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Messages - simplethinker
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151
« on: September 04, 2009, 05:42:02 pm »
I wonder where is the Simplethinker version anymore, though? Was it in ASM?
Are you thinking of the sprite editor I sometimes mention on IRC? I wrote one in Python (for the computer) but I haven't released it yet. Right now it can save/load/edit whole tilesets (which includes a name and number for each tile), and can export them as hex strings (for use in things like CelticIII) or with the ".db" for ASM tiles. I haven't released it yet since: 1) It's not very user-friendly yet (most of the saving/loading has to be done on the command line with confusing arguments). 2) I'm going to eventually integrate it into my tilemap editor. 3) It contains a lot of horribly embarrassing code and is written in an interpreted language, so I'll need to clean it up a little before I let anyone else see it
152
« on: September 04, 2009, 10:31:56 am »
Do you know yet how you'll handle raised terrain/hills? (Like this)
153
« on: September 03, 2009, 12:13:55 pm »
Sorry I mean't Tilem (post already edited) I don't really know what I'm saying today so excuse me (I'm having the feeling that I'm having a Delirium Tremens )
Are you talking about TiLP ( Tilp Is a Linking Program) the linking software, or Tilem the emulator?
154
« on: September 03, 2009, 11:26:57 am »
Actually the last rule applies to members too, before anyone get ideas >.>
Good catch!
155
« on: September 03, 2009, 10:57:06 am »
This topic isn't needed anymore since the deadline has passed, so I'm locking it.
156
« on: September 03, 2009, 10:55:24 am »
Hey, just curious, what exactly are the "Roles and Responsibilities" of an Omnimaga staff member?
Well, the rules staff need to follow are: - Be active on the forums. - Work on a project. - Follow the rules and be a good example for everyone else. (not just for staff ) So in a nutshell: have a project and don't be an ass
157
« on: September 03, 2009, 10:40:41 am »
But what I mean is that blue effect you get on 83+SE/84+ calcs when changing contrast back and forth from low to high value at rapid rate
Doesn't that overload the LCD and break it?
158
« on: September 02, 2009, 06:34:22 pm »
No, I mean like a app where you can put in an English word and it will give you that English word in French.
Here's a list of language programs at ticalc.org (that list isn't exclusively for French). It looks like there are some programs for conjugation but I'm not sure if any are dictionaries.
159
« on: September 02, 2009, 11:05:57 am »
mhmm I don't see any HUD difference?
I think the only difference was he's using C3's identity(10 instead of BASIC's Text( command.
160
« on: September 02, 2009, 10:56:40 am »
Happy aniversary!!!!! Now let's see if we can get it to 16 years...
161
« on: August 31, 2009, 09:45:14 pm »
I split this into a new topic.
162
« on: August 31, 2009, 08:41:15 pm »
What do you mean? The files are in my archive and you can't change those file names. Even if you could and I did then the games on my calculator wouldn't work.
Just unarchive the programs and rename them. As for the games, you might have to only have one game on your calculator at once because of name conflicts, which there would be no way around. The reason you can't simply rename the programs is because in BASIC subprograms are called from within the code like :(some code here) :prgmSUB1 :(more code...) :prgmSUB2 :(code...) So if you change the name of a program (let's say you changed prgmSUB1 to prgmHAPPY), the calling program would be trying to run SUB1. In that case either it will give an error since the program doesn't exist, or it will run the wrong program and you'd be screwed.
163
« on: August 31, 2009, 08:28:09 pm »
kk, lol, this is probably my last question, but I have looked at some of your guys games and the look cool. So, I downloaded like 6 or 7 of them. I have a lot of room on my calculator and want to download them and have them on my calculator at the same time. But, I can't because some of the files on my calculator have the same names as the files I want to download. If I where to change the name on some of the files would the game still play?
For instance, metroid has files like ab, a, ac, de, and fd. My calculator already has files called ab, a, ac ,de. If I were to change those names would metroid still play? Or when the code is playing the files would be missing since I changed the name.
You should have probably started another topic for this since it doesn't have to do with TI-Boy. To answer your question, renaming the programs for the games would cause the game to not work. The programs are called by name in the code. You could change the names of the programs already on your calculator so they don't have to be deleted though.
164
« on: August 31, 2009, 06:54:13 pm »
and lastly couldn't send any pic variables(consequently, can't play many games requiring pic vars :'( I think I might have found a fix (or at least a work-around). If it gives you an "Invalid Name Error" (this is the error I got): 1) Send it like normal. Hit "Close" on the box that shows up informing you of the error. When it then prompts for retry/skip/cancel, hit "skip". 2) Send it again. This time it should say the name is already in use, and it will ask if you want to rename or overwrite. Hit "rename". In the box that prompts for the new name, you should see that the old name has the number as a subscript. Change it to a normal number and the pic should transfer fine. I've only been able to test this with one computer (running Ubuntu 9.04(jaunty)) and one calculator (TI-84+SE with OS v2.43) so I have no idea if this will work for anyone else.
165
« on: August 31, 2009, 04:57:56 pm »
Has anyone gotten a game to look as good on a calculator as if played on a gameboy emulator, because any games that work look no where near as good if played on the gameboy emulator.
The calculator's screen is 96x64 pixels and is emulating a Game Boy that has a screen size of 160x144 pixels, so it will never perfectly emulate a Game Boy (but it's pretty damn close )
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