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Messages - simplethinker
Pages: 1 ... 16 17 [18] 19 20 ... 47
256
« on: June 28, 2009, 12:44:15 pm »
Congrats {AP} Congratz {AP} how do staff ban people I don't see how it's done.
I believe you go into the person's profile and under "actions" there should be a "Ban this user" option.
257
« on: June 26, 2009, 11:09:35 am »
Sorry to continue this off-topic discussion, but binomcdf( can't always replace seq(. The binomcdf( trick is only useful when you need a list like {1,2,3,4...}. I think the best way to describe what the binomcdf( can be used for is creating a list of numbers "with a definite (non-recursive) mathematical relation".
A couple common things (at least for me) binomcdf( can't be used for are: reversing a list (have to use something like "seq(L1(J),J,10,1,-1"), and getting the diagonals of a matrix (have to use "seq([A](J,J),J,1,5").
258
« on: June 24, 2009, 01:25:47 pm »
Those are great graphics Is it dual layer ASCII or text sprites or hardcoded (or a mix)?
259
« on: June 23, 2009, 05:09:52 pm »
I say restrict to 15MHz calcs. The majority of calculators I see nowadays are either 83+SE, the 84 series or nSpires, which are all 15MHz.
260
« on: June 22, 2009, 09:22:55 am »
sorry.. whats rpgsk?
RPG Starter Kit.
261
« on: June 21, 2009, 02:47:17 pm »
(but what's the keyboard key for "Log" on WabbitEmu ?).
The "N" key. This is a map of all of Wabbit's keys (Wabbit and PTI have nearly the same keys.
262
« on: June 21, 2009, 08:53:38 am »
I figured that since Iambian is going to continue posting progress here that this project deserved its own sub-forum, along with Drak's PotterQuest 2 (hoping he finishes it)
So Iambian is so awesome that he didn't even need to apply for this game to be featured?
263
« on: June 20, 2009, 08:11:16 pm »
A sphere of radius R, centered at (x0, y0, z0) can be represented by (x - x0)^2 + (y - y0)^2 + (z - z0)^2 = R^2. Also, any point on the line pointing in the direction of (a, b, c) can be represented by x = ka, y = kb, z = kc.
Plug those in for x, y, z and solve for "k". When I solved for "k", I got k = (G +- √(G² - F*H) )/F where F = a² + b² + c², G = a*x0 + b*y0 + c*z0, H = x0² + y0² + z0² - R². Plug those two values of "k" in the equations of the line and you'll get the two points (x, y, z) where the line intersects the sphere.
264
« on: June 20, 2009, 07:51:32 pm »
I am stuck. really really stuck, and for some reason Google will not yield any useful results. Does anybody know the formula for detecting a collision between a line and a sphere in 3D space?
Thankz
How are the coordinates represented (of both the sphere and line)?
265
« on: June 20, 2009, 12:16:54 pm »
There has been an addition to the rules. The first post in this thread has been updated. When asked about receiving help with ideas, our response has been that it is not allowed since the entry should be the author's work alone. This has led to some confusion because the official announcement mentioned nothing about it, and so we've decided to officially add this as the new rule #4.
266
« on: June 20, 2009, 11:48:43 am »
I was wondering if it would be ok for me to ask what magics I should use, or would that be counted as asking for help? That would count as game help, since you're getting help with ideas.
267
« on: June 20, 2009, 11:34:54 am »
Congrats Eeems! Welcome to the team Just don't make the rest of the staff look bad (or at least me )
268
« on: June 18, 2009, 04:41:58 pm »
I didn't know that screens were so limited by size... I hope people rush to show their projects now.
On the newer version of Wabbit it only allows "double-sized" screenshots (normal sized only produced one frame for some reason), so the screen shot files are ~4x larger.
269
« on: June 18, 2009, 04:37:35 pm »
I haven't seen noah.
Anyone has? I started to be worried today.
He's at camp. He'll be back June 29.
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« on: June 18, 2009, 03:40:24 pm »
That's great to hear! Now it shouldn't be as hard to show Wabbit screenshots.
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