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Messages - shmibs
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31
« on: April 18, 2016, 12:57:11 am »
calculators are disappearing. even without what cvsoft mentioned, our userbase and the number of people doing calculator-related things in general has fallen dramatically and will continue to.
however, there are still people around here (also, hop in irc; it's a bit more active). just means that, if you want something to happen, you might have to do it yourself./
32
« on: March 17, 2016, 09:01:29 pm »
of course we missed you, silly
33
« on: January 01, 2016, 07:24:40 pm »
How would that be any better?
mmm, more useful than all of this would probably be an activity indicator on the oirc tab for a given channel, so omnom users can actually tell which channels are being spoken in without having to switch tabs. that way, somebody speaking in one of the less often used channels is more likely to be noticed by somebody and they wouldn't be as useless / unnecessary.
34
« on: December 29, 2015, 10:51:36 pm »
heys, sorry about that. the previous version is in a branch labelled "old". was messing around a while ago seeing if i could make a haskell version work, but gave up and am rewriting the whole thing from scratch in C, because this was sort of the first C project thing i ever made and the old code is really gross and crufty and bug-filled. new version should be done soon, if anybody actually cares about this
35
« on: December 29, 2015, 08:09:40 pm »
i wrote out a proper response, but firefox is stupid and makes Ctrl-W "close a tab" rather than "delete a word", so... <...lots of words here...>
i didn't go into it expecting to dislike it; i wasn't a fan, so i wasn't expecting anything, other than maybe a fun time-waster like the other films. if i wanted to get nit-picky about "logical flaws" and things, there are plenty of things i could have started ranting about (a spheroidal planet that somehow has a giant hole in one side that never closes up and a giant gun barrel sticking out of it that has to be something like 1 to 2 thousand kilometres tall). like you said, though, it's a fantasy-y fambly-y film, just like the others were, so whatever. i was only getting annoyed at the things that actively hindered the plot. they started off with a couple of characters who had the potential to be very interesting, but, rather than spending time developing their stories and helping the audience get to know and care for them, they toss it all in as little blurbs of dialogue in order to push on to the mindless "fly back and forth between places, with no time in between and stopping at each only long enough to shoot at things and get shot at, and maybe describe the shooting and being shot at that will happen at the next destination". "perilous situations" are only interesting if the audience has a reason to actually care about the people in peril; instead we get planets exploding before we're even told what's on them, ships and people being shot down left and right without our knowing who any of them are, and a half-arsed fan service roll call with old characters getting their 5 minutes each to put on a caricature of their former selves. and you and i even seem to have ended up with different impressions of action girl's back story. what i got from the little we saw was that she was abandoned by her parents (given the location and what she does for a living, most likely as an indentured servant type of deal). they told her they'd be back for her in order to calm her down at the time, and she uses that as her reason to continue existing, despite realising at some point that it can't really be true. i can't say for certain which of us is right, but this wouldn't be an issue at all if we were given more than a few blurbs and a messy flashback of a crying girl and a ship flying away. as for the dude, that's probably the biggest opportunity they've ever missed, having a chance to show that storm troopers aren't just robots in masks; that they're people too. it would have made all the troopers being shot down later on actually mean something. my "nit-picking" of the later things was all because they were contributing to the galaxy in this film feeling tiny and simplistic. planets right next to each other, no time spent travelling between them at all, shooting lasers to different star systems in about a minute, being able to track a ship anywhere it goes in the galaxy (yes, this was stated flat out as being the case. dude and mr ford have a conversation that's something like "'we need to get a different ship. they can track us anywhere we go in the falcon' 'they can do that?' 'course they can. how do you think chewie and i found the falcon so fast?'"), the fact that we only ever see very small bits, one or two sets, for any given planet (jakkwhatever is the camp where sith guy landed, the camp where action girl lives, and the one star destroyer she scavenges in and flies through later; whatever planet that maz lady was on was a single bar; the gun planet is a small forest area that makes people feel claustrophobic and a hut that controls the 'heat oscillating' or whatever; and... i can't think of any others. were there any?. compare this to the explorations of planets we had in the other films), and all the characters are chosen for their "identity politics" rolls rather than their, well, characters. i know that was kind of messy (it was much more organised before!), but maybe you can see what i was trying to say maybe
36
« on: December 29, 2015, 04:53:18 pm »
i didn't even like star wars things, and this was still disappointing. it was just... so petty and small.
it started off really well, but they should have spent more time setting up fn-whatever dude and action figure girl. have something that compares and contrasts their upbringings, separated from parents, learning to struggle to stay alive and learning how to fight, etc. as soon as they left the first planet, things went very very rapidly downhill.
"oh dear, it's another death star, but bigger" "oh dear, they just destroyed the entire republic in an instant, and we all care so much" "oh my, old carrie fisher said 'go blow up that big gun planet', and then they did it. how unexpected" "huh, every planet is right next to every other planet, so we can get anywhere almost instantaneously" "huh, ships can be tracked now no matter where they go in the galaxy, so it's impossible for anybody to hide ever" "they're so progressive, including a black dude (but only one; can't get too crazy), a strong, independent woman who don't need no man (but also isn't above showing her 'sensitive side' or immediately falling for the first guy she sees), a cute little robot side-kick (oh, but we have to include the one from the other movies too, or people will get all upset)." "oh, thank goodness, they explained every single thing that was happening throughout the entire film. i might have gotten lost otherwise" "hey look, they couldn't bring back yoda so they found us a new tiny wrinkly bundle of wisdom, and this time it's a female, which is a big improvement!" "check it out. stronk girl is crying again... and again.... and again. ooh, this time it's because she saw luke, a guy she didn't care, or even know, about approximately... wait, how long has it been? has any time passed at all in this movie? is it all one day? i can't tell..."
37
« on: December 18, 2015, 06:13:50 am »
isn't it that one the protagonists are in a glasses club and try to invent some fancy x-ray pair of glasses that backfires on them each time?
mmm. the first episode makes it seem like it's going to be annoying, but it ends up being brilliant. made this picture for some reason after finishing it
38
« on: December 15, 2015, 11:10:15 pm »
why am i halfway through a show about glasses o_o
39
« on: August 13, 2015, 12:36:52 am »
sauron + melkor OTP
also, tengwar is fun!
40
« on: June 24, 2015, 03:51:56 pm »
i saw this yesterday but didn't realise it was a huge deal. what had to be done to get it running on top of linux stuff? interface drivers? stripping out bloat processes?
41
« on: April 13, 2015, 09:11:33 pm »
wow, i never realised how ugly that sidebar looks when icons are collapsed
42
« on: March 13, 2015, 11:55:30 am »
OH, cool =D EDIT: @Sorunome, where?
43
« on: March 13, 2015, 11:48:23 am »
@Sorunome what's the purpose of this? i love the tab completion, but still
44
« on: February 07, 2015, 02:47:45 pm »
C is a pretty terrible choice for an IRC bot, because manual string buffering and all that, and it's not a program that's performance-critical. you should really try using something else for this use case
45
« on: February 07, 2015, 02:44:59 pm »
Just some ideas from my old hard drive
dragon warrior monsters! =D
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