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Messages - simplethinker
16
« on: January 22, 2010, 12:30:44 pm »
Thanks to everyone* for making this possible We're breaking milestone after milestone these days. *Well, I'm assuming that it's everyone, because even with the insane amount of time me and DJ spend online I doubt the two of us have requested 1,000,000 pages in the last 6 months
17
« on: January 22, 2010, 12:23:44 pm »
The way Chrono Cross (2nd best game ever!) handles its stamina system sounds like it might fit the bill here: Another innovative aspect of Chrono Cross is its stamina bar. At the beginning of a battle, each character has seven points of stamina. When a character attacks or uses an Element, stamina is decreased proportionally to the potency of the attack. Stamina slowly recovers when the character defends or when other characters and enemies perform actions in battle. Characters with stamina below one point must wait to take action. Use of an Element reduces the user's stamina bar by seven stamina points; this often means that the user's stamina gauge falls into the negative and the character must wait longer than usual to recover (I've always wanted to see a game with a similar battle system to Chrono Cross, so I would consider it a uh... personal favor if you did )
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« on: January 18, 2010, 05:29:11 pm »
I suppose I should give you the peanuts
19
« on: January 18, 2010, 04:18:40 pm »
Very nice Builderboy! Is this your own 3D engine?
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« on: January 18, 2010, 04:15:46 pm »
I'm up for being a moderator. I still have most of my Magic cards and favorite decks (well over 7 years old though), and in middle school everyone used me as a rule book.
21
« on: January 18, 2010, 02:52:49 pm »
Wow, this is very promising! How would you go about overthrowing the monarch?
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« on: January 18, 2010, 02:43:54 pm »
Ouch o_o What happened?
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« on: January 18, 2010, 02:22:51 pm »
Incredible graphics guys!
With the guardians, can anyone use them or only certain characters (like summoners)?
24
« on: January 18, 2010, 02:02:37 pm »
Wow, great story! You and Zera are doing a great job I'm reading the Silmarillion by J.R.R. Tolkien, the prequel to Lord of the Rings Trilogy, and it's giving me a lot of inspirations ^^
It's a fascinating book. It seemed to be more a collection of notes/short stories than a prequel though.
25
« on: January 18, 2010, 01:37:21 pm »
Nice. I still remember when TASM would take 3 seconds to compile Hello World on my 350 MHz Pentium 2...
On my (supposedly) 2 GHz Sempron 3400+ TASM *still* takes 4-5 seconds to compile a Hello World program. SPASM takes less than a second to compile a 4 KB program.
26
« on: January 18, 2010, 01:23:37 pm »
Progress has slowed a bit since school started, but I'm still chugging along.
Things completed: - I've written the methods to convert tile(sets) to binary/hex strings and the asm ".db" formats - Added the code for creating .8xi (picture), .8xs (string), and .8xm (matrix, for the eventual tilemap part)
In-progress: - Implementing larger brush sizes - Saving the tile(sets) (I finally know exactly which data is relevant, so I can decide on a format for the save file)
Has anyone tried the demo yet? What do you think?
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« on: January 18, 2010, 01:11:35 pm »
This keeps getting better and better! I love the manual too Is the game pretty much completely planned out now, or is there still more to do?
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« on: January 18, 2010, 01:04:38 pm »
Looks good ztrumpet So the turn system is Chrono Trigger-ish?
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« on: January 18, 2010, 12:46:08 pm »
Welcome to the team JCW and Hot Dog and congrats on the promotion Eeems! Here are the special limited-edition Omnimaga peanuts lol muahaha! I am all powerful now! (well, almost, DJ still has power over me....and I'm equal with simple...)
We all have the same powers except for the database and that DJ pays for the hosting, and thus has ultimate power
30
« on: January 12, 2010, 06:37:28 pm »
Very nice Do you have all of the data in the app yet? (I think you said you had a while ago)
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