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Messages - simplethinker
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301
« on: May 19, 2009, 04:30:27 pm »
This code is actually incorrect the Ans does not store to VAR.
This should work: :While CONDITION :CODE :Repeat Ans :getKey :End :Ans→VAR :MORE CODE :End
What I do for Chip's Challenge is along the lines of :While STUFF :getKey→K :If K :prgmMOVE :(some stuff that has to be executed every time) :End prgmMOVE contains all the code for if the player moved, so if they didn't move the (useless) code isn't executed. There's stuff besides a key press that triggers movement (or at least the need to run the movement code), but that's the gist of it.
302
« on: May 19, 2009, 12:54:27 am »
this is nothing. Before you ever created an account on an Omnimaga forum, we managed to turn a TI-89 RPG news article into a religion thread. The news article was the 2nd most commented on in Omnimaga history (after Door CS 6)
Ah, only on Omnimaga is the extent to which a thread is off topic a matter of pride
303
« on: May 19, 2009, 12:50:01 am »
how would I use a for loop? and I've switched topics to another one
I believe he meant a For( loop for displaying the ASCII layers (which you previously switched from).
304
« on: May 18, 2009, 05:39:56 pm »
Hm... so... when sharing screenshots... do we post them here or make our own topics for our projects?
You do it in another topic. But remember: don't post any code or ask for help! [edit] Dang, ninja'd by 13 seconds.
305
« on: May 17, 2009, 08:46:13 pm »
so does that mean we're allowed to submit a game if we haven't released demos? even if we have announced the project?
You can't have announced it prior to the contest, but if you announced it on/after April 24 (the day the contest was announced) you can enter it. oh right, oh well. they weren't really demos, they were more for people to test to see If I had errors
There's also rule #2: 2). You may release screenshots of your progress - however, you are not allowed to release demos or have direct help with your code. And you've had a lot of help (in the other thread).
306
« on: May 17, 2009, 06:33:54 pm »
I have been trying to freakin get jotima on my calculator for OVER 3 MONTHS!!! everytime i try it, either ticonnect says that my calculator doesnt handle this type of file (it IS .8xp for my ti84!!) or it just wont work!! im REALLY pissed right now because im just tired of trying to get it! can ANYBODY help me get it, because I really want to play it because i hear its really good!
Could you clarify what you mean by "it just won't work!!"? If all else fails, you could just use an emulator instead of putting it on your real calculator.
307
« on: May 14, 2009, 08:32:03 pm »
Not being able to hear it just means that you can't hear that frequency, not that you have bad hearing. Hearing is measured by frequency range as well as the sound level reaching the ear (that's what decibels are), so frequency range isn't all that constitutes "good hearing" (plus, even if frequency range was all that mattered, this ring tone says nothing about the lower frequency limit). It's completely natural for the human ear's sensitivity to high frequencies to decrease; that's why this particular ring tone is most easily heard by children and not adults.
308
« on: May 14, 2009, 05:40:39 pm »
nice, the article that I got it from said that if you were under 18 you can hear it, but a friend told me it was under 30
It depends on the person.
309
« on: May 14, 2009, 12:20:52 am »
'cept Chrome doesn't support all the addon's Firefox has
Ahem: let's not start a browser war
310
« on: May 14, 2009, 12:17:46 am »
maybe, if i finish it in time [whisper] maybe you could help with some algorithms to help test if four are touching or not and whatnot [/whisper]
I find subscripts (using [ sub] tags) to work well with conveying "wisper" (or at least a murmur) hint hint
311
« on: May 12, 2009, 05:51:59 pm »
This looks great calc84maniac
312
« on: May 09, 2009, 10:19:03 pm »
The For( loop is slower because you have to calculate an equation (8A-8 or whatever) every time through, You're neglecting the overhead of running the For( loop itself: it has to increment the index variable and the interpreter is searching for an End statement as well. [edit] This topic is growing pretty fast. Every time I look there's like two or more posts.
313
« on: May 09, 2009, 09:59:31 pm »
Its actually not that big. It's only about 16 or so lines, and it is faster. I'll post a screenie soon comparing both methods How big is the new code? I just calculated it and it looks like ~336 bytes. If that's too large, you could use two loops. One to loop through the first layer, and the other to loop through the second layer. This would still cut out the extra seven StorePics and RecallPics and be much smaller.
314
« on: May 09, 2009, 09:05:20 pm »
You might be able to get a pretty good speed boost if you hard-code in the Text( commands to draw the map instead of looping over and having to use StorePic/RecallPic so many times. i.e.
:Text(-1,0,0,sub(Str1... :Text(-1,8,0,sub(Str1... ... :StorePic 2 :Text(-1,0,0,sub(Str2... :Text(-1,8,0,sub(Str2... ... :RecallPic 2 It would add to the program size, but you would be eliminating 16 calculations of 8A-16 and 15A-29; seven StorePics and RecallPics; and the overhead for running a For( loop. Plus, StorePic and RecallPic are pretty darn slow and StorePic automatically displays the screen so you could be getting some flicker.
315
« on: May 09, 2009, 05:18:02 pm »
Peanuts, milk, and sugar. I think we have all of the major food allergies covered now
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