02 pm »
oooh, I like that! That would have helped with Pogo Dark/Light....then again, I just used drawinv..
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