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Messages - simplethinker

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346
TI Z80 / Re: Nameless RPG
« on: April 27, 2009, 02:30:04 pm »
Nice work ;D  And who cares about sprites as long as there's bacon!

347
Other Calculators / Re: Hacked Pic Helper :)
« on: April 27, 2009, 01:44:37 pm »
Does PicPacker sound like a better name?

348
Other Calculators / Re: Hacked Pic Helper :)
« on: April 27, 2009, 12:46:39 am »
Quote
If in the case it's meant for use with other programs, maybe a "copy to archive" function could be added.
I can see where this would simplify the installation step of basicbuilder programs (bowling for example).
Copy what to archive?  There's the appVar created by TPIC, and the pics extracted by EPIC.
I'm horrible with names (hacked pic helper), so that could be the source of some confusion.  This doesn't create/copy hacked pics, it just simplifies transferring.

This sounds good.
But I do have one question:
Is it meant for using with other programs, or is it for development purposes?
Basically:  Trying to transfer Pic10-Pic255 makes computer go boom.  Transferring appVar to computer doesn't go boom :)  The intended use for this is in the distribution of programs.  After you're done with development and you're giving out the project you can use this to package the pics.

[edit]  This came up on IRC and I couldn't resist:  "simplethinker's simple solution to a growing problem"

349
Other Calculators / PicPacker (previously called Hacked Pic Helper)
« on: April 26, 2009, 11:12:24 pm »
(I'll take any ideas for a better name) :)

I finally got around to finishing that ASM program to help transferring the hacked pics to/from a computer.  You run TPIC (234 bytes) to store the data for the pics in an appVar.  You send the appVar and EPIC (200 bytes) to the destination and run EPIC.

What do you guys think?  (Or any suggestions or problems)

350
Other Calculators / Re: IRC Plug
« on: April 26, 2009, 09:13:26 pm »
I can't get on UTI either, so it probably is dragonfire.

351
Other Calculators / Re: IRC Plug
« on: April 26, 2009, 09:09:13 pm »
Seems to be down again?
It's down for me as well.

352
TI Z80 / Re: Screenshots/Progress
« on: April 26, 2009, 07:35:02 pm »
Cool screenshot ;D  Are the houses going to be restricted to 6x4 or will their size vary? (and if it does, how are you handling where to display the sprite?)

353
Art / Re: other other stuff
« on: April 26, 2009, 04:35:14 pm »
Nice necro :)  I see you added some color too.

354
Other Calculators / Re: An Illusiat zip file from back in 2003
« on: April 25, 2009, 01:26:47 pm »
It was never updated since I uploaded it on November 2003, since calc.org never approved it until it went back up somehow in 2007.
And we complain about the time it takes ticalc to put something up :D

355
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: April 24, 2009, 09:19:33 pm »
There may be a delay in game progress for now, as I may try to attempt to starting a Casio FX-9860G version now to see if it's feasible.
Cool ;D.  Just don't stay over there too long, you've still got a half-finished game on the good TI side of calculators :D

356
TI Z80 / Re: Chip's Challenge
« on: April 24, 2009, 05:00:11 pm »
If that does work, i might have use that idea for my project.
You have no idea how much that comment moved Chip's Challenge closer to the top of my "stuff to do when I'm bored" list (i.e. all my priorities).  Thanks ;D

357
TI Z80 / Re: Chip's Challenge
« on: April 24, 2009, 04:18:03 pm »
I'm finally done with exams, and I have a two week break before the spring term starts (there's a course on Differential Geometry I couldn't resist :)).  If I can get motivated, there should be a ton of progress.  Some stuff I have completely planned out:
- Invert the HUD
- Adjust display for when the player is near walls (instead of adding 3 blanks on every side display the sprite not in the center of the screen)
- New idea for movement: Have all commands for tiles in one program, and depending on the tile (which will just be an integer) copy the needed code to a subprogram and run the subprogram.  No need for If:Then or Goto/Lbl; just transfer the three or so lines at 3N-2 to a program and run it (might work well, might not; worth a try).
- Four more levels (they each contain some situations for tile arrangement that need special attending to)

358
CaDan SHMUP / Re: Yet another shooter
« on: April 24, 2009, 03:35:23 pm »
Wow, that looks incredible Iambian :D

359
TI Z80 / Re: Nameless RPG
« on: April 24, 2009, 03:19:20 pm »
Good work ;D  I especially like (4). Sounds like a great way to force players to have a balanced team.

360
I was working on a project one time, Legend of Zelda Online - The Sanctuary of the Old Gods, when I accidentally left the window open. It was so cold outside, and there was a storm brewing. Like a gust of wind extinuising a flame on a candle, jack frost snuffed out the power from my computer before I could save and bu
So you were unable to backup on the computer, and then shortly thereafter something happened to your calculator?

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